Total War: WARHAMMER III

Total War: WARHAMMER III

A Proper Journey's End
21 Comments
LoneWanderer 17 Jan, 2024 @ 10:57pm 
So if any of you are still hoping for an update. I made my own mod, which basically does the same but with a 25% hp threshold.
Jim Jimathy 3 Jul, 2023 @ 1:29pm 
Sadly mod not working for me. Did some testing, and the Community Bugfix mod fixes the base game (only start dying at 75%) ability, but when using this mod not only does it not work it seems to 'switch off' the CBM fix so Slayers die before the unit gets to 75% HP.
LaBamba 24 May, 2023 @ 8:26am 
Mind please update it? does not work with just it alone.
kaloune 27 Apr, 2023 @ 6:51am 
@Edin nevermind it seems it doesn't work even without it lol
Edin  [author] 25 Apr, 2023 @ 2:39pm 
@kaloune It's been a while since I either played or worked on mods for Warhammer 3, so I honestly don't know. But yeah, try it without the better elites mod and see if it still works?
kaloune 25 Apr, 2023 @ 1:16pm 
hello it seems the mod doesnt work for me, im suspecting its because of the mod better elites cutting down the size of slayers, what do you think?
Edin  [author] 28 Nov, 2022 @ 7:56am 
@Supermag24 I'll update the description to mention that Community Bugfix might be needed if the mod doesn't work properly. Thanks for notifying me!
KennyKen11B 28 Nov, 2022 @ 6:56am 
It works in game you guys. you must be having conflict with your mods. im in campaign right now and it works still for 2.3
Supermag24 7 Nov, 2022 @ 6:57am 
this ability doesnt work in vanilla, the commnuity bug fix mod is needed.
WeebooWeeboo 11 Oct, 2022 @ 1:44pm 
@Edin.
I don't know it works for you, but it doesn't work for me. I have no other mods on, the first battle vs shitty gobbos my slayers fall like flies.
I'm confident that it is a bug with the base game itself.
Paralaxius 6 Oct, 2022 @ 2:54pm 
interesting, ill try unsub resub, you would think hard code is hard but if anything gaming has proven otherwise lol
Edin  [author] 6 Oct, 2022 @ 10:59am 
@cwyatt2010
3. You are having a tricky bit of mod-interaction that is causing the game to behave even more sporadic than usual and thus the ability is either shut off when it shouldn't be or the bug from 2 is being triggered more often than normal.

Points 2 and 3 are examples of what us in the tech-industry call "Heisenbugs"; bugs that only happen every so often and, more likely than not, are at least partially dependent on the specific parts and condition of the machine it runs on and thus are a real [ Insert Expletives Steam Won't Let Me Post ] to track down and fix. For what it's worth the mod works perfectly for Slayers, both mine and AI, when I play so...

Unsubscribing to the mod and resubscribing might help, but that's also about all I can offer?

2/2
Edin  [author] 6 Oct, 2022 @ 10:59am 
@cwyatt2010 So the reason things were doing were likely one of three things:
1. There are certain conditions in the game that will always kill an entity that is subject to it and among those is falling for too long. Not too far, but too long . Falling down from the top of a siege ladder/-tower, getting knocked off from a wall, or even being knocked flying because of an explosion or a collision with something really massive (like a charging chariot/horse/monster/etc) are all things that can send an entity airborne for long enough that, provided they also flew/fell fast enough at some point, they'll instantly die upon contacting the ground.
2. The game can also, sometimes, glitch out in specific ways that circumvents or ignores the little tag that normally tells the game "hey, this entity can't die yet". This bug is what CA meant with "Journey's End doesn't work properly".

1/2
Paralaxius 5 Oct, 2022 @ 7:05pm 
so i did a run with this and a few other mods yesterday and even in normal head to head fights with another unit no outside influence and the slayers were dieing long before 50% or even 75% for that matter. they were fighting regular old orc boys so they shouldnt die id imagine.
Mok_Geom 2 Oct, 2022 @ 11:47am 
khazukan kazakit-ha
Кримхильда 2 Oct, 2022 @ 11:06am 
best mod ever
gongoozler 23 Sep, 2022 @ 7:28pm 
Finally, ty!
Edin  [author] 23 Sep, 2022 @ 3:09pm 
Oh yeah, it works. As does the vanilla version (as far as I know), it's just that in certain situations the ability is unable to stop the model's death, for example things like a model getting tossed too far as that just kills it outright and yes that can be done with foot lords too.
i핀iZZ 23 Sep, 2022 @ 3:04pm 
The game version says the vanilla [Journey's End] itself is not working. Does this mode work?
Big Sneeze 22 Sep, 2022 @ 10:55pm 
Based, didn't even know about the nerf. Yet more stupid changes that make the game more boring for the 7 people in the planet that care about MP Balance.
Buffalo 22 Sep, 2022 @ 10:39pm 
honest dwarf :chug::dwarfsymbol: