Avorion

Avorion

145 ratings
Custom Subsystems I
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Mods: Mod
File Size
Posted
Updated
1.101 MB
1 Sep, 2022 @ 5:33am
18 Sep, 2024 @ 12:56pm
10 Change Notes ( view )

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Custom Subsystems I

Description
Build your own reprogrammable upgrade system according to your wishes. With almost all functions and live preview.

Requirements
  • Game version 2.2.2+
  • no problem with cheating

How to use this thing
You need more shield and hull strength? No problem. You need more turret slots and more fighter squads and pilots? No problem. You need it all at once? No problem!

You can create a subsystem to your liking and even easily customize it later. You don't even need to remove the system. Just change the values and go!

Want to see your language listed here? Help with a translation of the provided translation file.
You can find the files in
yoursteamfolder\steamapps\workshop\content\445220\2857165361\data\localization
.I recommend using the poedit[poedit.net] tool to enter the translated strings, but you can also use any text editor. Just enter the translated string in the line with msgstr and leave msgid untouched! After that, you can send me the finished file to my discord[discord.gg].

known issues
Unlike turrets or torpedoes, the properties of the system are not stored on the item itself, but are always calculated live. Therefore, fixed values must be stored somewhere so that you can use them exactly as they are at any time.

That's why the subsystems you create must always be saved, and if you delete them, the subsystem will no longer work. In every savegame!

The tooltips are cached by the game and therefore it can sometimes take time for new property to be displayed as well. Nevertheless they are already applied, at the latest when you uninstall and reinstall the system once.

Supported languages
  • english
  • german
  • russian
  • chinese

This mod works only for local players! Better don't install it on your multiplayer server.

other Problems

Q: I have no new Icon in the top right corner to open the tool window
A: Type "/cub readd" in your chat window to reinitialize the script on your current vessel

Translated with www.DeepL.com/Translator (free version)
199 Comments
HentaiKuro 30 Sep @ 12:51pm 
Okay das kann ich verstehen. Macht trotzdem Spaß mal bisschen zu mogeln xD
The Devil  [author] 30 Sep @ 12:40pm 
@HentaiKuro
Einige Subsysteme sind sehr aufwändig programmiert. Außerdem soll es ja nicht alle Subsysteme ersetzen. Und ich habe leider auch nicht genug Platz dafür im Fenster.
HentaiKuro 30 Sep @ 12:38pm 
Kann man den Mod auch noch für Hacking erweitern oder Scannen von Asterioden und so? Aber Ansonsten mega geile Arbeit :D
The Devil  [author] 23 Sep @ 1:36pm 
@Lord_Zurokk_III
There already exists mods for that
Lord_Zurokk_III 23 Sep @ 10:32am 
That's true. I didn't think about that. How about x20 or so?
The Devil  [author] 23 Sep @ 9:14am 
@Lord_Zurokk_III
that's not a good idea because every turret slot is generating a square in your weapon loadout screen and you have to scroll down infinite to see other turret types than the armed ones
Lord_Zurokk_III 22 Sep @ 2:08pm 
Rip. You should make infinite turret mod then :)
The Devil  [author] 22 Sep @ 9:42am 
@Lord_Zurokk_III
This mod does not work on multiplayer.
Lord_Zurokk_III 21 Sep @ 10:39pm 
will it work with vac or whatever off for mp?
路过的路人假 21 Sep @ 12:50am 
Great mod! Thank you for your creativity.