Project Zomboid

Project Zomboid

Water Goes Bad
329 Comments
tt_mcswag 25 Aug @ 3:30am 
Incompatible with the Water Pipe and sprinklers aka plumbing mod. Plumbed houses will be tainted even when plumbed from a well.

Also, if you're using Lifestyles mod, make sure minimum water remaining stays above 5 or something or all toilets will become unusable, unless you can legit plumb them with a rain collector barrel.
albion  [author] 20 Aug @ 8:30am 
there's been a few reports like this, seems like it's still working for some people but i'll look into it soon
Švedski Šved iz Švedske 20 Aug @ 1:16am 
I've attempted to play with this mod recently, and it seems as though it does not function.

I changed min days water goes bad to 1, and max to 3, for testing purposes, I then waited 2 weeks for the water to shutoff and it didn't go bad after the aformentioned 1 - 3 days.

Can someone confirm, or am I doing something wrong? B42 unstable, latest patch as of writing.

Also, thank you so much @albion for your work. This mod is really good and a must-have for my playthroughs, I've always played with it. Thank you, thank you so much for creating and maintaining it.

Cheers.
albion  [author] 19 Aug @ 7:19pm 
water doesn't really go bad on its own so probably not, but you can justify it with all the literal corpses walking around
justinianocespedesismael 19 Aug @ 7:02pm 
Is this mod actually realistic?. Would this happen in real life ?
󠀡󠀡󠁳󠀡󠀡 17 Aug @ 12:54pm 
@Johnny Dollar you went 20 ingame days in a single real life day?
Johnny Dollar 4 Aug @ 3:37pm 
@albion
@Migs

Currently on day 70 without disabling the mod.
Water from sinks have started to drain, is tainted and the mod is working as intended.
Double checked sandbox settings, and sure enough, minimum was 1 day after shut-off and maximum was 2 days after shut off.

Didn't change any settings or do anything differently, but it works now for unknown reasons.
Thank you for the mod albion.
Makes the fight for water worth it, instead of emptying a gas station's year old sink for 20 liters of fresh spring water.
Migs 4 Aug @ 8:38am 
Don't worry about it my man, if I were you I'd just wait for them to update the game again before trying to patch it, otherwise you'd be just be doing constantly doing patches like that and that's probably tiring.
albion  [author] 4 Aug @ 8:35am 
the tainted icon isn't showing up currently because B42 has changed how that UI (and sinks in general) works every other patch, and i haven't really worked out how to do that this time: i do intend to fix that eventually but i've been a little busier lately

water not becoming tainted or draining on the first day is a bug that happened previously, it probably re-emerged with the massive rewrites i've had to do between patches, i'll look into that for the next update
Migs 4 Aug @ 8:29am 
@Johnny Dollar

Just to be clear, on the first day I spawned into the world, it wasn't working and the sinks were still full, it only started draining after the first day regardless of my settings. Also another detail is that when you right-click a water container, it won't alert you that the water is tainted. Only when you transfer that water to a container in your inventory will it tell you that it's tainted.

I don't know if that's an issue with the mod or it's because of the way B42 handles fluids that doesn't show you it's tainted, but regardless, my settings are as follows:

- Minimum Days Until Water Goes Bad: 0
- Maximum Days Until Water Goes Bad: 0
- Plumbed Sinks Need Filter: On
- Drain Over Time: On
- Water Drain Rate: 1
- Minimum Remaining Water: 1 (Set this to 0 if you want sinks to have absolutely no water, but you'll have to rely on rivers and rainwater to survive)
Johnny Dollar 3 Aug @ 7:43am 
Currently 50 days into a 12 months later run, and even though this mod was enabled from the very start, it has absolutely no effect.
No draining, no tainted water, nothing.
Filters still appear in the crafting menu, though.
Johnny Dollar 2 Aug @ 12:14pm 
@Migs
How did you get yours to work?
I'm also running 12 months after, and all sinks are clean and not draining.
Even tried setting the tainted water setting to 1 day after shut off and maximum to 2 days.
Migs 29 Jul @ 7:07am 
Actually scratch that, it's working but only past the first day you spawn into the game, then the water drains according to the config you set (mine was set for "0 days").

Maybe if we're able to set it to "-1 days until the water drains", it could solve it.
Migs 27 Jul @ 5:33am 
Hello! Thank you for making this mod, it adds much needed immersion.

I'm just having a small issue on B42: The water doesn't seems to drain even when I start the game after 12 months into the apocalypse on the sandbox settings. I also added 20 water drain rate and set the water shutoff to be instant, but to no avail.

