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http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=346195888
BTW, thank you for suggesting this to BlackMaze!
Very much appreciate that you're willing to check out my ship!
I would love to do online testing, but at present RL means that I'm not really able to do much online gaming. :/
Thanks for the link to your ship! I'm going to go give it a try!
I would gladly help you in combat testing any of your ships! That sounds like it'd be tons of fun!
Admittedly, I don't have anything in the same weight class as your Frigate here, but I'd happily bring my Nubilus-class Destroyer ( http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=336634949 ) in any such match-ups. It weighs in at 3,594,077kg, but I must admit that my ships have something of an unfair advantage in that I don't build crew quarters in my ships and that keeps down weight.
Sorry for the late response. I've thought about adding a grav drive to a number of ships, but have never gotten around to doing so. Partly I'm concerned about the cost of grav drives in survival PvP (I'm trying to replace my gravity guns with the new player-made rockets), and partly I know that gravity drives would bother some of the players out there. Ideally, I'm hoping to update this ship so the protection is better but the speed is still comparable using conventional means.
I'm really glad you like my stuff! Would love to see some of the modifications you've made. I hope you like the next project in the works; it's taking quite a while because it's a bit ... uh, large. ;)
KSH Forum Post here: http://forums.keenswh.com/post/prototype-oranjenassau-cannon-mark-ii-rocket-edition-7007938?trail=15#1
Destroyer: ~7200 tons (1.5 times the armament of the "Caspian")
Frigate: ~4900 tons (same armament as the "Caspian")
Escort fighters: ~29 tons (typical fighter armament consisting of 4 gatlings and 2 rocket launchers)
hope i didn't forget any information you requested and i'm looking forward seeing your work on the "Caspian" progress.
Those tests are not exausting at all but most authors never use the feedback given to upgrade their ships accordingly. so most "praised" warships in here are mainly "mobile debris field generators". thats why we just test the most promising designs (you can proudly consider yourself complimented on that).
Open space combat is situated at 1.5km down to 500m while the asteroid field testing is more variable since the vessels can use the asteroids for limited cover.
Please do NOT feel offended by our advice to remodel (or upgrade) , for it is just an advice and you are of course free to do whatever you want to.
Pangolin we guide ourselves withe the original autors of their respective vessels: which means that you yourself declared a 4.666 ton ship as a Frigate. So my team and me built something of similar size and mass and weaponry (although our ships are in most cases more economically usable because we got some cracks in our group that know well about that kind of stuff) and then we test our design against the autors design in before mentioned simulations while extra cockpits are built in for "observers" (for economic evaluation) and of course all battle station cockpits are manned.
Also, thank you Count Parsnip for your test feedback as well! All of this helps a lot. You wouldn't happen to have taken any screenshots of the tests, would you?
@TotenkopfMedic: Thanks! I'm happy you like the way she looks, inside and out. Hopefully, any boarders will be more confused by the interior than her crew will be. ;) I have yet to put this through thorough combat trials, but the preliminary testing I've done (AKA, parking it in front of ten rocket launchers and sitting on the trigger for a little while) suggests that those distributed systems will pay off.
Just wanted to let people know that there may be a minor bug with the ship; under certain conditions, I've found that the grinder will not work on the blocks holding the projectiles in place. I'm trying to determine if this is a design flaw with the gravity gun, or just a quirk of how the game works (it works while stationary and at low speeds, but starts becoming unreliable at ~60 m/sec). Experimenting with changing the block (might do anyway; seems to give the release block higher grinder priority for a faster release), or moving the grinder up (again, might do anyway, since ATM there is a risk of it eventually grinding the rotor itself down). OTOH, the problem might just be how grinders work at high speeds. I'll give an update once I've decided how to proceed.
TBH, if you're using a gravity gun at over 60 m/sec and you can actually -hit- something that isn't dead ahead, you deserve a cookie. ;)