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I don't know it works for you, but it doesn't work for me. I have no other mods on, the first battle vs shitty gobbos my slayers fall like flies.
I'm confident that it is a bug with the base game itself.
3. You are having a tricky bit of mod-interaction that is causing the game to behave even more sporadic than usual and thus the ability is either shut off when it shouldn't be or the bug from 2 is being triggered more often than normal.
Points 2 and 3 are examples of what us in the tech-industry call "Heisenbugs"; bugs that only happen every so often and, more likely than not, are at least partially dependent on the specific parts and condition of the machine it runs on and thus are a real [ Insert Expletives Steam Won't Let Me Post ] to track down and fix. For what it's worth the mod works perfectly for Slayers, both mine and AI, when I play so...
Unsubscribing to the mod and resubscribing might help, but that's also about all I can offer?
2/2
1. There are certain conditions in the game that will always kill an entity that is subject to it and among those is falling for too long. Not too far, but too long . Falling down from the top of a siege ladder/-tower, getting knocked off from a wall, or even being knocked flying because of an explosion or a collision with something really massive (like a charging chariot/horse/monster/etc) are all things that can send an entity airborne for long enough that, provided they also flew/fell fast enough at some point, they'll instantly die upon contacting the ground.
2. The game can also, sometimes, glitch out in specific ways that circumvents or ignores the little tag that normally tells the game "hey, this entity can't die yet". This bug is what CA meant with "Journey's End doesn't work properly".
1/2