Total War: WARHAMMER III

Total War: WARHAMMER III

Zoat Elder - Generic Lord for Wood Elves
117 comentarii
Ubermorgen  [autor] 8 iul. la 8:16 
@Walt The Why: yes, you need either the wood elf faction dlc or the twisted & the twilight lord pack to be able to play as a wood elf faction. Without one of these dlc the zoat lord can only be recruited by AI wood elf factions.
Walt The Why 8 iul. la 8:03 
Do i need a dlc for this?
Lizardman2340 24 iun. la 12:13 
@Ubermorgen thats what i need thank you very much cheers.
Ubermorgen  [autor] 24 iun. la 11:21 
@Lizardman2340: not 100% sure what you mean by "lord id" but I guess you need the agent_subtype_key which is "roy_zoat_lord"
Lizardman2340 23 iun. la 9:39 
@Ubermorgen just wondering if you would be able to give me the lord ID so i would be able to spawn the zoat lord for another faction if that is okay cheers.
Ubermorgen  [autor] 18 iun. la 6:15 
updated for 6.2
Samonasuke 15 iun. la 19:10 
Good day! I dont know if this has been reported yet, but the Zoat Elder lords havent been repopulating the lord recruit window when trying to delete lords for a better trait
Lobotomy Thunda 3 iun. la 17:40 
i like this but where are the zoat units?
miniaaar 21 mai la 6:00 
Thanks for the quick reply. This is already really good and I didn't expect much more than this.

I hope the modding break is not too long, I really like your straight to the point mods (like the Shaggoth Lord one as well). :steamthumbsup:
Ubermorgen  [autor] 20 mai la 8:48 
@miniaaar: Hey, thanks for the feedback! I just pushed a small update, adding +6 MA for the units you mentioned to the first of the unique zoat skills and also added them to the upkeep decrease effect of the second blue line skill.
It's not much but as I am sort of on a modding break it's all you'll get for now :vlambeerFish:
miniaaar 19 mai la 23:56 
Hi Ubermorgen.

I have been playing a co-op Elf-less campaign as Durthu/Drycha and we are using the mod which is great and gives us an additional generic lord choice that fits the theme. I also appreciate the limited recruitment which I think is fair. Thanks for the mod. I also works great in a combo with Animals for wood Elves in my opinion.

I would have a quick request: I saw that the Zoat Elders have special skills buffing Zoats.
Would you consider adding Drycha's woodlands creatures (Bats, Bears, Wolves, Spiders, Hawks) to the units buffed by the Zoat Elder? And potentially make it compatible with the animals for Wood Elves additions (Elks, Stags, Boars, Wildcats)?

In Drycha's court, there is the "Speaker of the Wild" slot which I think would be great if occupied by a Zoat Elder and in general I think that building an army of Zoats and woodlands creatures would be very thematic as a distinct army option for Wood Elves.
Moutshoot 31 mart. la 13:48 
ah, ok, thanks
After so many years, I thought Steam had solved this problem...
Ubermorgen  [autor] 30 mart. la 11:51 
@Moutshoot: The mod is working! Looks like steam botched your download. Make sure to force a proper redownload by unsubscribing, restarting steam and resubscribing.
Moutshoot 29 mart. la 10:36 
Crash report

×

The following mods cause a crash to the Database:
!uber_zoat_lord.pack

The first invalid database record is
wh3_default_land_charactersroy_zoat_lord in table
cdir_military_generator_unit_qualities_tables
and pack file !uber_zoat_lord.pack

