Avorion

Avorion

Custom Subsystems I
199 Comments
HentaiKuro 30 Sep @ 12:51pm 
Okay das kann ich verstehen. Macht trotzdem Spaß mal bisschen zu mogeln xD
The Devil  [author] 30 Sep @ 12:40pm 
@HentaiKuro
Einige Subsysteme sind sehr aufwändig programmiert. Außerdem soll es ja nicht alle Subsysteme ersetzen. Und ich habe leider auch nicht genug Platz dafür im Fenster.
HentaiKuro 30 Sep @ 12:38pm 
Kann man den Mod auch noch für Hacking erweitern oder Scannen von Asterioden und so? Aber Ansonsten mega geile Arbeit :D
The Devil  [author] 23 Sep @ 1:36pm 
@Lord_Zurokk_III
There already exists mods for that
Lord_Zurokk_III 23 Sep @ 10:32am 
That's true. I didn't think about that. How about x20 or so?
The Devil  [author] 23 Sep @ 9:14am 
@Lord_Zurokk_III
that's not a good idea because every turret slot is generating a square in your weapon loadout screen and you have to scroll down infinite to see other turret types than the armed ones
Lord_Zurokk_III 22 Sep @ 2:08pm 
Rip. You should make infinite turret mod then :)
The Devil  [author] 22 Sep @ 9:42am 
@Lord_Zurokk_III
This mod does not work on multiplayer.
Lord_Zurokk_III 21 Sep @ 10:39pm 
will it work with vac or whatever off for mp?
路过的路人假 21 Sep @ 12:50am 
Great mod! Thank you for your creativity.
The Devil  [author] 20 Sep @ 2:44pm 
@Junction Crew
That's the price...
Junction Crew 20 Sep @ 9:05am 
Please make the power consumption customizable. The upgrades always drawing 20 GW makes this very difficult to use.
MarvinEhre 12 Sep @ 5:15am 
Ich habe den moddata ordner rüberkopiert und den galaxien ordner, da ich die je für ein paar minuten offen hatte auch nochmal durch den stand vom alten PC ersetzt, und es hjat funktionert, danke.
The Devil  [author] 11 Sep @ 12:27pm 
@MarvinEhre
Die Werte sind in einer Datei namens CustomUpgradeBuilder1.txt in deinem Avorion Verzeichnis abgespeichert (Nicht im Steam Ordner). Du musst diese Datei nur auf deinen neuen PC übertragen. Du findest sie hier: %AppData%\Avorion\moddata
MarvinEhre 10 Sep @ 2:57pm 
Wie behalte ich die werte der subsysteme, wenn ich auf einen neuen computer wechsle?
toste 31 Aug @ 5:35pm 
thanks, it works
The Devil  [author] 31 Aug @ 8:02am 
@toste
just press the "build upgrade" button on the left side of the window.
Hint: subsystems are live. you don't have to build a new one after changing values. just unequip and reequip it in you ship.
toste 31 Aug @ 7:33am 
yes, but once i design the subsystem how to i get it out of the menu and onto my ship
The Devil  [author] 31 Aug @ 7:20am 
I assume that you have installed the mod correctly in your current galaxy: there should be a new icon in the upper right corner (where the other menus are). Clicking on it opens the dialog box.
toste 30 Aug @ 9:19pm 
how do i actually GET the subsystem?
The Devil  [author] 21 Aug @ 10:17am 
@Lzhec
There are no restrictions. How far you cheat with it is up to you.
Lzhec 21 Aug @ 7:38am 
Хотелось бы понять, есть ли какие-то ограничения у настраиваемых характеристик? А то кроме как повышения энергопотребления, больше никаких изменений этот модуль не вносит. А может требуется обновление мода?
The Devil  [author] 30 Jul @ 11:42pm 
@Arkcane
Correct. You do not need more, because you can edit the values at any time. Just click on the saved module in the list of the generator and edit them. Maybe you have to reinstall your module afterwards but thats all you need to do.
Arkcane 30 Jul @ 7:06pm 
It seems you can have only one custom module installed at a time?
FenFenScreeScree 26 Jul @ 1:34pm 
I've been looking for this mod everywhere, glad I finally found it
The Devil  [author] 22 Jul @ 10:42am 
@⍢ŦЋ∉-Ꮢoϒ⍢
What is not working? Did you activated the mod in the game settings AND your galaxy mod list?
