Total War: WARHAMMER III

Total War: WARHAMMER III

Better Lizardmen Names (updated for 6.2)
39 Comments
Captain Freakout  [author] 10 Aug @ 12:16pm 
Thanks guys! I've uploaded a fix, so there shouldn't be any stray Lizardmen names for other factions. In any case, if you do catch one, please write it down and let me know here exactly which name you see that does not correspond.
Rustic "Kalessin" Citrus 10 Aug @ 12:14pm 
Thank you for all your hardwork making this mod and updates! <3 :WH3_clasp:
Captain Freakout  [author] 8 Aug @ 4:27pm 
@Solmyr thanks for the report, will take a look this weekend. It was working with the last patch before this, but yeah, there's probably been some things that've been moved around.
Solmyr 8 Aug @ 8:59am 
This needs an update because some names are being assigned to other factions. I've seen Skaven named Xoloitzcuintli and a Vampire Coast lord named Zempoaltecatl. I assume it's because the name tables have changed in the last two years.
Solmyr 3 Aug @ 2:51pm 
Lord Kroak's name is also a play on the fact that he's, you know, croaked (dead)... :p

And Tehenhauin I believe originally started as "teeny-weeny".

... nobody said GW were grown adults.
Captain Freakout  [author] 26 Jul @ 2:50pm 
Anyway, that's how I'd do it. Thanks for the question, I had lots of fun thinking about this.
Captain Freakout  [author] 26 Jul @ 2:50pm 
My second option would be to make an english-mayan combo: Lord Croac Muuch (maybe Kroac Muuch), which would be a fun version of the english onomatopoeia + the mayan word to indicate which kind of toad we're speaking of. It's silly, fun, and weird enough to be a fantasy name too. The advantage of this one is that it's possibly funny to both english and maya speakers.

