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Also, if you're using Lifestyles mod, make sure minimum water remaining stays above 5 or something or all toilets will become unusable, unless you can legit plumb them with a rain collector barrel.
I changed min days water goes bad to 1, and max to 3, for testing purposes, I then waited 2 weeks for the water to shutoff and it didn't go bad after the aformentioned 1 - 3 days.
Can someone confirm, or am I doing something wrong? B42 unstable, latest patch as of writing.
Also, thank you so much @albion for your work. This mod is really good and a must-have for my playthroughs, I've always played with it. Thank you, thank you so much for creating and maintaining it.
Cheers.
@Migs
Currently on day 70 without disabling the mod.
Water from sinks have started to drain, is tainted and the mod is working as intended.
Double checked sandbox settings, and sure enough, minimum was 1 day after shut-off and maximum was 2 days after shut off.
Didn't change any settings or do anything differently, but it works now for unknown reasons.
Thank you for the mod albion.
Makes the fight for water worth it, instead of emptying a gas station's year old sink for 20 liters of fresh spring water.
water not becoming tainted or draining on the first day is a bug that happened previously, it probably re-emerged with the massive rewrites i've had to do between patches, i'll look into that for the next update
Just to be clear, on the first day I spawned into the world, it wasn't working and the sinks were still full, it only started draining after the first day regardless of my settings. Also another detail is that when you right-click a water container, it won't alert you that the water is tainted. Only when you transfer that water to a container in your inventory will it tell you that it's tainted.
I don't know if that's an issue with the mod or it's because of the way B42 handles fluids that doesn't show you it's tainted, but regardless, my settings are as follows:
- Minimum Days Until Water Goes Bad: 0
- Maximum Days Until Water Goes Bad: 0
- Plumbed Sinks Need Filter: On
- Drain Over Time: On
- Water Drain Rate: 1
- Minimum Remaining Water: 1 (Set this to 0 if you want sinks to have absolutely no water, but you'll have to rely on rivers and rainwater to survive)
No draining, no tainted water, nothing.
Filters still appear in the crafting menu, though.
How did you get yours to work?
I'm also running 12 months after, and all sinks are clean and not draining.
Even tried setting the tainted water setting to 1 day after shut off and maximum to 2 days.
Maybe if we're able to set it to "-1 days until the water drains", it could solve it.
I'm just having a small issue on B42: The water doesn't seems to drain even when I start the game after 12 months into the apocalypse on the sandbox settings. I also added 20 water drain rate and set the water shutoff to be instant, but to no avail.
The water is tainted, but there's still 20 liters in every sink I find.
this is a bit too much...there's no point in purifying the water
shows up when water has been poured inside a bottle and the character does not
get sick when you drink tainted water not just bottles but rivers as well.
The sickness mood only shows up for a brief second and disappears.
and made sure the waters are set to taint immediately but it doesn't apply.
Could you check this out please?
Great mod.
I am using Week One, which is super complex, so I am assuming it sadly would be a pretty good candidate for whatever borked my game (not just one save).
I have a good few mods, so that could be where the reason is to be found.
Among my mods, this mod seems like it may be a culprit since it specifically makes water from taps dangerous.
However I just ran around in the forest, not drinking or eating anything and still got sick and a fever... Has anyone asked you about this before? Do you have any idea what this could be?
- Fixed literally everything being broken in 42.4.0.
please make sure the mod version (you can see this in the mod manager) is 42-2.0.2 before reporting any errors, as they are probably fixed!
- Fixed water incorrectly defaulting to untainted after 42-2.0.0.
Also I ran into a issue where the water doesn't go bad immediately.
The water shutoff sandbox are set to Instant, -1 and the minimum/maximum days
until water goes bad is 0.
I've tried un/resubcribing and tested a few times with this mod only but it didn't work
could you check this out please?
- Re-added tap filtering.
- Reworked water drain.
-- Now uses a similar system to last update's tainted water rework, meaning that it should now have very little if any performance impact. The mod as a whole should no longer have any notable impact on performance.
-- Water drain rate is no longer limited to full litres, as 42.3.0 added this functionality to sinks.
-- The drain rate of each tap is randomised slightly.
-- Removed water drain chance sandbox setting. It's not possible for the new system to work this way, and the randomised drain rate fulfils the same purpose.
- Minimum water can no longer be set above 20.
- Breaking changes to most of the API.
@Mugen my bad, will patch this soon!