Total War: WARHAMMER III

Total War: WARHAMMER III

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Better Lizardmen Names (updated for 6.2)
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File Size
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161.148 KB
27 Sep, 2022 @ 5:21pm
10 Aug @ 12:10pm
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Better Lizardmen Names (updated for 6.2)

In 1 collection by Captain Freakout
Captain Freakout's submods & mods
4 items
Description
About the mod
You know how names in Warhammer are often silly? A simultaneously daft and deft approach to European languages gives us names like Lucrezzia Belladonna (ha, ha!) and Lamont Dahl (Norsca is so metal), but it treats other languages like pure gibberish, particularly the Nahuatl/Maya that inspires Lizardmen naming. At best, this gives us stupid and slightly funny names like Tiktaq’to. At worst, it gives us Dutch puns. This mod is an attempt at fixing this Eurocentric problem (wink wink), so that we can have fun as well.

Better Lizardmen Names revamps the whole Lizardmen naming scheme (yes, each and every name), getting rid of all the gibberish and adding actual, but often slightly silly, names sourced from Nahuatl and Mayan. Given that Lizardmen sort of cover the whole “ancient American civs” theme, I have also added a third language into the mix, the Quechua that was one of the main langauges once used by the Incas, now one of the main indigenous languages in South America. Not only does this mean more name variety, it also means more ways to say “dense lizard”.

In total, this mod revamps 320 names from the base game. If you use Beans’ More Character Names mod, it revamps an additional 265 names, for a grand total of 585. Among fun names like Xoloitzcuintli (a furless dog) and Achac’es (achaques – the Spanish-speaking gang will get it) you will find more serious ones like Tezcatlipoca and Atahuallpa. You do get your Viviennes and Siegfrieds and Felixes relatively often, after all – not everything is Ruttschels and Nylunds in the Warhammer world.

It does not touch any of the official, core names, like Legendary Lords and the occasional Lord Xlep (or whatever) from the White Dwarf lore. Which leads me to the following: technically, this mod is not lore friendly, because most Lizardmen lore names are just random strings of letters that might make someone think of Native American cultures, but that in fact do not even follow the most basic phonetic rules of the languages they mimic. Please keep that in mind if you’re strict when it comes to the lore.


Compatibility
This mod is compatible with Beans’ More Character Names, which it also overrides. I highly recommend using it for ultimate name variety. My mod should always be loaded before Beans’. Also, I would not advise adding this to a current save, but if you’re feeling adventurous please let me know if it works.

Apart from that, it should be compatible with everything, since this only modifies the name locs.


Bottom line
“Captain Freakout”, you might say, “Have you single-handedly decolonized Warhammer?”. The answer is no – we’re still talking about pool-spawning armed dinosaurs whose books describe their language as a “primeval reptilian tongue” unpronounceable for everyone. Worse yet, I am mixing names from three entirely different, completely historically distinct cultures and languages as if they were one (sorry).

So, more than an “overhaul”, this mod is meant as a “corrective” that puts Lizardmen names on the same playing field as everyone else’s, or at least the European ones. It is, in essence, an exercise in fun that also has the advantage of turning these names into ones that actually make sense for the people who live in the contexts these languages are from: it is definitely meant to be humorous to us in the same way those stupid Dutch puns might be humorous to English and German speakers.

In short: have fun, I hope you get Oxxo or Inka-Kola in your first run.

A million thanks to Beans, without whose guidance this mod would not exist. Give Beans’ mods some Fav&Suscribe love, please. Also, thanks to the people at Da Modding Den – been lurking long enough to get some really good tips and get a slight, still strongly inadequate grip of this modding business.

Popular Discussions View All (1)
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27 Sep, 2022 @ 6:05pm
PINNED: TYPOS & SUGGESTIONS / ERRORES & SUGERENCIAS
Captain Freakout
39 Comments
Captain Freakout  [author] 10 Aug @ 12:16pm 
Thanks guys! I've uploaded a fix, so there shouldn't be any stray Lizardmen names for other factions. In any case, if you do catch one, please write it down and let me know here exactly which name you see that does not correspond.
Rustic "Kalessin" Citrus 10 Aug @ 12:14pm 
Thank you for all your hardwork making this mod and updates! <3 :WH3_clasp:
Captain Freakout  [author] 8 Aug @ 4:27pm 
@Solmyr thanks for the report, will take a look this weekend. It was working with the last patch before this, but yeah, there's probably been some things that've been moved around.
Solmyr 8 Aug @ 8:59am 
This needs an update because some names are being assigned to other factions. I've seen Skaven named Xoloitzcuintli and a Vampire Coast lord named Zempoaltecatl. I assume it's because the name tables have changed in the last two years.
Solmyr 3 Aug @ 2:51pm 
Lord Kroak's name is also a play on the fact that he's, you know, croaked (dead)... :p

And Tehenhauin I believe originally started as "teeny-weeny".

... nobody said GW were grown adults.
Captain Freakout  [author] 26 Jul @ 2:50pm 
Anyway, that's how I'd do it. Thanks for the question, I had lots of fun thinking about this.
Captain Freakout  [author] 26 Jul @ 2:50pm 
My second option would be to make an english-mayan combo: Lord Croac Muuch (maybe Kroac Muuch), which would be a fun version of the english onomatopoeia + the mayan word to indicate which kind of toad we're speaking of. It's silly, fun, and weird enough to be a fantasy name too. The advantage of this one is that it's possibly funny to both english and maya speakers.

That's just one example, we'd have to think through each name, because "Mazdamundi" - as much as I like it - sounds persian, Nakai is straight up japanese, but then "Chakax" is an actual mayan word that means "scar" - they might've done that on purpose, but if we go by "Kroq-Gar" it's a stretch... and so on. Funnily enough, some skink lord/hero names are not *too* bad. "Tehenhauin" means nothing but is similar enough to nahuatl grammar, however the more correct version would be "Tehenahuin"; "Oxyotl" is the same - it should be "Oxoyotl"... and so on.
Captain Freakout  [author] 26 Jul @ 2:50pm 
Thanks NomadicOsiris! That's an excellent question! I'd give just one example: Lord Kroak. It's perhaps the silliest and simplest of them all. I would respect the original intent: it's an onomatopoietic word for the sound toads make, that looks weird enough to be a fantasy name. I couldn't find the equivalent in nahuatl (though we've got "cueyatl" for frog and "tamasoli" for toad); in maya they actually use the onomatopoeia and the word "muuch" (toad/frog) to designate the different kinds of toads/frogs (so "wo muuch" is a certain kind of toad that sounds like a person vomiting - there's many other such muuch variants); I've only found "rukt'uk" as the equivalent in a certain regional quechua. So, apparently easy, but actually kinda difficult. My first option would be to use the most direct equivalent, which would be the quechua, so we'd get "Lord Rukt'uk". Fun, also weird enough to be a fantasy name.
NomadicOsiris 26 Jul @ 8:37am 
I love this mod. and I have a question for the creator or any of the speakers of these languages, if you could rename the lizardmen legendary lords and heroes to anything using this same concept, what would you choose and why?
Captain Freakout  [author] 21 Dec, 2024 @ 9:17am 
Just tested again today (6.0.2) and the mod is still working. Happy holidays everyone!