Stellaris

Stellaris

U. C. F. Starship Troopers
132 Comments
Roland 1 Sep @ 3:03pm 
Thanks Gage, Be well sir! :-)
Gage  [author] 1 Sep @ 2:10pm 
@Roland

Seems we have something in common. Enjoy.
Roland 1 Sep @ 1:53pm 
I had to say it even though the IWM in London is one of my favorite museums of all time! Yeah I love the novel and Roughnecks, but not the movie so much. Good mod and thanks! :steamhappy:
Gage  [author] 1 Sep @ 9:31am 
Small Loca Update. No new version no.

- Changed localisation of the "UCF Imperial War Museum" to "UCF Federal War Museum."
Gage  [author] 1 Sep @ 9:18am 
@Roland

I'm impresed. Someone knows the Heinlein novel . :-)

You are correct. I took the British Imperial War Museum as the inspiration for the building. That's why.

"Museum Of Victory" sounds bit too much like the wording used in the hilarious movies for my taste.

I'll change it to "Federal War Museum" instead.
Roland 1 Sep @ 9:01am 
The War Museum really should not be named "Imperial" it would be Federated, just saying "Imperial" has no place in the UCF. Or it could be the Federated Citizens Museum of Victory! It is a good building just needs a more genre appropriate name. "Criticism is the mildest form of compliment". RAH- Starship Troopers (The Novel 1959). :steamthumbsup:
Gage  [author] 1 Sep @ 8:30am 
Mod Updated To Version 1.3.4.

Fixes:
- Fixed a typo in the "Imperial War Museum" descriptor.

Adjusted:
- Job generation and modifiers of U.C.F. science buildings.
Gage  [author] 30 Aug @ 3:28am 
@WMK1234

English only.
WMK1234 30 Aug @ 1:47am 
other language supported?
Gage  [author] 28 Aug @ 1:58am 
@SpardaSon21

I'll look into it the next days.
SpardaSon21 27 Aug @ 4:57pm 
Since the big planet overhaul we just had the unified researcher jobs don't exist anymore in the Stellaris code base, so all of your buildings that add them as jobs should swap those out to other jobs or you should create a new researcher job for them to staff.
Gage  [author] 27 Aug @ 6:43am 
Mod Updated To Version 1.3.3.

Fixes:
- Fixed an interface glitch when the "More and Scrollable Building Slots for Zones" is not installed.

Misc:
- Some small adjustments here and there.
Gage  [author] 23 Jul @ 3:09am 
@Rastek

Saw it and accepted. I'm curious.
Rastek 23 Jul @ 1:41am 
Hey Gage, I must first say that I really enjoyed your work, and that i'm trying to reach you on discord to talk about it and if you could help me with something I'm planning to do with it
Gage  [author] 11 Jun @ 3:46am 
@Fikus

Sorry but I don't use the Steam chat. You can reach me on Discord. ID is: gage5665.
Fikus 10 Jun @ 2:53pm 
sent u inv to not spam here
Gage  [author] 10 Jun @ 12:45pm 
@Fikus

Feel free to make a Polish translation but do it as a sub-mod. I had some direct "translation contributors" for my mods in the past but all of them have proven themselves as to be not reliable.
Fikus 10 Jun @ 10:46am 
Ok gonna check it i dont remember owning Boot Camp :D
oohhh btw u wanna translation for u mod (polish lang) ?
Gage  [author] 10 Jun @ 9:42am 
@Fikus

No problem on my side.

Requirements for armies:

MI Trooper Platoon:
- Ground Defense Tech + MI Boot Camp

MI Shock Trooper PLatoon:
- MI Elite Proving Grounds

MI Marauder Platoon:
- MI Elite Proving Grounds + UCF Ministry Of Research And Development. They can be built on
your Empire Capital planet only.
Fikus 10 Jun @ 2:07am 
@Gage, hello again.
I am unable to build troops (armies) is there special super rare tehc req or some mod MAY block armies froim ur mod ?
Gage  [author] 10 Jun @ 1:21am 
Mod Updated To Version 1.3.2.

Fixes:
- Corrected a bug in the U.C.F. technolody file caused by the latest vanilla update.
Gage  [author] 6 Jun @ 1:04pm 
Mod Updated To Version 1.3.1. (Save game friendly.)

Fixes:
- Blocked AI from using U.C.F. technolody.
- Blocked the generation of U.C.F. districts on non player planets.
- U.C.F. empire unique buildings can't be build on colonies any longer.

