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(I´ve reverted to 6.2, in order to play with the SFO mod)
What do you mean by "campaign settings"? I just started the game with just this mod and MCT, went into the game's options and MCT's options on both the main screen and the IE start campaign screen. No crashing,
Could you increase the available slots for minor regions to 11?
A lot of people play with my Building Slots, but complain that they don't work with MIXER. I'm assuming MIXER caps the maximum for minor regions to 6 because that's the outcome you get.
It actually does, funny enough, or at least it did. I've ran six to ten full campaigns on earlier versions - so long as you play one of the actual legendary lords and just use the unlocker as something to edit startpos (so you're not playing one of the minor factions and just using it like a util for things like Legendary Landmarks) it actually works fine. My game group aren't really using it for the minor factions, which are probably where the problems show up, it's just a dependency for the things we do want.
greetings @ all
Pretty sure the Unlocker doesn't work well with multiplayer.
why is it in quotes
Like I said: it's going to be better than CA's launcher. I don't need to use it to know that. The guy who made it also made RPFM so...
When I used Kaedrin's for TW:WH 2 it duplicated Workshop files into Data, not sure if it still does that so try that instead idk.