Hearts of Iron IV

Hearts of Iron IV

Government Characteristics Updated
101 Comments
andreasfelixroy 22 Nov, 2024 @ 7:28am 
hey can you update it pls
Calyb 17 Nov, 2024 @ 1:40am 
Wish there as a modified version of this mod to work more appropriately in Equestria at War
Mr.SpringFazbear 6 Oct, 2024 @ 4:53am 
Really would like this to be updated, frankly
It's been almost a year now
Rypsy 31 Oct, 2023 @ 8:45pm 
Please, i really love your mod :(
Rypsy 31 Oct, 2023 @ 8:44pm 
Please update. It bugs with consumer goods not letting the number go up from 10% (current minimum), even if you increase government services that add a lot of consumer goods, which breaks all the inmersion
Da French Possum 20 May, 2023 @ 12:50am 
Some problems, I cannot change work hours and when I play the Papal State, Icannot choose Catholicisme as my religion. Could you pls do somthing about that .
Any whay , Great mod Keep up the good work :steamthumbsup:
rafael2legrand 19 May, 2023 @ 2:42pm 
there a problem with the time of work is lock
bingKilling 13 May, 2023 @ 1:48pm 
does not work, crashes wile loading
Maniac 16 Feb, 2023 @ 5:29pm 
Can't change work hours for some reason.
Retardius 31 Jan, 2023 @ 8:29am 
I am genuienly baffled that someone thought that autocracy and oligarchy giving unaligned support was a good idea, good luck playing the axis while fighting unaligned support.
titou.nth 15 Jan, 2023 @ 8:54am 
even after the update a lot of countries have 0 planes for some reason
Post Traumatic Down Syndrome 9 Jan, 2023 @ 11:30pm 
the fascist countries dont have policies that support its party where it gets taken over from
non-aligned parties
edward pepechet 9 Jan, 2023 @ 2:48pm 
it does not work on kx
Dmitrij Yazov 5 Jan, 2023 @ 11:36am 
very nice mod but work hours is bugged
LifeIsHard 2 Jan, 2023 @ 4:49pm 
would love a kaisserreich version as well
Ben_Evans1 20 Dec, 2022 @ 4:55am 
As i said earlier - super mod. can u make it compatible with the Great War mod? I mean to fit the countries' political and national parameters
donald.grape 17 Dec, 2022 @ 1:05pm 
Fix... "can't change maximum hours bug"... please...
Also, how come fascism can't be a monarchy? For example Italy is considered by your mod a "Parliamentary Republic" when in fact it was a Parliamentary Monarchy. I think you should allow Monarchy in Fascism ideology.
TimberWolf024 16 Dec, 2022 @ 9:57am 
SUGGESTION: Freedom of Speech regulations --
Free Speech
Regulated Speech
No Freedom
(These names are simply a suggestion/example)
titou.nth 4 Dec, 2022 @ 12:29am 
A lot of countries like britain dont have their air force at the beginning for some reason
pls fix
Willi2806GER/ENG 3 Dec, 2022 @ 9:08am 
are you working on fixing the work hour´s? or is there alreaedy a fix to that or can i simply do it manuly by my selve somehow?
HN12 27 Nov, 2022 @ 8:51am 
Excellent mod altogether, adds much-needed depth to the economic/political management side of the game. Any plans to make a RT56 compatible version?
TimberWolf024 25 Nov, 2022 @ 5:19pm 
An alternate name could be "Theocratic Dictatorship" if you don't like the other name.
TimberWolf024 25 Nov, 2022 @ 4:19pm 
The Clergy:
Also, Country cannot have "State Atheist" as religion (obviously)
TimberWolf024 25 Nov, 2022 @ 4:18pm 
SUGGESTED GOVERNMENT PRINCIPLE:
The Clergy - Requirements: Country is NOT Democratic or Communist
Specifications
Stability -5.00%
Political Power Gain +15.00%
War Support +10.00%
JimyNitram 25 Nov, 2022 @ 1:29am 
Played as Japan. All of the planes at the start of the game disappeared and all of the air tech that was supposed to be researched is not. Please fix, want to try this mod again with fixed air mechanics.
Zaithon141 24 Nov, 2022 @ 9:49pm 
countries like ussr can basically not even make factories because of consumer goods
donald.grape 22 Nov, 2022 @ 4:11pm 
I see that you are updating the mod aon a regular basis, but why are you not fixing the work hours bug?
BlueMoonTR 19 Nov, 2022 @ 4:09am 
Unplayable. This mod makes researched planes to unresearched
Xenomedes 10 Nov, 2022 @ 4:37am 
It turns out, idea IDs which start with numeral don't work very well currently; so no work hour limit works, because the id is ' n o_hour_limit', but others are a bit broken as of now: (' 1 4_hour_limit', ' 8 _hour_limit', etc)

