Total War: WARHAMMER III

Total War: WARHAMMER III

Johnny's Artillery Pack
269 Comments
Johnny  [author] 21 hours ago 
hi friends sorry for the late reply i had issues with rpfm and lost some progress on a mod so i had to work to replace the lost data. i plan on adding a slaanesh artillery piece soon after tzeentch i am thinking about something with high mobility. for the skycutter i think its a good idea and given similarity to a bolt thrower it should be easy.
The Cult Leader 25 Sep @ 9:00pm 
Can you please add a motor for slaanesh pleaseee
TricksterNot 23 Sep @ 4:40am 
What are the chances of a Sapherian bolt thrower variant of the skycutter after TOT?
Johnny  [author] 10 Sep @ 4:40pm 
yes johnny will update
Zentradi 9 Sep @ 7:46am 
i hope you update this for TOT as highelfs are getting love again from devs
Johnny  [author] 6 Sep @ 8:47pm 
hemlo moddy is updated changes are:

i) added a poisonous vortex to the explosion from the nurgle carronade in my testing its performance is greatly improved

ii) increased accuracy and slight increase to cost for high elf and dark elf mortars
Johnny  [author] 31 Aug @ 9:14am 
yus i am thinking about a nature themed artillery piece for wood elves. i am still working on the big mod i mentioned a while back though, almost done.
delfiorina 29 Aug @ 8:51am 
Any wood elve artillery on your mind Johnny?

A mortar that shoots fire rocks or something that would be awsome.
Johnny  [author] 28 Aug @ 6:10pm 
for me, balancing is always one of the most difficult parts of modding and i appreciate your feedback. the low accuracy is due to the missile spread, shell spin and calibration distance. I wanted to make a magical artillery piece that would create a "rain of fire"/ D-day bombardment pattern sacrificing accuracy for large and deadly aoe. this is contrasted with the sapherian/ghrondian bolt thrower with high single target damage. Regardless, I want what i create to be fun to play with and will play around with the calibration area and marksmanship stats to hopefully make them funner to play with.
Johnny  [author] 28 Aug @ 6:10pm 
on the topic of balancing they are meant to be more for aoe purposes than single target so the single unit test with darkshards is not where this unit is strongest. They excel against large armies with lots of infantry and in my testing can accrue more than their custom battle purchase cost in terms of value before the two armies close into melee. I find that moving armies actually help them deal more damage because of the spread of the projectiles.
Johnny  [author] 28 Aug @ 6:09pm 
@DocHolliday, thanks for the feedback. the name "mortar" is because I built and animated the models based on the mortar animation skeleton and model (empire mortar unit). it is therefore the barrel size and way the artillery piece fires ( specific mortar animation) rather than firing arc behind the naming. I can alter the name to something less immersion breaking if you like.
Johnny  [author] 28 Aug @ 11:56am 
hi friends sorry i was away for a bit i am rebalancing the nurgle carronade to give it more punch. @SFH thanks so much friend, @Phoenix, that sounds cool and thematic i will add
DocHolliday 22 Aug @ 5:07pm 
Also maybe it's just my bias against these "mortars" talking now, but the accuracy seems ATROCIOUS... I watched a level 2 mortar unit fire 6 volleys at a single 90 man unit of darkshards. A single "shell" hit the unit out of all 6 volleys, and it killed none of them... I can only surmise these would be virtually useless on an open field battle at earlier levels where ALL of the enemy units are moving... Again I love the mod in general, very cool idea, but these elven mortars end up being less practical than another unit of SoA imo.
DocHolliday 22 Aug @ 4:58pm 
A mortar is defined as a weapon that fires shells at HIGH angles. So if that's not what you what these platforms to be, it would be neat if you named them properly, as I was very disappointed when I loaded into a siege battle only to see the Elven rocket battery from the only other Elven artillery mod having a higher firing arc than the mortars XD. That one just uses vanilla cathayan rocket battery stats, so the fact that it's coming from another mod had nothing to do with it.
DocHolliday 22 Aug @ 4:53pm 
Why does the Elven mortar have a LOWER firing arc than a rocket battery????? You know what mortars are used for primarily right??? The one reason to use mortars, their incredibly high firing arc, is just gone... I know I'm sounding like an ass talking like this but cmon... There are already multiple mortar units already in the frickin game... Why are you trying to reinvent the wheel??? I love the models and the mod in general, but that makes no sense.
Phoenix 14 Aug @ 1:58am 
Would it be possible to add the new High Elven artillery units to the T4 and T5 Saphery Landmark?
As it stands it is not possible to locally recruit a Sapherian Bolt Thrower... in Saphery.
SFH 3 Aug @ 7:40am 
Ooh-la-la, It's GAGA!! 24 Jul @ 8:15pm 
Hell no, no sfo
Johnny  [author] 24 Jul @ 7:00pm 
hi friend do you use the sfo version or the regular one
Ooh-la-la, It's GAGA!! 23 Jul @ 9:01pm 
Yoo great mod but could you buff those nurgle arty, or make new ones?
I feel like they should be da best at throwing sh i t at the enemy
delfiorina 12 Jul @ 12:23pm 
Do your thing and i think it will be a blast to behold im looking forward to the end results, have a wonderfull summer.:steamthumbsup:
Johnny  [author] 6 Jul @ 3:09pm 
hi friend sorry for the late reply, no updates yet i am still working on the big WIP mod i got delayed a bit.
delfiorina 19 Jun @ 3:00pm 
Any progress?
Johnny  [author] 12 May @ 9:28pm 
hi friendys i love all your ideas it makes me happy to read them. i am almost complete my big WIP mod and will return soon.
delfiorina 11 May @ 2:56am 
I would love to see wood elves being able to breaktrough city walls, i have a mod were treemen
can slingaway boulders but it feels so lame and take forever to bring down the walls.
marz2004 25 Apr @ 8:48am 
I think you can add springald, ballistae or mangonel to create some artillery for bretonnia. and they can be cheaper, less precise and have more models than traditional 4-model artillery.(like the dwarf springald) And you can also create some sort of stronger artillery for vampire coast, since their current ones are out of date.:steamhappy:
Brogainz 20 Apr @ 8:01am 
Btw, in the Malus Darkblade books there are witchfire (?) canisters shot from bolt throwers exploding in a powerful green fire that burns everything, especially demons
Johnny  [author] 8 Apr @ 6:38pm 
hi friends moddy is updated sorry for the delay. a status update on my moding is:

