Total War: WARHAMMER III

Total War: WARHAMMER III

Zoat Elder - Generic Lord for Wood Elves
117 件のコメント
Ubermorgen  [作成者] 7月8日 8時16分 
@Walt The Why: yes, you need either the wood elf faction dlc or the twisted & the twilight lord pack to be able to play as a wood elf faction. Without one of these dlc the zoat lord can only be recruited by AI wood elf factions.
Walt The Why 7月8日 8時03分 
Do i need a dlc for this?
Lizardman2340 6月24日 12時13分 
@Ubermorgen thats what i need thank you very much cheers.
Ubermorgen  [作成者] 6月24日 11時21分 
@Lizardman2340: not 100% sure what you mean by "lord id" but I guess you need the agent_subtype_key which is "roy_zoat_lord"
Lizardman2340 6月23日 9時39分 
@Ubermorgen just wondering if you would be able to give me the lord ID so i would be able to spawn the zoat lord for another faction if that is okay cheers.
Ubermorgen  [作成者] 6月18日 6時15分 
updated for 6.2
Samonasuke 6月15日 19時10分 
Good day! I dont know if this has been reported yet, but the Zoat Elder lords havent been repopulating the lord recruit window when trying to delete lords for a better trait
Lobotomy Thunda 6月3日 17時40分 
i like this but where are the zoat units?
miniaaar 5月21日 6時00分 
Thanks for the quick reply. This is already really good and I didn't expect much more than this.

I hope the modding break is not too long, I really like your straight to the point mods (like the Shaggoth Lord one as well). :steamthumbsup:
Ubermorgen  [作成者] 5月20日 8時48分 
@miniaaar: Hey, thanks for the feedback! I just pushed a small update, adding +6 MA for the units you mentioned to the first of the unique zoat skills and also added them to the upkeep decrease effect of the second blue line skill.
It's not much but as I am sort of on a modding break it's all you'll get for now :vlambeerFish:
miniaaar 5月19日 23時56分 
Hi Ubermorgen.

I have been playing a co-op Elf-less campaign as Durthu/Drycha and we are using the mod which is great and gives us an additional generic lord choice that fits the theme. I also appreciate the limited recruitment which I think is fair. Thanks for the mod. I also works great in a combo with Animals for wood Elves in my opinion.

I would have a quick request: I saw that the Zoat Elders have special skills buffing Zoats.
Would you consider adding Drycha's woodlands creatures (Bats, Bears, Wolves, Spiders, Hawks) to the units buffed by the Zoat Elder? And potentially make it compatible with the animals for Wood Elves additions (Elks, Stags, Boars, Wildcats)?

In Drycha's court, there is the "Speaker of the Wild" slot which I think would be great if occupied by a Zoat Elder and in general I think that building an army of Zoats and woodlands creatures would be very thematic as a distinct army option for Wood Elves.
Moutshoot 3月31日 13時48分 
ah, ok, thanks
After so many years, I thought Steam had solved this problem...
Ubermorgen  [作成者] 3月30日 11時51分 
@Moutshoot: The mod is working! Looks like steam botched your download. Make sure to force a proper redownload by unsubscribing, restarting steam and resubscribing.
Moutshoot 3月29日 10時36分 
Crash report

×

The following mods cause a crash to the Database:
!uber_zoat_lord.pack

The first invalid database record is
wh3_default_land_charactersroy_zoat_lord in table
cdir_military_generator_unit_qualities_tables
and pack file !uber_zoat_lord.pack