By the way, there's a typo in New Zealand's history file which uses '8_hour_limits' instead of '8_hour_limit'
Tedwana 10 Nov, 2022 @ 4:07am 
Work hour limit is still not working! For the rest it's a great mod, the only thing I'd change is lowering the consumer goods for the economy (Civilian economy, early mobilization ...), because the overall consumer goods of the country just gets too high when we include all the other governement characteristics.

Great mod though ;D
Capitão Falcão 9 Nov, 2022 @ 6:29am 
The mod bugs in that it responds to the number of planes from each nation. For example, in my case, when I insert the mod , all nations have zero planes in their quantity.
STEOisontop  [author] 6 Nov, 2022 @ 2:08am 
@Thinline no it doesnt, it propably is some else
HATE 6 Nov, 2022 @ 1:04am 
Mod bugs leaders in selection screen and when you play them
donald.grape 29 Oct, 2022 @ 1:52pm 
Like many people before me, I say that you cannot change the work hours. Whatever is at the beginning, stays no matter any government changes and you cannot change them manually.
Dmitrij Yazov 27 Oct, 2022 @ 11:54am 
Very nice mod but Work hour limits only bugging and not working
Hero of the East 26 Oct, 2022 @ 4:17pm 
What Ideology Mod goes with this?
Lil nugget 26 Oct, 2022 @ 3:42pm 
I cant change work hour law. :(
Tyralieus 25 Oct, 2022 @ 8:31pm 
could you make a variant that gets rid of all the prereqs for the ideas so you can mess around and create wacky shit?
Calyb 23 Oct, 2022 @ 2:26pm 
Can you make a variant of this that works with Equestria at War
TimberWolf024 21 Oct, 2022 @ 10:18pm 
That's a response to the mod dev
TimberWolf024 21 Oct, 2022 @ 10:18pm 
Thanks! Tell me what the result is (if you don't mind)
c3040378 20 Oct, 2022 @ 11:56am 
Also I forgot to mention before I posted that, but you'll need Notepad++ to edit the file. Super simple and easy to use, and its definitely a safe application. I think I got it on Github? Play around with it. I use Notepad to rename countries, change map colors, fix errors like this, etc.
c3040378 20 Oct, 2022 @ 11:54am 
@Shaysonio go to the base games countries' folder, copy the folder itself (it'll pull everything with it), then paste it where the countries' folder exists for the mod. It should ask if you wanna replace everything. Say yes. Also be sure to replace the text in the governmental.txt that I noted, otherwise there'll be so many errors it might crash
Shaysonio 20 Oct, 2022 @ 1:53am 
@c5714286 how do you replace the mod's countries' folder with the base game's?
c3040378 17 Oct, 2022 @ 4:04pm 
@Weaponized Autism happy to help out! If the mod author would make this simple edit and reupdate, I'm sure we would all be very grateful.
Weaponized Autism 16 Oct, 2022 @ 6:00pm 
you, c571, are a fucking saint, all my issues are gone and it works perfectly
c3040378 12 Oct, 2022 @ 6:52pm 
I found another thing that could help. "common/ideas/_governmental.txt:1767: has_idea: free_idea is not A valid Idea" shows up many times in the error log. the natural exports section of the governmental.txt should have "free_trade" under export_focus, not "free_idea"
c3040378 12 Oct, 2022 @ 5:22pm 
I believe I just found a fix for everyone on here, which should work for every problem we described.

go to this mod's folder, which is workshop>content>394360>2856568669, and replace the history>countries folder with the countries folder that is in the base game files. I just did that and tested it. The national spirits are as they should be, the tech is fixed, and the production doesn't show the old air system, etc.

@TheodorTheo this might be the only thing you'd have to do to fix this update. It literally took me 2 minutes once I figured it out.
c3040378 12 Oct, 2022 @ 9:23am 
In its current state, this mod is incompatible with just about every feature and change brought in By Blood Alone.
Colesizecole 11 Oct, 2022 @ 12:30pm 
Bug: When I use the mod it it replaces the old planes with the new and no techs in planes are researched