Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Albion
791 Comments
HereticHub 3 Sep @ 7:23pm 
halflings plz
Church A.I 25 Aug @ 2:33am 
Super cool, mod, great flavor and lists, one thing
Please. Please nerf the Blinded effect the Ravenqueen slaps onto everything, it's really annoying when none of your units can do anything because they have half their stats gone to a CONTACT EFFECT
TheShavedPony 18 Aug @ 10:37am 
hi, absolutely love the mod - ive tried pairing it with the recruit defeated legendary lords mod and it just doesnt seem to want to work, just wondering if you have an explanation as to why as works with other modded factions
Iceman94 14 Aug @ 7:16am 
the moot submod
Evan 12 Aug @ 3:26pm 
plans for sfo submod?
Ewalden 11 Aug @ 12:39pm 
I don't know if any new content or update to this faction is ever planned, but another hero choice would be nice for diversity and replayability, bringing heroes from 2 to 3. Was thinking of something inspired by a line from Braveheart: "They fought like warrior poets".

Would a Warrior Poet be a good idea? A fighter hero, not as good as the Petty Chieftain, but with both active and passive buffing for friendly units? Something along the lines of melee attack and melee defense both in the low 30s, but with good weapon damage. Perhaps even with a skill available at 12, or 15 or 20 giving him an anti-infantry bonus, just as the Petty Chieftain starts with anti-large. Unlike the Petty Chieftain the Warrior Poet would have to earn it.
Ewalden 9 Aug @ 8:49am 
@Abaddon The recruit legendary lords mod doesn't work with custom races that has been modded into the game, only with official races (and custom lords and heroes for those official races). For recruiting defeated legendary lords mod to work, someone would have to make a submod for it that adds the custom races.
Manann Mac Lir 7 Aug @ 8:59am 
for those struggling to play them or find them difficult to play tips .... Charge Charge and Charge again hammer and anvil lads . warband units are not meant to hold a line just hold it for a second whilst your highlanders or any other damage (Charging) unit smashes into them
Abaddon 2 Aug @ 2:55am 
anyone get this to work with recruit defeated legendary lords mod?
Ewalden 24 Jul @ 8:25pm 
It annoys me a tiny bit that if I play as the Truthsayers and confederate the Murder-Queen, that I cannot recruit Crows or Ravens, even if I control The Folly o Malofex with the Ravens Nest built. I wish the unique building there would let me recruit them. The Ravenmother skill that buffs Ravens and Crows seems mildly useless even with the bound spell if I cannot give Mhorrinion her birds.

I think I know why you can't, since you probably want the factions to feel unique to each other, but if she joins with Dural Durak does it really make sense for Mhorrinion to be without her crows and ravens?
Team OvN  [author] 17 Jul @ 12:26pm 
Should no longer crash with the Audio Mixer enabled
aLittleFishy 16 Jul @ 4:00pm 
with queen i recommend using the mod that lets you choose your start province to a better start
Fast Gun Man 16 Jul @ 10:16am 
I'm not gonna lie, after five campaigns of Belakor beelining it to my area with a full stack army and getting smashed while I'm trying to take my first province, I think this mod isn't for me.
Team OvN  [author] 15 Jul @ 4:23am 
PSA: DON'T USE THE AUDIO MIXER FOR THE TIME BEING, IT'S CAUSING SOME SORT OF CTD BUG

please be patient while the issue is solved
Elon 9 Jul @ 7:40am 
@alien it is absolutely possible, played it successfully on very hard several times. It is a very challenging campaign though (as intended)
Lord General Nitwit 5 Jul @ 3:15pm 
Great mod! Do you think you'll ever make it compatible with Roby's Old World Map Mod?
KidouKenshi22 5 Jul @ 7:28am 
plz add mp support!
Alien 5 Jul @ 7:10am 
The Immortal campaign with the queen is just impossible, even on Normal difficulty. She gets war declaration from nearby chaos faction every couple of turn which makes impossible to expand or even build a second army
Rhox 1 Jul @ 7:50pm 
Likely a bug from other mods
Guts The Black Swordsman 1 Jul @ 7:45pm 
is albion unable to make alliance with other order factions or is it a bug?
Dan 28 Jun @ 2:07am 
@ChRoN1KbLuNt

Have you managed to find a fix for this? Having the same issue.
alexasner 23 Jun @ 11:09am 
@Stoney
OVN Lost Factions: Albion SFO Submod

