Crusader Kings III

Crusader Kings III

Culture History Standard
110 Comments
Darthiyan 4 Jul @ 4:05pm 
@ayr By chance could you rework the Copt and Egyptian names for their cultures.
Reason why is the name Egyptian irl was used for the Copts with the Arab sub culture either referring to themselves as Misri or as simply Arab.

Arab Egyptians did not start reusing the name Egypt or Egyptian until it got conquered by Britain.

(More details on why the change should be made.)

Copt used to mean the same thing as Egyptian but became exclusive to the Christian faith which is why I don't think it should be used for the name Arabized culture. Similarly Misri used to exclusively refer to people from Cairo but expanded to mean all Arab Egyptians by the time Copt became exclusive to Christians. Today Misri refers to anyone of Egyptian decent and is the Arabic name for Egypt.
ayr  [author] 15 Jun @ 7:37am 
Feel free!
MaecenasBod 14 Jun @ 2:53pm 
Hi there! I am making an alternate history British Isle mod and I would love to use your mod for its cultures. Do I have your permission to do so?
Ġedryht of Wōden 2 May @ 10:57am 
@ayr
Wow for all this time I didn't even know that Khazars had equal martial. I wonder what made Paradox decide that? Some Nomadic women certainly fought alongside their men when nomads got desperate enough. Though that happened in all cultures, but it was quite common for nomads live a life of desperately clinging to ensure their existence.

Would you consider dividing the Polish culture into Polish, Slezanian (Silesian), Opolanian, Vistulanian & Masovian? Though I can see there'd be issues with the fact their cultures wouldn't unite once Poland forms. Another idea I had was to call them all Wendish / Lechitic & get renamed to the capital duchy & have the kingdom change names depending on culture. An event similar to when Norse diverges.
Darthiyan 29 Dec, 2024 @ 12:39pm 
For those considering the mod I will say it is pretty good though I disagree with some of the naming. If you don't care or like the names 100% recommend using. If your like me and don't like the names used for the cultures then I would say 80% you should use as the regroupings and additions are way better then vanilla, even if naming is to taste.
macintosh1257 2 Dec, 2024 @ 9:36am 
Also update please.
macintosh1257 1 Dec, 2024 @ 4:20pm 
"Dalmatian is a hybrid of Roman and Illyrian from 212 AD"

Would it make more sense if Dalmatian is a divergent culture from Illyro-Roman, which is itself a hybrid between Roman and Illyrian.

Maybe take a look at the cultures from The Fallen Eagle for guidance.
Ġedryht of Wōden 22 Nov, 2024 @ 11:29am 
This mod now has the "Akan" culture appear in northern Crimea. I isolated it down to this mod.
Armand 30 Aug, 2024 @ 12:12pm 
@Ettie102 Is this mod not updated? I feel like Culture Expanded and this mod pretty much does very similar things? I used to love Culture Expanded, but I haven't played for a long time and I fell behind on the DLC. The EPE requirement is quite annoying, and the standalone version hasn't been updated in a year... So a compatibility patch between this and RICE would be great. I cannot play without RICE... 😅
Ettie102 12 Aug, 2024 @ 3:21am 
Would love to see a Compatch between this and a couple other mods (CE, EPE, RICE, etc.) whenever this gets updated, but I can't mod unfortunately :(
ayr  [author] 7 Jul, 2024 @ 10:05am 
The two mods are very likely incompatible, although I don't use the mod so I wouldn't know for sure. What you say makes sense for the Alans - I couldn't understand why the Khazars had martial: equal or if there is any historical basis for it, but since I knew the Alans had Sarmatian heritage I wanted a historically plausible way to play in the north Caucusus with a more egalitarian culture. As I said though, your probably right and I'll likely change it when I next update this mod :)
Ġedryht of Wōden 7 Jul, 2024 @ 3:44am 
I found an error with Anglo-Saxon capes are being hidden. Whenever I use Culture History Standard and Ethnicities & Portraits Expanded this happens.
Ġedryht of Wōden 6 Jul, 2024 @ 10:25am 
Alans having equal martial is just plain wrong. The reason why ancient Scythian women used to sometimes partake as horse archers is because they were steppe nomads, so the entire tribe would engage in warfare at times. It wouldn't have been any more then Mongols had female horse archers (not many at all).
Especially since the Scythians directly stem from the Indo-Europeans where so many patriarchal traditions originate.
We're also talking about a completely different time aswell. The Alans have Scythian roots, but that doesn't mean they were exactly the same as Scythians from antiquity. They had a lot of East Germanic, Roman, Turkic and Caucasian influences.
roxasvonbielefield 17 Mar, 2024 @ 10:11am 
Can someone help me clarify some things?
For example, how would you do the "Napolitano" culture? Would you just split it out from Sicilian, or does it need to be from a merge? Of so, which cultures?
Also, is the Lombard culture the same as the one of the Milanese duchy? Or should I split it up from cisalpine?
Shoe 8 Mar, 2024 @ 1:19pm 
Please update this glorious mod.
Thank you
♥♥♥♥♥♥♥♥♥♥♥ 1 Jan, 2024 @ 5:28am 
This is an amazing concept for a mod, I really love it. You took what Cultures Expanded did on a selective basis (i.e. for some but not all cultures) and just made it a full game standard. Nice.
ayr  [author] 14 Dec, 2023 @ 8:12am 
Good ideas, agreed that there could be a few more ethnoreligious cultures around the map. When I get back to content updates I'll keep your suggestions in mind :)
Sketchystan 10 Dec, 2023 @ 3:31am 
I've come up with yet another awful idea! (yay!)

