Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

2022 Mega Random
25 opmerkingen
=Kugle= 18 mrt 2024 om 20:44 
This version of the map doesnt seem to work for majority of players. When trying to create a lobby hosting this map most people cannot press the ready button.
RR  [auteur] 13 nov 2022 om 1:45 
Yes, there is a chance to get Erebus or Olympus, although the probability for this is smaller than for sand, grass, or snow textures.
Other existing options are Savannah, Tundra, and Marsh textures.
Rex Goodwin 12 nov 2022 om 14:14 
Does the Mega Random include Erebus and Mount Olympus terrain?
RR  [auteur] 5 nov 2022 om 14:29 
@AlanWake okay - might resolve this for the next iteration.

@Maxcalibur yes it is :)
Elvenoir 4 nov 2022 om 3:48 
Is this Playable ?
AlanWake 2 nov 2022 om 5:05 
Okay, no need. I just realised that I checked the wrong photo yesterday, one of the users do have a quantitation mark in their username. Zero", that's probably what messed with it.
RR  [auteur] 2 nov 2022 om 1:53 
Could you provide the screenshot if it shows the player names?
AlanWake 1 nov 2022 om 11:19 
We saved and exited. And there is a screenshot. That's all there is.
RR  [auteur] 1 nov 2022 om 10:55 
_ should be fine, and several players from the recent tournament this map was featured in used underscores.
Do you have the recorded games by any chance? If the initial chat message after 5 seconds that displays the player names and gods doesn't show up, the injected triggers have been corrupted and victory conditions won't work.
AlanWake 1 nov 2022 om 4:37 
One of the users have underscore in their name, would that break it: _

It happened again yesterday.
RR  [auteur] 1 nov 2022 om 4:02 
The only reason I can think of is if one of the players uses " in their name, which may cause the injected triggers (and thus also the VC script) to break - any idea if this was the case here?

I might remove the initial message in a next iteration, which will fix the problem as in the EE version of the map this is the only place where player names are used in triggers.
AlanWake 31 okt 2022 om 11:59 
I was playing a 3v3 online game the other day, and we encountered a bizarre bug. The game just didn't end. All the enemy players resigned, and we took over all the TC's. There were even two Wonders. Is it a known issue?
RR  [auteur] 22 sep 2022 om 3:41 
@Stygian Emperor: Thanks for the detailed guide - I remember trying a similar approach for the AoM/AoT icon in the Voobly mod, but only ended up getting a low-resolution icon...
RR  [auteur] 22 sep 2022 om 3:40 
The AI works as usual, but does not contend water/fish as this would require modification of the AI files.
Pat 21 sep 2022 om 5:07 
Does ai work?
Stygian Emperor 2 sep 2022 om 20:46 
I lost the initial mod version's files; forgive me if I'm explaining steps you already did.

In this case I used Photoshop (GIMP can work) to make an alpha channel for your image, filled the area around the circle with black, aka transparent, and saved it as a .tga (32 bits/pixel, did not select "compress").

Then I used the AoM File Converter on a .ddt file of a working icon from a pre-existing rms to extract its .bti file, and renamed it to "ui map 2022 mr 512x512.bti." This is what's in the .bti's for map icons, apparently:
alpha=0 fmt=DeflatedRGBA8
(.bti is a text file that essentially says what kind of compression to do on a .tga file with the same name)

Then I ran the converter on that .bti placed in the same folder as "ui map 2022 mr 512x512.tga."

I don't totally understand why it works; I mostly just know it did work. I've found this guide helpful regarding any AoM art asset modding.
RR  [auteur] 2 sep 2022 om 17:01 
I updated the icon, should be transparent now - thanks @Stygian Emperor!
I gave credit in the mod and update descriptions.

What's the procedure to render the background transparent (and does that also work for vanilla AoM/AoT)?
CoarmiuS 1 sep 2022 om 6:43 
Very nice random Maps. I loved that one with huge hill in the middle. Always nice to see a little more random configurations. Thanks!
RR  [auteur] 1 sep 2022 om 2:51 
Sure!
Stygian Emperor 31 aug 2022 om 11:00 
Cool, thanks for making this! Also, I noticed the texture on the map select screen wasn't transparent; could I send you a working transparent version of the file for this mod?
RR  [auteur] 31 aug 2022 om 3:07 
You always have 1 relic per player guaranteed.

Overall, it's probably slightly more common to have 2 relics per player compared to the original maps (~15-20% chance, also depends on the variation that is chosen).
Stygian Emperor 30 aug 2022 om 20:00 
i always love new RMS. are relics about as common in this as the base game maps?
RR  [auteur] 30 aug 2022 om 9:02 
elynleonggg 29 aug 2022 om 10:07 
do you know where is the invisible UI for bottom part of the screen?