New:
- Added support for "More and Scrollable Building Slots for Zones"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3486446795

If mod is installed:
- U.C.F. SCIENCE AND HERITAGE ZONE provides 6 building slots (For U.C.F. and
general research buildings.).
- U.C.F. MILITARY ZONE provides 6 building slots(For U.C.F. and general military
buildings.).
Gage  [author] 28 May @ 4:54am 
@Fikus

Some ship-set mods include namelists. Might be worth to check that.
Fikus 28 May @ 4:49am 
@Gage, my main source of issues are lack of 100mln euro in my acc and law which say that u cannot purge someone legally xD but thank u // still same issue .... i surrender just will play with it like that
Gage  [author] 28 May @ 4:28am 
@Fikus

You are welcome. Hope you find the source of the issue.
Fikus 27 May @ 11:24pm 
@Gage, thank u i will then for that kind of issue (just was suprised cuz only this mod that)
but....i also have it above my shipset mods :D i will put in bit down then after name mods maybe too. Thank u for ur time
Gage  [author] 27 May @ 4:12am 
@Fikus

In general you can put it anywhere. I have it below the the ship-mods in my load order.

UCF does not influence the name picking at all. I assume one of your namelist mods is not updated.
The issue you are reporting points to an error in the loca file(s) of a namelist mod(s).
Fikus 27 May @ 4:01am 
hello, where to put it on mod list ... my names are like name_something_pizza instead of normal naming and such
Gage  [author] 24 May @ 3:56am 
@All

A small and elegant UI-Mod that adds more and scrollable building slots to zones I can highly recommend.

- No cluttered and overloaded planet view.

- 100 % compatible with UI-Overhaul Dynamic.

- Save game compatible.

Get it here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3486446795&tscn=1748073656
Gage  [author] 17 May @ 5:42am 
Mod Updated To Version 1.3.0.

New:

- Overhauled mod to support Stellaris 4.**.*.

- 3 new districts and zones:

- UCF Federal (Available on empire capital-planet only for U.C.F. empire unique buildings.)

- UCF Science and Heritage (Available on empire capital-planet only for U.C.F. empire unique
buildings.)

- UCF Military (Available on empire capital- and colony-planets)

- UCF War Memorial can be constructed in city districts and U.C.F. military districts.

See screenshots for changes.
Gage  [author] 10 May @ 2:00am 
@Gaiashield

Be sure I will. I hope I will be able to update it within the next days.
Gaiashield 9 May @ 4:03pm 
I hope you take all the time you need.
Gage  [author] 7 May @ 7:03am 
@Loveless1987

First of all thank you for nice feedback.

To answer your question:

Yes I will update the mod but I can't tell when it will be done.
I'm in the middle of updating my other mods which have priority because they have a lot more subs.

Hope you understand.
Loveless1987 7 May @ 6:09am 
I hope this mod will be updated for 4.0. I really liked the building and, especially, the armies. My only complaint was that it wasn't compatible with ACOT, but I managed to work around that. I, for one, like that it isn't trait or origin restricted. I just had to have the right ethic. I almost always pick militarist anyway.
Dravos77 3 May @ 12:25pm 
Sucks Luz had greats idea.
Gage  [author] 17 Jan @ 2:27pm 
@Witchgirl Amorosa

I can but I won't sorry.
Luz Noceda 17 Jan @ 2:04pm 
That's what I am asking, could you make these buildings and troops to be trait only and make a startship troopers trait? This would allow to use with other mods like the Helldivers or Halo one
Gage  [author] 17 Jan @ 12:22pm 
Which trait? The mod does not add any trait.
Luz Noceda 16 Jan @ 11:23pm 
Could you make this Trait specific? So we can use with other mods
Zombie 7 Jan @ 10:06am 
will there be a building in the future that makes resources like minerals, energy, alloy, food, customer goods, and strategic resources? or will you just make them districts?
Zombie 7 Jan @ 10:04am 
I was using a machine intellengece and I didn't know that the buildings don't appear for them.
Gage  [author] 6 Jan @ 6:48pm 
@Zombie

You need a Planetary Capital as the minimum requirement on the planet you want to build it on.

Sorry, but why didn't you read the tooltip that shows when you hover over the building in the build menu?

It clearly shows what is needed to build the unique buildings.
Zombie 6 Jan @ 6:34pm 
Is there a specific trait, civic or policy to use the buildings.
Zombie 6 Jan @ 6:31pm 
I meant how do I unlock them?
Gage  [author] 6 Jan @ 5:55pm 
@Zombie

Simply build them.

There is a build cap of 1 building per empire of this type because these buildings give you hefty empire wide modifiers.
Zombie 6 Jan @ 5:36pm 
How do I use them then?
Gage  [author] 6 Jan @ 4:45pm 
@Zombie

You can build 1 per empire only.
Zombie 6 Jan @ 3:50pm 
what do you mean by empire unique?
Gage  [author] 14 Dec, 2024 @ 9:21am 
UCF Update 1.2.2.

Added:

- U.C.F. Flag

Adding the flag was overdue...... :-)
Gage  [author] 24 Nov, 2024 @ 5:41pm 
@Lowstringer

Player only.