The water is tainted, but there's still 20 liters in every sink I find.
Javaugh 13 Jul @ 1:56pm 
Getting water from sinks is cheating, period. Thanks for the mod
albion  [author] 22 Jun @ 7:59am 
yeah, in 41 i had a system to make it more deadly, will probably have to bring that back
Nyx2330 22 Jun @ 7:51am 
Well that's a bummer. I mean dying instantly by tainted water was weird but
this is a bit too much...there's no point in purifying the water :steamsad:
albion  [author] 22 Jun @ 7:29am 
low amounts of poisoning probably just means they nerfed poisoning from tainted water again, the devs seem to change their mind if tainted water should do literally nothing or instantly kill you every couple months
Nyx2330 22 Jun @ 7:22am 
Can you check the mod once more? I ran into an issue where the tainted status only
shows up when water has been poured inside a bottle and the character does not
get sick when you drink tainted water not just bottles but rivers as well.
The sickness mood only shows up for a brief second and disappears.
albion  [author] 21 Jun @ 9:56pm 
should be fixed now! if you're still having issues, make sure the mod version is 42-2.0.3 in the mod selection menu
albion  [author] 21 Jun @ 8:57pm 
thanks for the reports, i'm investigating a solution
Nyx2330 21 Jun @ 8:27pm 
Looks like the updates broke the mod again. I've tested with this mod only
and made sure the waters are set to taint immediately but it doesn't apply.
Could you check this out please?
Mugen 15 Jun @ 6:31pm 
seems to not work anymore :deadrat::spiffo:
MrGushy 11 Jun @ 7:39pm 
does not work
If you need tained water at the start (example:12 months later).Go to sandbox options --> world settings --> Water Shutoff --> select "instant". Now go to the mod settings on sandbox -> change min/max days until water goes bad to the 0.
W3VO 18 May @ 4:33pm 
Hola, esta roto el mod? lo configuro para que se drene toda el agua de los lavados pero aparecen con toda el agua. Gracias
p6kocka 4 May @ 11:42pm 
After I set the starting day to 12 months after the outbreak in the sandbox settings the water should be spoiled right from the beginning, shoudn´t it? Because it´s not the case.
IHasNoFaceAndIMustLULZ 27 Apr @ 6:11am 
this should be a vanilla game feature tbh
IHasNoFaceAndIMustLULZ 27 Apr @ 6:11am 
still water mango phonk those who know...
lilsticky24 20 Apr @ 10:23am 
stale water
albion  [author] 28 Mar @ 2:15am 
to my knowledge it's working fine in 42.6.0, i wouldn't expect every update to break it, we just got unlucky the last few
Švedski Šved iz Švedske 27 Mar @ 6:42pm 
Is the mod working in the current version of the game - and is it expected that every update will keep breaking the mod?

Great mod.
O_0..b 25 Mar @ 9:34am 
Update: changed settings from default to 0 days, so water spoils immediately - result is the same, water is just like in vanilla: full sinks and all clean.
O_0..b 25 Mar @ 7:54am 
Wasn't the case for me. Just used this mod for the first time. Starting 12 months in, water was shut off at least half a year ago. Filled a pan from a sink and it's clean water.
albion  [author] 23 Mar @ 11:47pm 
of course! the expiry date will be calculated based on when the water originally went off, so it may immediately become tainted if you are far into your save
Calamity 23 Mar @ 1:31pm 
is it possible to add this to a preexisting save file or no?
TikaTops 20 Mar @ 9:51am 
Is it normal for bathtubs to run out of water days after a water outage? The sinks and toilets still have water.
Aiper 13 Mar @ 4:19pm 
Okay, I see. Thanks for the quick response! I really hope this has nothing to do with your mod, because I quite like the realism it adds!
I am using Week One, which is super complex, so I am assuming it sadly would be a pretty good candidate for whatever borked my game (not just one save).
albion  [author] 13 Mar @ 4:01pm 
never heard of anything like that, sorry - it is technically possible that this mod might bug out and taint water without telling you (due to vanilla changes i have to sync these things manually now and i could have made a mistake in that) but if you're not even drinking anything and it still happens it can't be this mod doing it, this mod's code has no way to randomly poison you even if it bugs out
Aiper 13 Mar @ 3:41pm 
I am not sure this is your mod causing this... but in these last few days I can't seem to play PZ without randomly getting fevers and dying in minutes (why the fuck does fever kill in minutes anyway???), and I am struggling to figure out what could be making that happen...

I have a good few mods, so that could be where the reason is to be found.
Among my mods, this mod seems like it may be a culprit since it specifically makes water from taps dangerous.
However I just ran around in the forest, not drinking or eating anything and still got sick and a fever... Has anyone asked you about this before? Do you have any idea what this could be?
albion  [author] 4 Mar @ 1:23pm 
42-2.0.2
- Fixed literally everything being broken in 42.4.0.

please make sure the mod version (you can see this in the mod manager) is 42-2.0.2 before reporting any errors, as they are probably fixed!
albion  [author] 4 Mar @ 10:10am 
unsurprisingly 42.4.0 broke it again, this one may take some time to fix
Tevin 20 Feb @ 3:31pm 
Is there a way to have no water in the taps at start?
albion  [author] 20 Feb @ 12:27pm 
42-2.0.1
- Fixed water incorrectly defaulting to untainted after 42-2.0.0.
albion  [author] 20 Feb @ 12:23pm 
ooops yeah patch in a couple minutes 😅
albion  [author] 20 Feb @ 11:27am 
i'll look into it, these are the conditions i test with so it's strange that it's not working for you
Nyx2330 20 Feb @ 1:10am 
After the update all the tainted water in the sink turned into normal for some reason.

Also I ran into a issue where the water doesn't go bad immediately.

The water shutoff sandbox are set to Instant, -1 and the minimum/maximum days
until water goes bad is 0.

I've tried un/resubcribing and tested a few times with this mod only but it didn't work
could you check this out please?
Darkweave 18 Feb @ 12:52am 
@albion how odd! Had to unsub and resub to get it to update. Working fine now. Apologies for the false bug report, thank you for the mod!
albion  [author] 17 Feb @ 9:22pm 
42-2.0.0
- Re-added tap filtering.
- Reworked water drain.
-- Now uses a similar system to last update's tainted water rework, meaning that it should now have very little if any performance impact. The mod as a whole should no longer have any notable impact on performance.
-- Water drain rate is no longer limited to full litres, as 42.3.0 added this functionality to sinks.
-- The drain rate of each tap is randomised slightly.
-- Removed water drain chance sandbox setting. It's not possible for the new system to work this way, and the randomised drain rate fulfils the same purpose.
- Minimum water can no longer be set above 20.
- Breaking changes to most of the API.
albion  [author] 12 Feb @ 11:23am 
@Darkweave your mod hasn't updated, these lines numbers don't match the updated version
@Mugen my bad, will patch this soon!