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for example - i created a shop the buys and sells Category: Food. exited manage mode. then sold a bunch of food to the shop. the items were added to the shop inventory to be resold, as intended, but when I select specific food items from the list the item that gets selected is one line ABOVE the line of the item I actually clicked on. I think there's an indexing issue / offset issue in the code perhaps?
currently when i set up trades for the silver ring, gold ring, silver bangle, diamond on both silver and gold rings, it creates a second trade option at the bottom of the list with the chosen settings and leaves the original item with its default settings.
i think this is making those items unable to be sold.
I have a suggestion: dynamic pricing option would be really cool. What I mean is the following:
Store owners can set a limit on how many items they want to buy back, and then control what happens to the buyback price once that limit is reached. This could be used in a variety of cool ways. For example:
1. Server stores could have a bounty on items. i.e. until a inventory threshold is reached, the store is paying % of the sell price, and then once it's stocking what it needs, the buyback price drops by %% or by $$ per additional item... this could eventually drop to zero
2. The server could use this as a "bounty" system for competitions - ie first player who finds a rare item sells it for a big payout, but afterwards, the buyback price drops to $0
loads of other fun things could be done with this as well.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2929712315
If you and your friends/community want to visit my Kofi I also include stickers with donations. :)
You'll have to export the games stores, edit the text, and load them back into the game.
plus.. when they logged in, sometimes (inconsistently) it woudl result in a dupe of the stack. Soo... as server admin, I was like "nope nope nope" - and I've removed IC from our server. But... the players loved using both - mainly bc the IC mod allows for people to crack safes, ATMs, vaults, and cash registers to get money out. So now we're looking for something that does that but that will "play nice" with S&T's code base.
Any suggestions?
- Tweak: Selecting shops follow vanilla 'isBlocked' check logic.
- Click on container to browse shop fixed.
- Shops now show markers (system developed from Last Stand Together).
- Added PTBR/PT translations. Credit: Seeker.
- Tweak: Clicking containers browses the store.
- Fix: Store-Assignment requires the object to be a valid container.