Total War: WARHAMMER III

Total War: WARHAMMER III

Lost & Found Dwarfs: Crank Gunners
160 Comments
Buridan 20 Sep @ 3:14am 
Well I could tell, and to be precise I was interested only in the hammerer's torso (with no shoulders). The thing is I am working on a Mac and have no way to make my own Rigidmodels, kitbashing per se, or most "modeling" things in general. All I can do is assemble parts taken from different existing wsmodel files – which is why I was asking.
I tell you all this not to have you change your mind, only to clarify the reasons of my request. But don't worry, it's no big deal and I get it, I'll just think of a different design.

Anyway, I also wanted to tell you your mods are awesome, and I hope you keep on the good work ! ;)
greenphoenix23  [author] 19 Sep @ 2:36pm 
I'd say no for now. But they were mostly kitbashed, so you should be able to make your own model if you like!
Buridan 19 Sep @ 11:23am 
I was not thinking of animations actually, just some elements from the models, especially the Cranker gunners' torso.
greenphoenix23  [author] 19 Sep @ 10:56am 
@Buridan
You would need to ask specifically for which assets you want to borrow, but generally I don't pass them out randomly. I have let a few others use some of my animations (including in SFO), but when not done carefully it can lead to some strange incompatibilities at times.
Buridan 18 Sep @ 12:05am 
Hi there, what is your politics regarding assets? May I borrow some for a mod I am working on if I credit you? :wololo:
greenphoenix23  [author] 15 Sep @ 9:26pm 
Thanks!

Took a bit of tweaking (and a much longer delay than I would have liked), but I found a lot of their performance issues, especially against multi-model units was poor projectile penetration. That and poking at the numbers some while running tests, hopefully they can be more worth the cost for everyone!
IronCore 15 Sep @ 6:36pm 
I'm not sure what has changed, but the crank gunners are performing much better in my initial skirmish tests. Thanks! Khazukan Kazakit-ha!
lthull 15 Sep @ 3:53pm 
Love the new and improved crank gunners.
greenphoenix23  [author] 1 Sep @ 8:08pm 
@Ori
I might eventually make an RoR version with a crank gun.

@sephiroxical19981202 I'm planning on buffing them soon and making them a proper tier 4 unit.
Thanks for the feedback!
sephiroxical19981202 1 Sep @ 6:02pm 
They are not worth their price right now.
Ori 6 Aug @ 10:48am 
Is it possible to make a gyrocopter variant of the crankgunners?
IronCore 13 Apr @ 4:43pm 
Thanks for receiving my feedback well. Balance is a difficult thing. I of course have my own thoughts, but I will trust to your experience. I look forward to seeing what you come up with.
greenphoenix23  [author] 13 Apr @ 4:06pm 
Thanks for the feedback!
I do plan on adjusting them a bit in future. When they first came out they were overpowered and it seems I over-corrected.
IronCore 12 Apr @ 1:46pm 
I hate to be that person, but now that I've been using the mod for a bit the crank gunners seem a bit underpowered for a tier 3 unit. Especially when compared to the Skaven tier 2 ratling guns. I know listed damage for ranged units can be a bit wonky, and that there are many other considerations than raw damage. Such as the dwarfen crank gunners being armored. I'm just having trouble finding a place for them in my armies as tier 3 is coming online and I start replacing my starting units.
greenphoenix23  [author] 30 Mar @ 11:58am 
It was hidden in a table I wasn't expecting. I had combed through all the animations and voice stuff for them and was stumped.
And then it wound up being a super easy fix lol
IronCore 29 Mar @ 9:50am 
Awesome! Can't wait to try it out. Thanks for your efforts!
greenphoenix23  [author] 29 Mar @ 7:58am 
I finally tracked down the chittering laughing sounds! I thought I had removed it before, but it was hiding in a different spot!
IronCore 13 Mar @ 6:40am 
The crank gunners occasionally make Skaven rattling gun chitter and laugh sounds.
Pappi_Rabbi 27 Jan @ 7:15pm 
please bring your skill to chaos dwarfs need some iron sworn crank guns and iron sworn great weapons
J.theos 13 Jan @ 10:04pm 
I believe the crank gunners still have the rattling gun chitter and laughing noises when they fire.
greenphoenix23  [author] 12 Jan @ 6:14pm 
Crank gunners should now work with all things thunderers do! Let me know if I missed any!
greenphoenix23  [author] 7 Jan @ 7:26am 
Thanks for the report! I can get that foxed up!
Alteren 7 Jan @ 7:13am 
Hi! as someone already stated, the crank gunners do not seem to get all the same bonuses that thunderers do, especially those from the research tree and some character items (focal lenses of morgrim) and do not appear as unit icon for those, they only seem to get the red skill line bonuses. As it stands, they are an inferior choice to thunderers mainly for lacking range bonuses and there is not really a point to recruit them in campaign
thelefthandofawesome 9 Dec, 2024 @ 5:30am 
Their unit icon does not show up on the skill and tech trees that buff other gunpowder units. Are they still getting the buffs/can you make their unit card show up?
greenphoenix23  [author] 23 Aug, 2024 @ 8:53am 
That is unintended! Thanks for the report!
WeaponisedMoron_2 23 Aug, 2024 @ 8:38am 
Are the crank gunners supposed to make ratling gun chitter and laughing noises? when they fire they go full skaven mode.
greenphoenix23  [author] 21 Aug, 2024 @ 8:10am 
Yesh. They updated one of the tables related to units, so most unit mods broke.
Could be much worse though!
Gecko 2.6 21 Aug, 2024 @ 3:18am 
Thanks a lot! Most appreciated! You are Awesome! <3