The application will terminate now.
Ubermorgen  [autor] 25 mart. la 15:30 
updated for 6.1
Dimquinox 5 mart. la 11:24 
awww :(
ok, thanks for the reply tho :)
Ubermorgen  [autor] 5 mart. la 11:01 
@Dimquinox: It's not as simple as you might think, I'd have to make a completely new hero for that which requires quite a bit of effort and I currently have other things to focus on, so probably not going to happen sorry
Dimquinox 5 mart. la 10:13 
hi, can you please make it compatible with "Lord Hero Swap" mod ?
Ubermorgen  [autor] 8 febr. la 8:56 
update:
- skill "Power of the Deepwood": cooldown for lore of life spells -10%; miscast base chance -10%
- skill "Defender of the Forest": added +2 recruit rank bonus for Zoats
- added vanilla skill: "Mentor"
- added vanilla skill "Colossal Strike"
- ability: "Master of the Vengeful Forest": range -5; added description
- replaced "Deadly Onslaught" with "Colossal Strike" in custom battle
SauronAster 13 ian. la 6:56 
Thx! No pressure at all, I only thought it could be nice. God speed!
Ubermorgen  [autor] 13 ian. la 3:01 
@SauronAster: That is a very interesting idea! I'll add it to my list of potential things to work on but no promises it will ever get done as I am not able to spend as much time modding as I used to.
SauronAster 12 ian. la 7:46 
May I ask if you have never consider to do a Zoat LL with his special faction? I could see it as the leader of the distant Wood Elves in the Jungles of Chi'An or as an Horde in search for vengeance after his forest got burned down.
As far as I know there is no named Zoat neither in fantasy nor in the 40K universe, but you could use the blood bowl one, Zolcath!
Green Ramirez 15 dec. 2024 la 15:28 
Wow, thanks!
Ubermorgen  [autor] 15 dec. 2024 la 10:54 
update:
- added compatibility to the mod "Variant Selector" by Marthenil
- new unit cards for all 3 variants
- minor text adjustments
Ubermorgen  [autor] 12 dec. 2024 la 15:17 
updated for 6.0
=[NK]= Col. Jack O'Neil 2 nov. 2024 la 4:41 
😂 No, I just wasn't sure if I had to look at the files to update the submod 😂
Ubermorgen  [autor] 2 nov. 2024 la 4:06 
@=[NK]= Col. Jack O'Neil: Any suggestions for changes? :)
=[NK]= Col. Jack O'Neil 1 nov. 2024 la 9:12 
Any changes? :)
Ubermorgen  [autor] 1 nov. 2024 la 3:41 
updated for 5.3
Ubermorgen  [autor] 1 sept. 2024 la 11:34 
@Green Ramirez: Nice, thanks for confirming! Let me know if any problems arise
Green Ramirez 1 sept. 2024 la 11:32 
Awesome! I can confirm that it works retroactively - I passed the turn and got the Zoat lords at the beginning of the next turn.
Ubermorgen  [autor] 1 sept. 2024 la 7:34 
update:
- added compatibility for mod "The Old World" by ChaosRobie
- the 2 new forest regions from "Immortal Empire Expanded" by ChaosRobie now also count when the script determines if it has to spawn a new Zoat Elder
- slightly adjusted level unlock requirements for a couple of skills
Ubermorgen  [autor] 31 aug. 2024 la 15:50 
@Green Ramirez: Thanks for the info, would've been surprised if it worked out of the box tbh as the old world mod has different region keys. I'll try to add compatibility soon, should not be too much effort.
Green Ramirez 31 aug. 2024 la 15:31 
Hello, I love this mod, and I just wanted to say that it might not be compatible with The Old World. At least, in my game, I already have a ton of magical forests, already completed multiple Rituals of Rebirth, but neither me nor the AI can recruit the Zoat lords.

However, I'm running around 50 mods, which could be interfering, who knows.

I'm not asking for compatibility, just informing.
Ubermorgen  [autor] 20 aug. 2024 la 9:19 
updated for 5.2
Ubermorgen  [autor] 27 iun. 2024 la 8:41 
updated for 5.1
Tesrali 7 iun. 2024 la 10:27 
Hell ya brother. Am super hyped to try this.
Ubermorgen  [autor] 15 mai 2024 la 11:24 
updated for 5.0.2
Ubermorgen  [autor] 30 apr. 2024 la 10:05 
updated for 5.0
Ferreus the Umbral Arrow 1 apr. 2024 la 7:25 
hmm, said it was last time I tried it. Dunno lol
Ubermorgen  [autor] 1 apr. 2024 la 3:32 
@Judgement Day: It's not outdated?
Ferreus the Umbral Arrow 27 mart. 2024 la 19:18 
update?
Ubermorgen  [autor] 22 febr. 2024 la 8:39 
updated for 4.2
Ubermorgen  [autor] 2 dec. 2023 la 4:56 
updated for 4.1.2
Green Ramirez 31 aug. 2023 la 13:35 
Awesome, thanks!
Ubermorgen  [autor] 31 aug. 2023 la 13:14 
updated for 4.0
Ubermorgen  [autor] 3 aug. 2023 la 8:42 
@Puddles404: Thank you, I've updated the list of submods
Puddles404 3 aug. 2023 la 1:30 
Ubermorgen  [autor] 26 mai 2023 la 10:01 
updated for 3.1