Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

2022 Mega Random
25 Comments
=Kugle= 18 Mar, 2024 @ 8:44pm 
This version of the map doesnt seem to work for majority of players. When trying to create a lobby hosting this map most people cannot press the ready button.
RR  [author] 13 Nov, 2022 @ 1:45am 
Yes, there is a chance to get Erebus or Olympus, although the probability for this is smaller than for sand, grass, or snow textures.
Other existing options are Savannah, Tundra, and Marsh textures.
Rex Goodwin 12 Nov, 2022 @ 2:14pm 
Does the Mega Random include Erebus and Mount Olympus terrain?
RR  [author] 5 Nov, 2022 @ 2:29pm 
@AlanWake okay - might resolve this for the next iteration.

@Maxcalibur yes it is :)
Elvenoir 4 Nov, 2022 @ 3:48am 
Is this Playable ?
AlanWake 2 Nov, 2022 @ 5:05am 
Okay, no need. I just realised that I checked the wrong photo yesterday, one of the users do have a quantitation mark in their username. Zero", that's probably what messed with it.
RR  [author] 2 Nov, 2022 @ 1:53am 
Could you provide the screenshot if it shows the player names?
AlanWake 1 Nov, 2022 @ 11:19am 
We saved and exited. And there is a screenshot. That's all there is.
RR  [author] 1 Nov, 2022 @ 10:55am 
_ should be fine, and several players from the recent tournament this map was featured in used underscores.
Do you have the recorded games by any chance? If the initial chat message after 5 seconds that displays the player names and gods doesn't show up, the injected triggers have been corrupted and victory conditions won't work.
AlanWake 1 Nov, 2022 @ 4:37am 
One of the users have underscore in their name, would that break it: _

It happened again yesterday.
RR  [author] 1 Nov, 2022 @ 4:02am 
The only reason I can think of is if one of the players uses " in their name, which may cause the injected triggers (and thus also the VC script) to break - any idea if this was the case here?

I might remove the initial message in a next iteration, which will fix the problem as in the EE version of the map this is the only place where player names are used in triggers.
AlanWake 31 Oct, 2022 @ 11:59am 
I was playing a 3v3 online game the other day, and we encountered a bizarre bug. The game just didn't end. All the enemy players resigned, and we took over all the TC's. There were even two Wonders. Is it a known issue?
RR  [author] 22 Sep, 2022 @ 3:41am 
@Stygian Emperor: Thanks for the detailed guide - I remember trying a similar approach for the AoM/AoT icon in the Voobly mod, but only ended up getting a low-resolution icon...
RR  [author] 22 Sep, 2022 @ 3:40am 
The AI works as usual, but does not contend water/fish as this would require modification of the AI files.
Pat 21 Sep, 2022 @ 5:07am 
Does ai work?
Stygian Emperor 2 Sep, 2022 @ 8:46pm 
I lost the initial mod version's files; forgive me if I'm explaining steps you already did.

In this case I used Photoshop (GIMP can work) to make an alpha channel for your image, filled the area around the circle with black, aka transparent, and saved it as a .tga (32 bits/pixel, did not select "compress").

Then I used the AoM File Converter on a .ddt file of a working icon from a pre-existing rms to extract its .bti file, and renamed it to "ui map 2022 mr 512x512.bti." This is what's in the .bti's for map icons, apparently:
alpha=0 fmt=DeflatedRGBA8
(.bti is a text file that essentially says what kind of compression to do on a .tga file with the same name)

Then I ran the converter on that .bti placed in the same folder as "ui map 2022 mr 512x512.tga."

I don't totally understand why it works; I mostly just know it did work. I've found this guide helpful regarding any AoM art asset modding.
RR  [author] 2 Sep, 2022 @ 5:01pm 
I updated the icon, should be transparent now - thanks @Stygian Emperor!
I gave credit in the mod and update descriptions.

What's the procedure to render the background transparent (and does that also work for vanilla AoM/AoT)?
CoarmiuS 1 Sep, 2022 @ 6:43am 
Very nice random Maps. I loved that one with huge hill in the middle. Always nice to see a little more random configurations. Thanks!
RR  [author] 1 Sep, 2022 @ 2:51am 
Sure!
Stygian Emperor 31 Aug, 2022 @ 11:00am 
Cool, thanks for making this! Also, I noticed the texture on the map select screen wasn't transparent; could I send you a working transparent version of the file for this mod?
RR  [author] 31 Aug, 2022 @ 3:07am 
You always have 1 relic per player guaranteed.

Overall, it's probably slightly more common to have 2 relics per player compared to the original maps (~15-20% chance, also depends on the variation that is chosen).
Stygian Emperor 30 Aug, 2022 @ 8:00pm 
i always love new RMS. are relics about as common in this as the base game maps?
RR  [author] 30 Aug, 2022 @ 9:02am 
elynleonggg 29 Aug, 2022 @ 10:07am 
do you know where is the invisible UI for bottom part of the screen?