Hearts of Iron IV

Hearts of Iron IV

Government Characteristics Updated
101 kommentarer
andreasfelixroy 22 nov, 2024 @ 7:28 
hey can you update it pls
Calyb 17 nov, 2024 @ 1:40 
Wish there as a modified version of this mod to work more appropriately in Equestria at War
Mr.SpringFazbear 6 okt, 2024 @ 4:53 
Really would like this to be updated, frankly
It's been almost a year now
Rypsy 31 okt, 2023 @ 20:45 
Please, i really love your mod :(
Rypsy 31 okt, 2023 @ 20:44 
Please update. It bugs with consumer goods not letting the number go up from 10% (current minimum), even if you increase government services that add a lot of consumer goods, which breaks all the inmersion
Da French Possum 20 maj, 2023 @ 0:50 
Some problems, I cannot change work hours and when I play the Papal State, Icannot choose Catholicisme as my religion. Could you pls do somthing about that .
Any whay , Great mod Keep up the good work :steamthumbsup:
rafael2legrand 19 maj, 2023 @ 14:42 
there a problem with the time of work is lock
bingKilling 13 maj, 2023 @ 13:48 
does not work, crashes wile loading
Maniac 16 feb, 2023 @ 17:29 
Can't change work hours for some reason.
Retardius 31 jan, 2023 @ 8:29 
I am genuienly baffled that someone thought that autocracy and oligarchy giving unaligned support was a good idea, good luck playing the axis while fighting unaligned support.
titou.nth 15 jan, 2023 @ 8:54 
even after the update a lot of countries have 0 planes for some reason
Post Traumatic Down Syndrome 9 jan, 2023 @ 23:30 
the fascist countries dont have policies that support its party where it gets taken over from
non-aligned parties
edward pepechet 9 jan, 2023 @ 14:48 
it does not work on kx
Dmitrij Yazov 5 jan, 2023 @ 11:36 
very nice mod but work hours is bugged
LifeIsHard 2 jan, 2023 @ 16:49 
would love a kaisserreich version as well
Ben_Evans1 20 dec, 2022 @ 4:55 
As i said earlier - super mod. can u make it compatible with the Great War mod? I mean to fit the countries' political and national parameters
donald.grape 17 dec, 2022 @ 13:05 
Fix... "can't change maximum hours bug"... please...
Also, how come fascism can't be a monarchy? For example Italy is considered by your mod a "Parliamentary Republic" when in fact it was a Parliamentary Monarchy. I think you should allow Monarchy in Fascism ideology.
TimberWolf024 16 dec, 2022 @ 9:57 
SUGGESTION: Freedom of Speech regulations --
Free Speech
Regulated Speech
No Freedom
(These names are simply a suggestion/example)
titou.nth 4 dec, 2022 @ 0:29 
A lot of countries like britain dont have their air force at the beginning for some reason
pls fix
Willi2806GER/ENG 3 dec, 2022 @ 9:08 
are you working on fixing the work hour´s? or is there alreaedy a fix to that or can i simply do it manuly by my selve somehow?
HN12 27 nov, 2022 @ 8:51 
Excellent mod altogether, adds much-needed depth to the economic/political management side of the game. Any plans to make a RT56 compatible version?
TimberWolf024 25 nov, 2022 @ 17:19 
An alternate name could be "Theocratic Dictatorship" if you don't like the other name.
TimberWolf024 25 nov, 2022 @ 16:19 
The Clergy:
Also, Country cannot have "State Atheist" as religion (obviously)
TimberWolf024 25 nov, 2022 @ 16:18 
SUGGESTED GOVERNMENT PRINCIPLE:
The Clergy - Requirements: Country is NOT Democratic or Communist
Specifications
Stability -5.00%
Political Power Gain +15.00%
War Support +10.00%
JimyNitram 25 nov, 2022 @ 1:29 
Played as Japan. All of the planes at the start of the game disappeared and all of the air tech that was supposed to be researched is not. Please fix, want to try this mod again with fixed air mechanics.
Zaithon141 24 nov, 2022 @ 21:49 
countries like ussr can basically not even make factories because of consumer goods
donald.grape 22 nov, 2022 @ 16:11 
I see that you are updating the mod aon a regular basis, but why are you not fixing the work hours bug?
BlueMoonTR 19 nov, 2022 @ 4:09 
Unplayable. This mod makes researched planes to unresearched
Xenomedes 10 nov, 2022 @ 4:37 
It turns out, idea IDs which start with numeral don't work very well currently; so no work hour limit works, because the id is ' n o_hour_limit', but others are a bit broken as of now: (' 1 4_hour_limit', ' 8 _hour_limit', etc)

