Total War: WARHAMMER III

Total War: WARHAMMER III

440 ratings
Zoat Elder - Generic Lord + Hero for Wood Elves
2
3
2
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
6.004 MB
28 Aug, 2022 @ 8:46am
12 Oct @ 3:47am
30 Change Notes ( view )

Subscribe to download
Zoat Elder - Generic Lord + Hero for Wood Elves

In 1 collection by Ubermorgen
Ubermorgen WH3 mods
20 items
Description
This mod adds the Zoat Elder as a generic lord and Zoat Warden as generic hero to all Wood Elves factions. On turn start each wood elf faction holding any magical forest region will be granted one Zoat Elder per region, available in the lord recruitment panel. This can only occur once per magical forest, so each of the wood elves factions could (in theory) have up to 10 Zoat Elders. This also means that you won't be getting new ones if they die before becoming immortal. Also works for AI.

This mod was created by Ubermorgen and Skørne as a submission for the Modding Den's[discord.gg] January 2021 Mod Jam for WH2, themed "Elf?".


Mod Features
- Generic Hero: Zoat Warden
- Generic Lord: Zoat Elder
It is said that Zoats are powerful magicians, and that they strive to protect the ancient forests of the Old World. In the ordinary run of things, Zoats are seldom encountered outside their woodland homes. Indeed, even within such places, it is rare to catch a sight of one. They seem to be well intentioned creatures, unwilling to interfere in the affairs of others. This does not stop them from destroying their enemies or protecting their homes. When intruders close or danger threatens, Zoats prefer to rouse the trees and undergrowth to crush and strangle interlopers, rather than take direct action themselves. In this way, Zoats can avoid detection, and even a single such creature can imbue a forest with a reputation so dreadful that even marauding Orcs and rampaging warherds will give the area a wide berth. Where sorcery alone is not sufficient, the Zoat will leave the shadows to enter the fray personally, knocking the invaders to the ground with sweeping blows.


There's one setting adjustable via Mod Configuration Tool - MCT:
  • Availability: Specify which agent types are available. Either Lords only, Heroes only or both. (default: both)

Keep in mind that changing these setting mid campaign may not bring the expected results - please read the tooltips in MCT before posting any "bug" reports about this!

Compatibility

Submods


I appreciate any kind of feedback, be it like, favourite or constructive criticism.




thanks for your time,
may you stay healthy in body and mind,
Uber
128 Comments
Ubermorgen  [author] 4 hours ago 
@unless specifically stated: Should be available for all factions with wood elf subculture. I don't think drycha has her own subculture. The hero won't spawn retroactively for forest regions already captured, but should be available when taking new ones.
Hi! The hero isn't available for Drycha, at least in the ongoing campaign.
Ubermorgen  [author] 7 hours ago 
mod update:
- new generic hero: Zoat Warden available for recruitment
- added new MCT setting to allow recruitment of lord only, hero only or both
- small changes to lord
KneeDeep 9 Oct @ 9:53pm 
Ever Wonder by a generic Hero ngl looking forward to since the whole shaggoth hero
Thamas Rugin 5 Oct @ 10:16am 
Beautiful character! :sealdeal:

Does the SFO submod need updating as well?
unless specifically stated 30 Sep @ 6:34am 
It works now, thanks mate!
Ubermorgen  [author] 29 Sep @ 2:18pm 
@unless specifically stated: looks like the region is called sartorn. I added it to the script as well. Hopefully it will spawn the lord to your recruitment pool with the next FactionTurnStart
unless specifically stated 29 Sep @ 12:57pm 
Weird, I used IEE MCT option to start in the Khuresh forest, but I have no zoats available
Ubermorgen  [author] 29 Sep @ 12:30pm 
@unless specifically stated: I added "Fort Dolganyeir" from IEE a couple of days ago. Maybe I used the wrong region_key. Gonna check that one tomorrow.
unless specifically stated 29 Sep @ 11:00am 
IEE adds new magical forests and I think those don't count for the script to unlock new Zoat Elders.