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Similar to the original version, with a few differences: only one experience bar, uses spirit stones instead, and cultivation speed is increased. To prevent mindlessly maxing out experience through cultivation and making all traits perfect, a bottleneck concept has been added. After reaching this bottleneck, cultivation efficiency significantly decreases, but experience gained from combat remains unchanged, encouraging more combat. After all, no novel protagonist spends all their time in seclusion without venturing out. The current bottleneck is set at 0.85, roughly when traits just reach red quality, which should not significantly impact combat.
Technique Transmission
Add existing experience to skills to quickly max out the experience of newly learned secret manuals. Also subject to the bottleneck issue, though the decay is minimal.
Part 4/4
Spend a certain amount of experience to replace existing traits in techniques with unlocked traits. To avoid making it overly simplistic, the MOD imposes some restrictions: realm limitations, limits on the number of special traits from the base game, positional restrictions (some traits can only appear in specific slots), etc.
Technique Upgrade
Spend a certain amount of experience to raise the realm of a technique. The realm of all its traits in the trait library will also be upgraded simultaneously.
Part 3/4
After learning a secret manual, all traits are unlocked, but their quality starts at white. As skill experience increases, the quality gradually improves. Once experience is maxed, all traits become perfect, completely eliminating the cumbersome comprehension system.
Quick Learn
Spend a certain amount of experience to quickly learn a secret manual, completing it in 15 days and skipping the tedious minigame.
Trait Library Management
The trait library for each subcategory (e.g., Gentle Breeze Sword, Phantom Shadow Sword) is managed separately. Each trait has its own maximum realm and level. Learning new secret manuals unlocks new traits. For example, learning a red-grade manual will unlock all its traits at red quality, with the realm set to the highest among all learned manuals containing that trait. Unlocked traits can also be upgraded and improved in quality by spending experience.
Part 2/4
An experience-based skill system that allows for smoother leveling and monster hunting.
Feature Access
Press X to open the skill interface, where you will find a "Skill Growth System". All MOD features are located here (except for Quick Learn, which is on the secret manual details page).
Experience-Based
The MOD accumulates experience points for all skills, categorizing them into twelve types of martial arts spiritual roots and five universal techniques: Strength, Form, Classic, Formula, and Record. Accumulated experience can be used for quick learning of secret manuals, technique upgrades, trait replacement, and more. As experience increases, the corresponding spiritual root aptitudes and Dao points will also grow.
Part 1/4
ps: it is not fully compatible with the 5 blooms skill, but still works
But still, it's worth admitting that having perfect skills will make you a little stronger than playing without a mod, so for balance, I recommend hell difficulty.
There were some doubts that it could be too cheating, but it's not. Even after completing the golden core stage, I didn't have a full set of mythical skills, since upgrading is very expensive and if you indulge in several elements at the same time, it will be even more problematic. And in any case, everything here follows the rules of the game. For example, you won't be able to get multiple cooldown reduction traits, as in the original.
> A: Check the original mod page.
you probably already heard it in comments bellow, but ... it's very... bad, putting it mild, idea to make a mod adaptation for english version and still ask users to read the chinese
The free skill gains after each fight may seem op but you can do everything this mod does by simply skipping days and buying fruits from your sect so it's fine.
it's not broken and does in fact work. the issue is that most english users simply delete the file "version.dll" to get the game to work on their computer, doing this however breaks a lot of the more complicated mods this one included.
https://gtm.steamproxy.vip/app/1468810/discussions/0/3419934694737139453/
this link has instructions on an alternate way to make the game function onnon chinese computers, using this method will allow mods like these to function without issue.
I don't need the other mod that this one is based on, right?
You use lightning attacks, you gain Lightning xp, You can use Lightning to go up in rarity or to level up to the next cultivation tier
( you no longer have to forget legendary skills and can upgrade them through your journey ).
You can also gain XP via training, mix in with killing a bunch of monsters gets you an extreme boost to level up skills. you get the elemental / martial qi too.
kinda op but I hate having to get new skills 20 times in a playthrough or farming for 1 specific drop on a monster that spawns every 6 months
Pick XUnity.AutoTranslator-MelonMod-IL2CPP-5.1.0.zip and paste in the root of game folder
I try a bit and look like upgrade work but still don't understand what each button mean and what did i get after a fight and also what did it cost to upgrade