That's just one example, we'd have to think through each name, because "Mazdamundi" - as much as I like it - sounds persian, Nakai is straight up japanese, but then "Chakax" is an actual mayan word that means "scar" - they might've done that on purpose, but if we go by "Kroq-Gar" it's a stretch... and so on. Funnily enough, some skink lord/hero names are not *too* bad. "Tehenhauin" means nothing but is similar enough to nahuatl grammar, however the more correct version would be "Tehenahuin"; "Oxyotl" is the same - it should be "Oxoyotl"... and so on.
Captain Freakout  [author] 26 Jul @ 2:50pm 
Thanks NomadicOsiris! That's an excellent question! I'd give just one example: Lord Kroak. It's perhaps the silliest and simplest of them all. I would respect the original intent: it's an onomatopoietic word for the sound toads make, that looks weird enough to be a fantasy name. I couldn't find the equivalent in nahuatl (though we've got "cueyatl" for frog and "tamasoli" for toad); in maya they actually use the onomatopoeia and the word "muuch" (toad/frog) to designate the different kinds of toads/frogs (so "wo muuch" is a certain kind of toad that sounds like a person vomiting - there's many other such muuch variants); I've only found "rukt'uk" as the equivalent in a certain regional quechua. So, apparently easy, but actually kinda difficult. My first option would be to use the most direct equivalent, which would be the quechua, so we'd get "Lord Rukt'uk". Fun, also weird enough to be a fantasy name.
NomadicOsiris 26 Jul @ 8:37am 
I love this mod. and I have a question for the creator or any of the speakers of these languages, if you could rename the lizardmen legendary lords and heroes to anything using this same concept, what would you choose and why?
Captain Freakout  [author] 21 Dec, 2024 @ 9:17am 
Just tested again today (6.0.2) and the mod is still working. Happy holidays everyone!
KaiDaiJai 28 May, 2024 @ 7:54am 
@Captain Freakout Thank you very much !!! Appreciated :steamthumbsup:
Captain Freakout  [author] 5 May, 2024 @ 11:13am 
Mod is still working, in case anyone's wondering!
Krasus 12 Sep, 2023 @ 12:07pm 
I have an Assembly Kit but it doesn't change anything. Tough luck, it happens ;)
Captain Freakout  [author] 11 Sep, 2023 @ 1:01pm 
Have you installed the Assembly Kit? It's better to have it installed just in case, even if you don't use it.
Krasus 11 Sep, 2023 @ 12:39pm 
@Captain Freakout Ok now I get it. Unfortunately in text folder I only have localisation__.loc file. No more folders or files. I'll try to work something out. Anyway, big thanks for your help!
Captain Freakout  [author] 11 Sep, 2023 @ 11:50am 
Again, this is all in RPFM, don't open this in any other program.
Captain Freakout  [author] 11 Sep, 2023 @ 11:49am 
After generating the dependencies, in RPFM the bottom left section (titled "Dependencies") should have a folder called "Game Files". Open that folder, it should give you a bunch of other folders, of which you want to go to "text", if you open it you'll see the "db" folder, and then you'll see a bunch of .loc files. The one you want is just called "names".
Krasus 11 Sep, 2023 @ 11:24am 
@Captain Freakout I don't quite understand if I should look for the file in the WH3 game folder -> data file -> text file or in the data.pack -> text
In any case I can't find anything in those locations.
I did generate the dependencies but it didn't change anything.
Captain Freakout  [author] 10 Sep, 2023 @ 6:17pm 
That's weird, did you generate the dependencies correctly in RPFM?
Krasus 9 Sep, 2023 @ 12:12pm 
@Captain Freakout I don't know if I'm looking right but in the data->text I only have credits, credits_dlc and default_keys all in XML format
Captain Freakout  [author] 8 Sep, 2023 @ 3:39pm 
@Krasus in the game files they're under Game Files/text/db/names.loc. You need to identify the ranges of Kislev names and simply make, in your pack, database entries that replace them.
Krasus 8 Sep, 2023 @ 2:08pm 
@Captain Freakout Where can I find the name files? I'm looking using RPFM but can't find it. It is in data.pack -> text -> db ? I can't find anything like this. I wanted to do something similar for Kislev
Blackwolf 7 Aug, 2023 @ 9:42am 
fua, justo preguntaba porq el de propjoe por alguna razon ponia primero el de beans (creo q porq agrego un vergajal de signos de exclamacion primero,de hecho ese aparecia hasta arriba en toda la lista) ya con esto me queda mucho mas claro, 10/10 compa
Jesus the Druid 5 Aug, 2023 @ 10:16am 
I appreciate this so much !!!
Captain Freakout  [author] 4 Aug, 2023 @ 3:08pm 
Jajaja ya sé ;D sí, tiene que estar arriba del de beans (si usas el mod manager de propjoe, lo hace solo).
Blackwolf 3 Aug, 2023 @ 9:40pm 
When you say "before" than beans, should that mean it must be put ABOVE or below (errr, let the mod manager sort it out itself), thanks a lot for the must needed names correction compadre, hasta que no empiezas a notarlo...no te das cuenta lo mucho que hace falta :D
Captain Freakout  [author] 21 May, 2023 @ 12:39pm 
:)
Renan 21 May, 2023 @ 12:22pm 
LOL Oxxo!!!
Renan 21 May, 2023 @ 12:22pm 
OMG cacomixtle!!! haha. Thats an animal from México XD
Captain Freakout  [author] 17 Apr, 2023 @ 1:59pm 
Hey everyone, I don't see any overlapping names after the addition of Chorfs, they used a new range set that I also don't *think* overlaps with Beans' own mod. But if you see anything weird, please let me know.
Captain Freakout  [author] 21 Nov, 2022 @ 6:13pm 
Not a bad idea! Will see if I can do something with that.
toby van kenoby 19 Nov, 2022 @ 3:20am 
all slann should have Lord affix imo
Captain Freakout  [author] 2 Nov, 2022 @ 8:11am 
@Krasus don't know if it's only possible with RPFM, but I did use RPFM for this. There's a Text section in the databases that has the title "Names". You need to identify the numbers that correspond to the faction that you want to modify, and then make a mod that overrides them. The other way to do it is how Beans did with "More Character Names", adding a whole new section of names for the game to pull from, and that way you won't replace any names.
Krasus 2 Nov, 2022 @ 12:18am 
@Captain Freakout Can you tell which game file you need to edit to change the names of a particular race/faction? I like your mod and would like to do something similar for e.g. Skaven or Kislev. Is this done with the Rusted PackFile Manager only?
Beans 28 Sep, 2022 @ 9:29am 
Nice, can't wait to check it out!
Captain Freakout  [author] 28 Sep, 2022 @ 8:39am 
@Seiras haha I know, I actually liked a few of the original names - in fact, there's a few I left in, but don't tell anyone. It's cool that you looked for an Aztec name generator, now you don't need to ;D. And I hope we get some sort of actual African rep from ambitious mods like OvN, who are doing Araby already, I think it would be amazing, even if there's next to zero lore.

@Xero9d de nada, diviértete ;)
Xero9d 28 Sep, 2022 @ 3:20am 
gracias por tanto
muy necesario este mod
Seiras 27 Sep, 2022 @ 9:25pm 
Idk man...Ga'tor is a perfectly cultured name for a Kroxigor lord. In all seriousness though, I do appreciate the correction of some of the silly names they have. I usually end up renaming all my lizard lords and heroes to something more Aztec/Mayan/Incan sounding. No joke I literally looked up Aztec name generator to name all my lizards in a hexoatl campaign. I named all of the lizards down by Gor'Rok and Lizard jesus after Incans. The ones from Tiqtaqto and Kroq-gar's factions had African names. Weird I know...but it's part of the Great Plan.
Horny Jail 27 Sep, 2022 @ 7:06pm 
Cool