Total War: WARHAMMER III

Total War: WARHAMMER III

Wood elves sword units
12 Comments
Smalec 29 Jul, 2024 @ 11:17am 
update
Anax 25 Oct, 2022 @ 5:02am 
update please
888 14 Oct, 2022 @ 7:51am 
@Zagumar:
Well if possible, that would compliment nicely the WE roster :-)
Zagumaar  [author] 14 Oct, 2022 @ 5:53am 
No plans but I'll take a look at that to see if it can be done. I'm not a huge modder so I'm a bit limited in what i can do :)
888 9 Oct, 2022 @ 2:28pm 
@Zagumar:
Do you have any plans on expanding your mod? If yes, Wildwoodrangers with spears would be very nice, if not thx anyways :-)
888 28 Sep, 2022 @ 11:33am 
THX for your fix... works now ....nice (loved this mod in WH2 ...good to see it in WH3 IO now)
Cachorro Gamer 26 Sep, 2022 @ 2:36am 
2h sword eternal guard?
Zagumaar  [author] 22 Sep, 2022 @ 3:48pm 
Thanks for your feedback,

@Ewalden I added your adjustment proposition, added also charge bonus to wildwood rangers for the same reason

@Keeper Of Secrets I'm not sure about having anti infrantry for these units, we already have other anti infantry units in the roster and usually sword and shield units don't get anti infantry in the other rosters

@ZeroOne Thank you for your insight, I indeed missed that and it should solve the crash issue
888 18 Sep, 2022 @ 9:33am 
@Zagumaar:
your mod causes ctd when AI tries to recruit your units during her turn (deactivating your mod solved the problem)

I found this info perhaps it helps :-)

"CA did change the "Group Key" ids in "db/cdir_military_generator_unit_groups_tables" which are also used in "db/cdir_military_generator_unit_qualities_tables" by many unit mods, so if a unit mod still references the old group keys in the second table the game will crash as soon as the ai tries to look those values up."
The Guiding Light 17 Sep, 2022 @ 5:04pm 
Give them Anti Infantry and you got me sold Mortal
Ewalden 16 Sep, 2022 @ 8:38pm 
Just a tiny adjustment. If you compare the Imperial Swrordsmen with the Imperial Spearmen with Shields for example, there is a tiny increase in charge strength. And the difference is in attack and defence skill is a tiny bit different.

Instead of +10 attack and -10 defence for Eternal Guard with Sword and shield, what about +8 attack and -8 defence and then add +4 or +6 for charge bonus in difference between them and Eternal Guard with Shield and Spear?
Schlomo Shekelstein 16 Sep, 2022 @ 8:17pm 
Many thanks bro