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Still I like the Mod and look forward to the next update.
Cheers
Chinese content, like all nations, is still being worked on
The found command decisions in theory make high commands for those branches available
The build slot decision already exists, it should be visible?
Also i recently tweaked supply functionality on the github version
Decisions tab: include the yearly option to spend 100 PP to expand/add a building slot to a random province. There are 81 building slots per region (most are still locked after 50 years, just saying).
Supply – add OX/Horse Cart/Wagon or similar for the pre truck period to cover supply needs (Limbers for Artillery already exist).
Generals gain very little experience then completely stop, despite fighting revolutions and uprisings for years (no traits develop).
The focus trees become less effective as the game progresses, went from Emperor – Regency – Emperess – Regency – Emperor. The last two trees mostly consisted of PP for completing a focus. Emperor Tongzhi’s tree seems to be the final one available and was completed some years earlier, is this the final tree for Great Qing?
What does ‘Found Naval Command’ and ‘Found Air Command’ actually do in game?
Economy system is the headline, various improvements to performace, expansions to the tech tree, additional content for the American Civil War, expanded content for the CSA, Spain, Russia, really just a lot that i cant quickly sum up but you are welcome to peruse our dev diaries and changelogs to see for yourself
Right now the panic is not very well integrated into the economy system, and there isn't building ownership yet (I do plan on adding it! Both state owned and corporations) so everything is owned atm by private pops.
I do want to better model the different economic systems too, including a Vic2 style system of gating certain actions... so a Lasseiz Faire England would not be able to directly expand or modify industries (though they can fund them through the Investment Opportunities) but someone like Prussia would be able to essentially do what you've been doing.
Not to mention reworking the panic to actually be an economic panic instead of just causing some damage to buildings and a mildly annoying modifier (along with reducing your economic situation).
Regardless, glad you're having fun with the eco system! If you have any critiques about the economy system in particular, please say. Especially anything QOL related.
But speaking personally i dont think a '48 or '15 start date makes much sense in HOI4 strictly. The idiom of HOI4 is to represent *industrialized warfare*, and there's barely enough industrial powers in 1857 to make sense. I think the team past and present has done an amazing job representing all the preindustrial and even primitive powers in the world. But when you have to start introducing unindustrialized great powers into the game . . . it just breaks down IMO
This problem repeated.
The game as Qing has some troubles with save/load when timeline get closer to the 1900s
@willy we're working on it