I will aim to:
1. complete a big WIP mod (almost complete)
2. return to making more artillery (starting with tzeentch)
agent.theory 31 Mar @ 12:34pm 
It's working again. The 6.1.1 update fixed the capital-letter problem that 6.10 caused.
Johnny  [author] 30 Mar @ 12:30pm 
update on the way friends sorry for the delay just gotta finish some real life stuff
Ultimate_cake 27 Mar @ 11:31pm 
Hey can we get an update!!! love the mod
agent.theory 25 Mar @ 6:04pm 
Crashes the game in version 6.10. Worked OK before that.
delfiorina 10 Mar @ 5:25am 
Can't wait to see that! Thanks for this mod i love it.
Johnny  [author] 9 Mar @ 1:06pm 
i am almost done working on a big mod and will return to making artillery soon
Johnny  [author] 9 Mar @ 1:05pm 
i was planning a bolt thrower type unit for wood elf
delfiorina 9 Mar @ 4:12am 
Can you do something like s Mortar for Wood elves?
Blood-Bullet692 12 Feb @ 11:58am 
Khoooooooorrrnnnne
olekjaer86 23 Jan @ 2:03am 
No worries :steamthumbsup:
Johnny  [author] 22 Jan @ 2:38pm 
hi friend so i can see the carronade in my building tree on my game. I had moved it to the rancid aloe building (building where chosen come from) and I had forgotten to update the mod description im sorry :steamsad:. let me know if it still no worky and I will try to fix.
Johnny  [author] 22 Jan @ 2:27pm 
hi friend sorry for my late reply I will test it now
olekjaer86 13 Jan @ 1:00pm 
There are no entropic carronade in my cyclical tree of decay building .
olekjaer86 13 Jan @ 10:14am 
Surgestion : Make a plague fire launcher for nurgle - kind like the plague claw catapult
Dragen Everchosen 22 Dec, 2024 @ 11:08pm 
Oh mabye they do, I might have misread it! Anyways thanks for this mod! Very nice
Johnny  [author] 22 Dec, 2024 @ 8:47am 
the artillery is not available for belakor? I will check might be bug.
Dragen Everchosen 20 Dec, 2024 @ 7:58pm 
Sick! Would you consider giving belakor the artillery that daniel gets along with the warriors of chaos artillery? He is a demon prince after all! Anyways thanks for this mod :D
Johnny  [author] 20 Dec, 2024 @ 6:56pm 
is good i think i like to use them
Dragen Everchosen 17 Dec, 2024 @ 1:40am 
Is the chaos artillery good? Cool mod btw!
Johnny  [author] 14 Dec, 2024 @ 11:15am 
mody updated
Johnny  [author] 12 Dec, 2024 @ 8:02pm 
thank you friend update coming soon
Normal 8 Dec, 2024 @ 2:39pm 
Fantastic mod! :steamthumbsup: