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Still I like the Mod and look forward to the next update.
Cheers
Chinese content, like all nations, is still being worked on
The found command decisions in theory make high commands for those branches available
The build slot decision already exists, it should be visible?
Also i recently tweaked supply functionality on the github version
Decisions tab: include the yearly option to spend 100 PP to expand/add a building slot to a random province. There are 81 building slots per region (most are still locked after 50 years, just saying).
Supply – add OX/Horse Cart/Wagon or similar for the pre truck period to cover supply needs (Limbers for Artillery already exist).
Generals gain very little experience then completely stop, despite fighting revolutions and uprisings for years (no traits develop).
The focus trees become less effective as the game progresses, went from Emperor – Regency – Emperess – Regency – Emperor. The last two trees mostly consisted of PP for completing a focus. Emperor Tongzhi’s tree seems to be the final one available and was completed some years earlier, is this the final tree for Great Qing?
What does ‘Found Naval Command’ and ‘Found Air Command’ actually do in game?
Economy system is the headline, various improvements to performace, expansions to the tech tree, additional content for the American Civil War, expanded content for the CSA, Spain, Russia, really just a lot that i cant quickly sum up but you are welcome to peruse our dev diaries and changelogs to see for yourself