By the way, there's a typo in New Zealand's history file which uses '8_hour_limits' instead of '8_hour_limit'
Tedwana 10 nov, 2022 @ 4:07 
Work hour limit is still not working! For the rest it's a great mod, the only thing I'd change is lowering the consumer goods for the economy (Civilian economy, early mobilization ...), because the overall consumer goods of the country just gets too high when we include all the other governement characteristics.

Great mod though ;D
Capitão Falcão 9 nov, 2022 @ 6:29 
The mod bugs in that it responds to the number of planes from each nation. For example, in my case, when I insert the mod , all nations have zero planes in their quantity.
STEOisontop  [skapare] 6 nov, 2022 @ 2:08 
@Thinline no it doesnt, it propably is some else
HATE 6 nov, 2022 @ 1:04 
Mod bugs leaders in selection screen and when you play them
donald.grape 29 okt, 2022 @ 13:52 
Like many people before me, I say that you cannot change the work hours. Whatever is at the beginning, stays no matter any government changes and you cannot change them manually.
Dmitrij Yazov 27 okt, 2022 @ 11:54 
Very nice mod but Work hour limits only bugging and not working
Hero of the East 26 okt, 2022 @ 16:17 
What Ideology Mod goes with this?
Lil nugget 26 okt, 2022 @ 15:42 
I cant change work hour law. :(
Tyralieus 25 okt, 2022 @ 20:31 
could you make a variant that gets rid of all the prereqs for the ideas so you can mess around and create wacky shit?
Calyb 23 okt, 2022 @ 14:26 
Can you make a variant of this that works with Equestria at War
TimberWolf024 21 okt, 2022 @ 22:18 
That's a response to the mod dev
TimberWolf024 21 okt, 2022 @ 22:18 
Thanks! Tell me what the result is (if you don't mind)
c3040378 20 okt, 2022 @ 11:56 
Also I forgot to mention before I posted that, but you'll need Notepad++ to edit the file. Super simple and easy to use, and its definitely a safe application. I think I got it on Github? Play around with it. I use Notepad to rename countries, change map colors, fix errors like this, etc.
c3040378 20 okt, 2022 @ 11:54 
@Shaysonio go to the base games countries' folder, copy the folder itself (it'll pull everything with it), then paste it where the countries' folder exists for the mod. It should ask if you wanna replace everything. Say yes. Also be sure to replace the text in the governmental.txt that I noted, otherwise there'll be so many errors it might crash
Shaysonio 20 okt, 2022 @ 1:53 
@c5714286 how do you replace the mod's countries' folder with the base game's?
c3040378 17 okt, 2022 @ 16:04 
@Weaponized Autism happy to help out! If the mod author would make this simple edit and reupdate, I'm sure we would all be very grateful.
Weaponized Autism 16 okt, 2022 @ 18:00 
you, c571, are a fucking saint, all my issues are gone and it works perfectly
c3040378 12 okt, 2022 @ 18:52 
I found another thing that could help. "common/ideas/_governmental.txt:1767: has_idea: free_idea is not A valid Idea" shows up many times in the error log. the natural exports section of the governmental.txt should have "free_trade" under export_focus, not "free_idea"
c3040378 12 okt, 2022 @ 17:22 
I believe I just found a fix for everyone on here, which should work for every problem we described.

go to this mod's folder, which is workshop>content>394360>2856568669, and replace the history>countries folder with the countries folder that is in the base game files. I just did that and tested it. The national spirits are as they should be, the tech is fixed, and the production doesn't show the old air system, etc.

@TheodorTheo this might be the only thing you'd have to do to fix this update. It literally took me 2 minutes once I figured it out.
c3040378 12 okt, 2022 @ 9:23 
In its current state, this mod is incompatible with just about every feature and change brought in By Blood Alone.
Colesizecole 11 okt, 2022 @ 12:30 
Bug: When I use the mod it it replaces the old planes with the new and no techs in planes are researched