And yeah, I hate when Devs change some base mechanic or something that a lot of mods need and thus break mods. :(
greenphoenix23  [author] 20 Aug, 2024 @ 10:10pm 
Updated for 5.2!
greenphoenix23  [author] 20 Aug, 2024 @ 1:50pm 
Yeah.
They changed a table so most unut mods are going to be broken.

I'll be getting fixes out asap!
Gecko 2.6 20 Aug, 2024 @ 12:13pm 
Sadly the last Update broke a lot of mods, including this one. :(
greenphoenix23  [author] 17 Aug, 2024 @ 5:36pm 
Updated!
greenphoenix23  [author] 17 Aug, 2024 @ 12:36pm 
Working on getting everything updating this weekend, so if it doesn't now it will soon!
Gecko 2.6 17 Aug, 2024 @ 12:27pm 
so does this one still work? :)
greenphoenix23  [author] 11 Aug, 2024 @ 7:47am 
Thanks for the report!
MidgetCornAddict 11 Aug, 2024 @ 1:56am 
a liiitle animation issue with the gun losing the top cap thingy after finishing the rotating animation
luca.barbieri1 30 Jun, 2024 @ 6:45am 
hi, i would like to ask if this mod will be updated to the latest patch, thanks
SarmatII 21 May, 2024 @ 5:22pm 
Thanks for the updates!

Dawi now just need gunners with long rifles. :) Like the Crane Gunners, or the new Hochland Rifles.
greenphoenix23  [author] 21 May, 2024 @ 4:56pm 
Thanks for the report!
I might have missed them with the new techs.
I'll take a look and get that fixed soon!
Alteren 21 May, 2024 @ 3:22pm 
Hello! thank you for the awesome mod! I am just noticing a small problem: it appears that the crank gunners, while receiving correctly thunderers upgrades from a lord red skill line, they do not receive thunderers upgrades from the dwarf tech tree (namely the increased range,increased damage and reduced upkeep cost reduction). Thank you and keep up with the good work!
Ladrius 9 May, 2024 @ 7:15pm 
Ha, you were correct! Thanks for checking and the advice, all is working fine now.
greenphoenix23  [author] 6 May, 2024 @ 8:57pm 
@Sedall
I think you are actually using an older version of the mod.
I moved them to be in the same building as the other gun infantry units rather than the building chain that will give you the Thunderbarge.

If you unsub and resub that should fix it!
Ladrius 6 May, 2024 @ 9:44am 
Hey, that's fast! Thank you!
greenphoenix23  [author] 6 May, 2024 @ 9:12am 
Oh, I think I know what happened. They added another tier of that building.
I fixed that in the main collection and forgot to fix it here.
I'll get a fix out tonight. Fix should be save game compatible, though you might need to destroy and rebuild the building in the worst case (though I think a reload might fix it before you try that option)
Ladrius 6 May, 2024 @ 9:05am 
Hello! I'm running into an issue since 5.0 where with the T4 building, I can recruit Crank Gunners, but if I upgrade to the T5 building (which now includes Thunderbarges) the Crank Gunners go away and can no longer be recruited.
greenphoenix23  [author] 3 May, 2024 @ 7:08pm 
This is now updated!
greenphoenix23  [author] 1 May, 2024 @ 9:38pm 
It probably does, but I haven't tested it yet. The dwarf mods will be updated next.
Emprah's Finest 1 May, 2024 @ 8:29pm 
Heya does this still work?
SarmatII 18 Apr, 2024 @ 12:35am 
Thanks for the mod! I prefer these stand alone options so we can pick & choose rather than huge unit mods.

Could you please make a stand alone for the Dawi long-rifle unit? (Expeditionary)
Pappi_Rabbi 27 Jan, 2024 @ 7:45pm 
cant wait to see that @greenphoenix23