Do you have other mods active that could cause errors or be incompatible?
Did you tried the mod in a new game with only this mod active?
Can you post an error message from the game console?
⍢₳ⱠRØY₦Ɇ⍢ 22 Jul @ 2:07am 
Help, not working
Cr3sent_Mage 11 Jun @ 10:24am 
Fair enough, thanks for the heads-up.
The Devil  [author] 11 Jun @ 9:56am 
@Cr3sent_Mage
I had originally planned to make the system with a varying price depending on the features used. But actually it's up to you how much you cheat with it, a high price only leads to you cheating yourself out of money to buy it.
Cr3sent_Mage 10 Jun @ 6:25pm 
Is it possible to have the subsystems use credit instead of having them free? Then they will also have their own icons like the ones we see on the vanilla systems. It'd be cool to see something like that.
CJ Kondur 7 Jun @ 2:38pm 
I will give that a try, thank you
The Devil  [author] 7 Jun @ 2:20pm 
@CJ Kondur
try a lower collecting range. something around 10km. Avorion has problems with high ranges for loot. you can also use fighters to collect stuff.
CJ Kondur 7 Jun @ 2:09pm 
For some reason the loot collect range is not working for me. I have it set to 99km along with a transport block and all the stuff, but it is still not collecting range. Even if I am on top of the loot I still can't collect it. Not sure if it is this mod causing it, but I didn't start having this issue until I added this mod.
The Devil  [author] 13 May @ 10:51am 
@M.C.-GlorY
Don't forget that if you have an existing galaxy, you have to activate the checkbox Overwrite mod list before loading it - otherwise new mods will not be loaded into an existing savegame.
M.C.-GlorY 13 May @ 5:26am 
How i get into the Menu to create my own subsystems, can you add a screenshot?
Joseph Sneed 23 Apr @ 6:00pm 
Still works
The Devil  [author] 23 Apr @ 11:40am 
@Joseph Sneed
The mod you metioned is just altering the amount of a subsystem in your inventory.
Here is the code line:
inventory:setAmount(inventoryIndex,systemFinalQuantity)
Joseph Sneed 22 Apr @ 4:13pm 
Found one that does this but had not before I posted that.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2767938251
The Devil  [author] 22 Apr @ 10:39am 
@Joseph Sneed
...because subsystems are no items with stats on it like weapons. They are calculated with a seed all the time. So there are no stats to copy and alter.
Joseph Sneed 20 Apr @ 7:07pm 
Would be nice if this could be used to copy existing subsystems. Currently nothing on the workshop that I can find that lets you duplicate them.
Rubedo 11 Apr @ 6:44pm 
i see, thanks for checking!
The Devil  [author] 11 Apr @ 10:54am 
@fran
I took a closer look into the code but could not find any problems. But even the original Subsystem VI does not provide mechanic workforce even more. Maybe its a bug in the game itself.
Rubedo 10 Apr @ 2:09pm 
hello, wondering if im doing something wrong. I've put 9999 for mechanics required, but the workforce needed stayed the same
demongo1154 26 Mar @ 6:30am 
kinda wish i could use it to tweak normal systems but i think i understand the limitation in that.
demongo1154 22 Mar @ 8:19am 
thanks, found it... kinda wish it had a few more options like one tab for if just equipped and another for if installed, but it gets the job done :gearthumbsup:
The Devil  [author] 20 Mar @ 11:50am 
@demongo1154
There must be an icon in the top right corner between all the other icons. In an existing galaxy you have to enable the new mod with the checkbox in the galaxy selection window after installing and activating it.
demongo1154 20 Mar @ 7:36am 
noob question, whats the command to open its GUI?
The Devil  [author] 5 Feb @ 9:01am 
@Matsuo_Basho
The data of your subsystems is saved in a text file located in a folder next to your savegame files.
Have a look for %AppData%\Avorion\moddata\CustomUpgradeBuilder1.txt and copy that file to your new computer.
Matsuo_Basho 4 Feb @ 6:23pm 
Hi! I tried to copy my save to another computer of mine, and the previously created subsystem is no longer working. What can I do to solve this? Thanks!
The Devil  [author] 4 Jan @ 7:44am 
@Wheapon
Sounds like a problem in the script. Could be a incompatibility with other mods. Please try to use just this mod in a new game and check if it is working ot not. then add your other mods one by one to this game.