this time, perhaps a Mandean Ethnoreligious group? (like you did with the Assyrians and Nestorianism, or the Jewish groups)

Mandeans historically spoke "Classical Mandaic" which was a dialect of Aramean/Assyrian and were notably distinct as a group from surrounding Arabs and other Semitic Peoples

also a similar suggestion regarding the Yazidis, though still speaking and being culturally Kurdish, they are defined almost entirely by their Religion as a separate group from most Kurds

sorry again, I know you are more busy now and I'm just thankful you are keeping the mod functional with each update!
ayr  [author] 28 Nov, 2023 @ 8:02am 
I'd recommend googling that, but to my knowledge it would involve taking the localisation files within the mod already and translating the contents to Korean, replacing the word English in the file names to Korean.
Arditi_2000 27 Nov, 2023 @ 3:59am 
How can I add Korean translation?
Funny Purple Suit Man 15 Nov, 2023 @ 8:04am 
@ayr what, if any, new cultures, religions, and traditions does this add? RICE adds a few but they might not overlap.
IriKy 14 Nov, 2023 @ 3:29am 
Proposition : "Sardinian is a hybrid between Roman and an unknown culture of Latin heritage from 212" to represent the Romanization of the ancient peoples of Corsica and Sardinia, therefore unknown culture or go so far as to call them "Nuragic" or "Nuro-Torrean".
ayr  [author] 13 Nov, 2023 @ 10:20am 
Haven't played with RICE but from a brief look at the description it seems likely to be incompatible with this (feel free though to try it anyway).
Funny Purple Suit Man 13 Nov, 2023 @ 8:41am 
Does this have any overlap with RICE?
ayr  [author] 8 Oct, 2023 @ 8:34am 
Haven't done much in the way of modding recently, primarily due to starting a new job but also from a lack of motivation. Looking to get back to it though, especially if the next dlc is any good :)
d'Castro 5 Oct, 2023 @ 6:08am 
for when the update?
Sketchystan 30 Aug, 2023 @ 11:55pm 
thought of another possible oddity

the Khuzi people of Khuzestan, they were around till at least 1000AD and they were speakers of the "Xūz" Language, which was almost certainly the last remnant of the Ancient Elamites

Al-Maqdisi described them in 988AD as bilingual in Persian, Arabic, but also a "Incomprehensible" Language in the are of the town of Ramhormoz
ayr  [author] 24 Aug, 2023 @ 10:40am 
According to the patch notes for the new update this mod should work as intended, yeah. I've updated the version number but if anything funky happens don't hesitate to comment, thanks!

Been a bit busy this month but content updates are still planned.
Sketchystan 23 Aug, 2023 @ 11:53pm 
I'll never understand why the devs decided to make Italy so...accurate (I guess you can say) regarding cultures (IE Cisalpine, Lombard, "Italian", etc.) but France is just...French and Norman lol

also Seems the mod is still working after update, I've noticed no issues so far thankfully!
ayr  [author] 11 Aug, 2023 @ 9:25am 
Ah yep, my mistake. Should be fixed now.
d'Castro 11 Aug, 2023 @ 8:01am 
hi again.

