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On a hunch, given the perk's internal name, I enabled Extended Perk Pack by Favid, and sure enough, that solved the issue. Should be as simple a fix as adding EPP to your list of dependencies. Maybe it was a transitive dependency when you first published this mod, but it isn't now. Hope this has helped!
About your suggestion - that is a great suggestion, but I'm not sure if I can enable this. After all, this mod is just configs, if Psi Overhaul V3 itself supports it, then I'll check if I can make it so, and if not, then I can't do anything about it.
Just for reference, here is my psi class distribution in my current campaign:
Mentalist - 3
Psi Tech - 2
Psitonomy - 2
Supersensory, Elementalist, Reality Warper - 1
Necromancer - 0
total 10 psionics out of 53 soldiers.
Perhaps my one recommendation would be to enable some sort of forced deck functionality, or other probability-bending system. Of 20 soldiers I rolled 7 psi ops (so, as expected), but 4 of them were supersensory. If it's not already implemented, it would be nice if there was something in the backend forcing/encouraging variety, so you can expect to actually experience most of the mod's content in a given campaign.
That's just a nitpick though. This is probably my favorite psionics system in xcom 2 that I've played. Thanks for making and sharing it ♥
-1/10 literally undownloadable please fix
possible a weird threeway modinteraction,
The only ability I really use from LW2 perk pack is Bastion. The name of this ability in LWOTC is just "Bastion", so you can try that. Don't forget then to edit the requirements in the Ability Prerequisite get arounder. Note that the last change will also affect other things in LWOTC.
Of course, there might be other complications, I never played with LWOTC...
Yes, the original console commands from mod work. For the internal names of the psi classes, check the configs. I think they're just the displayed name with an Abizi prefix, so AbiziPsichologist etc.