&

Expanded Albion

they haven't been updated to the latest patch, so i'm not sure how compatible they are. I am currently still using the last build with the W3 mod manager. i always used them both together with sfo (previous build and they worked)
Stoney 18 Jun @ 1:06am 
@LimeUser
Mind sharing it?
LimeUser 4 Jun @ 10:18am 
There is one already
Mandalore 3 Jun @ 10:21pm 
plans for sfo submod?
Walt The Why 26 May @ 10:22am 
@Smibnor i agree
Smibnor 19 May @ 1:50pm 
I would absolutely love a William Wallace kind of Legendary Lord/Hero, A bard could work as a kind of hero class also.
Dragon32 4 May @ 4:25am 
@ChRoN1KbLuNt
That's usually indicative of a script break in another mod
https://tw-modding.com/index.php/Troubleshooting
ChRoN1KbLuNt 4 May @ 3:53am 
everytime i start a albion campaign it just starts as a empire captain
twinsenstwinsens 9 Apr @ 10:03pm 
@Rhox - I had to restart my campaign but it did work second time around
Argyraspides 9 Apr @ 7:20am 
Thank you! Reordering my mods and redownloading a few things fixed the problem.
Rhox 8 Apr @ 6:22pm 
That means you're using other startpos than Mixer or a very very old Mixer. If using IEE, resubscribe as that means your IEE is pretty old. IDK for the TOW
Argyraspides 8 Apr @ 6:09pm 
Does Albion have a technology tree? For some reason it's empty for me. The icon doesn't appear at all, and when I use the end turn reminder to get to the technology page, it's completely empty.
Rhox 6 Apr @ 7:59pm 
twinsenstwinsens// Other mods breaking it, or you don't know how the new DLC changed the system and don't know there is another button on the botton rather than directly clicking the unit card
twinsenstwinsens 6 Apr @ 7:03pm 
whats the deal with the unusable woad upgrade system?
Rhox 3 Apr @ 9:46am 
Yes, it was missing some compat tables, resubscribe and it will work (If this mod was your only problem)
Gh000stpl444yer 3 Apr @ 8:57am 
Hi New update has broken my modlist. I'm getting an error: the first invalid database record is cr_special_roc_outpost_1 in table building_levels_tables. In RPFM i'm getting error: db/building_levels_tables/zzz_ovn_albion_tow / Invalid reference "cr_special_roc_outpost" in column "chain".
Can you fix this, pretty please?
Registered Flex Offender 28 Mar @ 3:03am 
when will the Halfling faction be readded
Siderhall 26 Mar @ 9:39am 
Thx for being updated 6.1 :steamthumbsup:
TheWonderOfU 25 Mar @ 10:41pm 
update please
jbruppacher 23 Mar @ 1:10pm 
I was very happy to find this mod, but it's terribly ill-balanced as the Murder Queen... not only is she surrounded by hostiles that'll attack you with at least 1 full Army of medium strength Units while you still only have access to the base Units (around turn 5) they are also horribly OP compared to Albion Units (I was curbstomped by the lone hero intendet to be your first enemy despite having more than twice as many Units....) could you please re-balance this faction a bit, and maybe give her another starting point which is a little less hostile?
despite that, I love what you've done so far, and the design of Albion. Very well done :-)
Rhox 18 Mar @ 11:50pm 
stevens2222// Then you haven't played the new updated Greenskin. Click the unit, and you'll see an upgrade button on the bottom bar where the recruit unit button is

If you can't see them, then yes you indeed have a corrupted mod.
stevens2222 18 Mar @ 10:51pm 
I already solved the problem, but after 10 hours of searching, it seems now I have another problem. Small upgrade arrows appear on the units, similar to the old orc and goblin scrap upgrade system, but when you hover over this icon, nothing appears, just a broken symbol. I only have this mod, mixus, and audio activated. The problem only happens to me with this faction, so I think this is the corrupted mod. I'm tired, boss... these people have several mods failing, so it's better to play without them for a while.:steamsad:
Dragon32 17 Mar @ 8:57am 
@stevens2222
I think that's typically caused by a script break, does it happen with just this mod and its Required Items?
stevens2222 17 Mar @ 1:12am 
I have a problem, I start in Albion but I only start with one Imperial general and one Imperial troop, I don't know what happens
supralaunch 14 Mar @ 3:58pm 
only question is why give the murder queen one of the worst though out mechanics in the game like why wulfharts mechanic its just terrible
bujin-sama 4 Mar @ 8:52am 
Will we ever see a third legendary lord specializing in hand-to-hand combat ? Maybe Bran Mac Kerog from Giantslayer novel.
Ensrick 21 Feb @ 10:59am 
Neat faction, but the murder queen starts in a spot where I got attacked by no less than 15 lords within the first 10 turns, and retaliating just got a 20 stack of chaos enemies spawned. I was cheating and cheesing out the ass not lose within the first 4 turns. No wonder this faction disappears immediately when I don't play them. Hag Graef, Belakor, Sigvald, all attacked almost immediately when I tried to secure my one province. SomeTzentch guy attacked 3 times. I'm still pretty new to this game, I can't take on 3 allied legendary lords being hostile all at once right on the border. Why place them so far north? I figured Belakor would be moved somewhere else. Placing opposing Legendary Lords on borders doesn't make sense. Maybe even IE Expanded isn't big enough for all these factions.
Eypeltower 12 Feb @ 1:19am 
Wonderful mod, thank you so much!

I love to use Albion Casters as Bjornlings/Ulfric Grondal.
Anyone know the unit key for Albion heroes?
Rhox 5 Feb @ 5:50pm 
And I'm not the balance guy so I ignore those too