We got a problem, the option that allows converting county's culture is not enable, even when should be possible. :(
ayr  [author] 7 Aug, 2023 @ 8:14am 
I'll take a look at the Maghrebis, I agree that they could have more of an presence. My first iteration of the Vlach and Bulgarian history loc was actually "Formed from ---- and an unknown culture of South Slavic Heritage" but the in-game text was cut off due to the UI not being wide enough - I'll try to think of a replacement. I chose to rename Crimean Gothic to just Gothic as I prefer cultural names to be a single word, and having "Crimean" in the name doesn't make much sense if the culture spreads elsewhere through the ai or the player. I'll look into the Thuringians, although I do think the German cultures are split enough as-is lol
d'Castro 7 Aug, 2023 @ 5:41am 
More ideas:

Minor things and details:

- Andalusian Culture: "Formed from Hispano-Roman and (Maghrebi insted Bedouin) in the year 800.

- Vlach Culture: Formed from Daco-Roamn and (an unknown) culture of South Slavic Heritage in he year 600.

- Bulgarian Culture: Formed from Bolghar and (an unknown) culture of South Slavic Heritage in he year 850.

- Gothic Culture: Rename to Crimean Cothic again, because just Gothic to vague.

- In both starting dates having the Maghrebi culture more present in north africa, specily in major cities, such as: Marrakesh, Fes, Tunis, etc.


Major ideas:

- Add Thuringian culture (Central Germanic Heritage) and (High German Language).

- The Thuringian culture be present in the duchy of Thüringia and some parts of the duchy of Anhalt.

- The holder of the Thüringia duchy having Thuringian culture.
ayr  [author] 7 Aug, 2023 @ 5:06am 
Yep, the only reason it wasn't removed was because some people might way to use the ruler designer to play as them. It does have a mostly fleshed out namelist, although the historicity of the names is dubious at best
d'Castro 7 Aug, 2023 @ 4:38am 
That culture referes to the celtiberians, and was present in old versions of the mod.

It's impossible to obtain because I think the plan was to remove it.
JavierSánchez 6 Aug, 2023 @ 4:52am 
I have noticed that there is a Hispanic culture in the Iberian culture group, but I don't know how to form it or obtain it, any help?
ayr  [author] 3 Aug, 2023 @ 5:01am 
@Sketchystan I'll need to look into them but it's certainly a possibility

@erikbalens Thanks!
erikbalens 1 Aug, 2023 @ 3:49pm 
this is so cool :D
Sketchystan 1 Aug, 2023 @ 12:14pm 
amazing work on the caucusus! : O

also I saw you are planning on splitting up Ruthenian, if I may, I'd suggest maybe adding Novgorodian, but speaking a "North Slavic" Language, as there is many theories regarding that they spoke not a East Slavic Language, but rather a poorly documented northern branch, which later was replaced by East Slavic (see Old Novgorod dialect)
ayr  [author] 20 Jul, 2023 @ 4:42am 
No worries, I'll take a look at those too when I have time!
Sketchystan 16 Jul, 2023 @ 12:04pm 
OH! I understand! I was actually asking because of the Swabians haha

one other idea I had is perhaps the Finnish and Sami being the result of a "Paleo Finnic" people mixing with a now extinct "Laplandic" (in the case of Sami) and "Lakelandic" (in the case of Finnish) non Indo European People, think like the Basques or Etruscans

there is a Pre-Finno-Ugric substrate within the Finnish and Sami languages today, and its theorised that these Pre Finnic Peoples were still around at least until the 1st Century AD, though information is scarce due to the nature of things

again, sorry for bothering so much with this!
ayr  [author] 16 Jul, 2023 @ 11:41am 
@53nathaniel I'm far from an expert but I'm pretty sure "Moors" is a generic term for Muslims who lived in the Maghreb and Al-Andalus, and hence not an actual culture in the game sense

@Sketchystan It's tricky to determine if a culture should diverge from another when both are similar. From what I've read awhile ago the Bavarians have origins in the tribal Bavarii, and since these tribes from what I remember wholly stayed within their locality and didn't go off and do something notable I didn't see much point in distinguishing the two peoples. I made an exception with the Swabians since the Suebi culture already exists, who migrated to Iberia and thus "diverge" from their counterparts who stayed within Germania. It's all pretty arbitrary though lol
Sketchystan 14 Jul, 2023 @ 10:03am 
Shouldn't the ancestors of the Bavarians be the "Marcommani" Peoples?

