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b42.12 changed the name of two internal functions which was causing the problems. The mod should be working now hopefully.
Also, as much as it may be something I'm working on, it would still be something yours would be a part of, so I'll try and find a middle ground that while you may not be 100 percent happy with, you'd at least give me a nod of your head and a thumbs up lol.
Thinking something like a certain amount of kills + a random amount of time alive + rapid kills or prolonged fighting, something like that.
Anyways, rambling, thank you for giving me the go ahead, I appreciate it!
This is doubly true because 90% of the time 'dynamic' just means tying the trait to a stat level. which i find infuriating.
If i did add dynamic functionality it would be heavily RNG based and not at all tied to perk levels. so getting a bonus trait is more of a "hey cool" moment rather than an expected reward.
It says,
2 handed weapons have a few additional bonuses
+0.03 Tiles maximum hit range per level
+15 Door Damage + 3 per level
+50% Bonus Crit Damage
As long as you are above 75% endurance, hits against zombies cause them to stagger as if pushed.
Spears are two handed weapons but ima assume its referring only to blunts and axes.
The same goes for Stat Tweaks Lib, too.
For example, M16 gun mode has a range of 27. If you have Spartan and use Bayonet in M16 (spear mode), Spartan will add 0.04 range to the gun mode's range instead, making it 27.04.
Changing the item from TreeBranch to TreeBranch2 on line 1632 of LazoloMain.lua solved the issue of holding the tree branch and it not generating a new sentimental item.