The application will terminate now.
Ubermorgen  [作成者] 3月25日 15時30分 
updated for 6.1
Dimquinox 3月5日 11時24分 
awww :(
ok, thanks for the reply tho :)
Ubermorgen  [作成者] 3月5日 11時01分 
@Dimquinox: It's not as simple as you might think, I'd have to make a completely new hero for that which requires quite a bit of effort and I currently have other things to focus on, so probably not going to happen sorry
Dimquinox 3月5日 10時13分 
hi, can you please make it compatible with "Lord Hero Swap" mod ?
Ubermorgen  [作成者] 2月8日 8時56分 
update:
- skill "Power of the Deepwood": cooldown for lore of life spells -10%; miscast base chance -10%
- skill "Defender of the Forest": added +2 recruit rank bonus for Zoats
- added vanilla skill: "Mentor"
- added vanilla skill "Colossal Strike"
- ability: "Master of the Vengeful Forest": range -5; added description
- replaced "Deadly Onslaught" with "Colossal Strike" in custom battle
SauronAster 1月13日 6時56分 
Thx! No pressure at all, I only thought it could be nice. God speed!
Ubermorgen  [作成者] 1月13日 3時01分 
@SauronAster: That is a very interesting idea! I'll add it to my list of potential things to work on but no promises it will ever get done as I am not able to spend as much time modding as I used to.
SauronAster 1月12日 7時46分 
May I ask if you have never consider to do a Zoat LL with his special faction? I could see it as the leader of the distant Wood Elves in the Jungles of Chi'An or as an Horde in search for vengeance after his forest got burned down.
As far as I know there is no named Zoat neither in fantasy nor in the 40K universe, but you could use the blood bowl one, Zolcath!
Green Ramirez 2024年12月15日 15時28分 
Wow, thanks!
Ubermorgen  [作成者] 2024年12月15日 10時54分 
update:
- added compatibility to the mod "Variant Selector" by Marthenil
- new unit cards for all 3 variants
- minor text adjustments
Ubermorgen  [作成者] 2024年12月12日 15時17分 
updated for 6.0
=[NK]= Col. Jack O'Neil 2024年11月2日 4時41分 
😂 No, I just wasn't sure if I had to look at the files to update the submod 😂
Ubermorgen  [作成者] 2024年11月2日 4時06分 
@=[NK]= Col. Jack O'Neil: Any suggestions for changes? :)
=[NK]= Col. Jack O'Neil 2024年11月1日 9時12分 
Any changes? :)
Ubermorgen  [作成者] 2024年11月1日 3時41分 
updated for 5.3
Ubermorgen  [作成者] 2024年9月1日 11時34分 
@Green Ramirez: Nice, thanks for confirming! Let me know if any problems arise
Green Ramirez 2024年9月1日 11時32分 
Awesome! I can confirm that it works retroactively - I passed the turn and got the Zoat lords at the beginning of the next turn.
Ubermorgen  [作成者] 2024年9月1日 7時34分 
update:
- added compatibility for mod "The Old World" by ChaosRobie
- the 2 new forest regions from "Immortal Empire Expanded" by ChaosRobie now also count when the script determines if it has to spawn a new Zoat Elder
- slightly adjusted level unlock requirements for a couple of skills
Ubermorgen  [作成者] 2024年8月31日 15時50分 
@Green Ramirez: Thanks for the info, would've been surprised if it worked out of the box tbh as the old world mod has different region keys. I'll try to add compatibility soon, should not be too much effort.
Green Ramirez 2024年8月31日 15時31分 
Hello, I love this mod, and I just wanted to say that it might not be compatible with The Old World. At least, in my game, I already have a ton of magical forests, already completed multiple Rituals of Rebirth, but neither me nor the AI can recruit the Zoat lords.

However, I'm running around 50 mods, which could be interfering, who knows.

I'm not asking for compatibility, just informing.
Ubermorgen  [作成者] 2024年8月20日 9時19分 
updated for 5.2
Ubermorgen  [作成者] 2024年6月27日 8時41分 
updated for 5.1
Tesrali 2024年6月7日 10時27分 
Hell ya brother. Am super hyped to try this.
Ubermorgen  [作成者] 2024年5月15日 11時24分 
updated for 5.0.2
Ubermorgen  [作成者] 2024年4月30日 10時05分 
updated for 5.0
Ferreus the Umbral Arrow 2024年4月1日 7時25分 
hmm, said it was last time I tried it. Dunno lol
Ubermorgen  [作成者] 2024年4月1日 3時32分 
@Judgement Day: It's not outdated?
Ferreus the Umbral Arrow 2024年3月27日 19時18分 
update?
Ubermorgen  [作成者] 2024年2月22日 8時39分 
updated for 4.2
Ubermorgen  [作成者] 2023年12月2日 4時56分 
updated for 4.1.2
ShadDoUrden 2023年10月3日 14時23分 
Green Ramirez 2023年8月31日 13時35分 
Awesome, thanks!
Ubermorgen  [作成者] 2023年8月31日 13時14分 
updated for 4.0
Ubermorgen  [作成者] 2023年8月3日 8時42分 
@Puddles404: Thank you, I've updated the list of submods
Puddles404 2023年8月3日 1時30分 
Ubermorgen  [作成者] 2023年5月26日 10時01分 
updated for 3.1