also I don't know if it really makes sense but, the pre slavic people of Bohemia should be "Quadi" whom I'm not actually sure if they were eastern or western germanics

possibly maybe one day in a hundred years that could be part of the ancestral origins of the Czech culture ingame lol

sorry again!
53nathaniel 11 Jul, 2023 @ 4:31am 
Andalusian should be hybrid between Hispano-Roman and Moorish. Moorish should be bedouin+berber heritage culture (Arabic language/Berber heritage)
Sketchystan 29 Jun, 2023 @ 11:03am 
I don't know if "good" is the right word lol (even I have to admit its scatterbrain in how I wrote it)

but thanks and great! (take your time, its better to work on stuff that is fun or makes you happy than being forced to do someone elses idea and not want to)
ayr  [author] 29 Jun, 2023 @ 10:45am 
All good ideas, I'll see what I can do (although it might take awhile)
Sketchystan 28 Jun, 2023 @ 11:47am 
I've thought of another idea! (caucasus region)

Maeotian: Circassian Lang, Caucasian Herit (extinct)

Sarmatian/Scythians: Scythian Lang, Iranian Herit

Circassians: result of the Extinct ancient "Maeotian" Caucasians being mixed with Sarmatian/Scythians some time in the 400-530 AD range

Abkhazians: result of the "Maeotian" Culture being mixed with the "Colchian" Culture
(Abkhaz Lang, Caucasian Herit)

Colchian: Kartvelian Lang, Caucasian Herit (extinct)

Georgians: Kartvelian Lang, Byzantine Herit

Alans: Scythian Lang, Caucasian Herit

Aghwan: Dagestani Lang, Iranian Herit

Dagestani: Dagestani Lang, Caucasian Herit

Vainakh: Vainakh Lang, Caucasian Herit

my proposal for most is to have an "all encompassing" Caucasian Heritage, and then separate langauges such as Vainakh, Dagestani, Kartvelian, Circassian, and Abkhaz

this is very poorly thought out, I know, but I really just hate how the devs currently have that fascinating region so simplified
d'Castro 28 Jun, 2023 @ 4:54am 
Hi again! Another idea is introducing the burgundians in to the mod. Adding 2 new cultures.

Burgundian Culture: (the tribal one).

East Germanic Heritage
East Germanic Language
Martial: Men Only
Burgundian Aesthetics = (the same thing that other east germanic cultures have)

----------------------------------------------------------------------------------------------------------------

Bourguignon Culture: (the romanized one).

"Formed from North Gallo-Roman and Burgundian in the year 862"

(The Heritage can be debatable, but in my point of view Franksh Heritage fit better)
D'Oil Vulgar Language
Martial: Men Only
Bourguignon Aesthetics

----------------------------------------------------------------------------------------------------------------

The Bourguignon would be present around the west part od the "Burgundy Duchy", "Upper Burgundy" and the north part of the "Vennois Duchy"

Again this are just suggestions that I think make the mod even better and historically accurated.
Highttower 27 Jun, 2023 @ 1:25pm 
Greetings again, thank you for your most recent additions to the mod!

An other thing that came to mind, was the Ruthenian culture.
In 867 the Ruthenians didn't exist yet, instead there used to be different East Slavic tribes, such as the Severians and the Ilmenians, as well as the Polans.
Two of those already exist in the game, however they're not used in the early start date.
The Ruthenians are a mix out of these different people under Norse leadership (similary to how the English came to be under the rulership of the Normans).

My idea here would be to add some of those East Slavic people around their respective areas.
The Ilmenians around Novgorod, the Polans in and around Kiev, and the Severians in between those for example.

For the 1066 start date you could make it so that the Ruthenian culture is a hybrid out of either the Ilmenians and Norse, or just East Slavic culture as a general + Norse, somewhere in between 900 - 1000.

Thank you in advance for reading, have a nice day!
ayr  [author] 19 Jun, 2023 @ 10:26am 
My thought for that was that as the Dutch language evolved directly from Frankish (even being used to reconstruct it) it would be nice to have some form of continuity there between the two cultures, unlike say Franconian whereby the Frankish language merged with the other German dialects and formed High German. You make a good point though - I'll change it back. Thanks for the heads up about the description!