鬼谷八荒 Tale of Immortal

鬼谷八荒 Tale of Immortal

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Skill Growth System
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84.247 MB
15 Aug, 2022 @ 8:24am
3 Jun, 2023 @ 3:41am
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Skill Growth System

Description
exactly the same mod as: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2845764367
(Last checked on 15 Aug 2022 doesn't work on English, hence I made this mod.)

I just made some changes so I can use this mod on english.

Q: What does this mod does?
A: Check the original mod page.

Q: Will this mod gets update from the original mod?
A: Probably not. Considering to add translation but don't hope too much.

Q: Is this mod translated for English?
A: No, you still need the auto translator mod to actually understand the button/message. I don't understand Chinese myself so don't expect much.

I will hide/delete this mod from workshop once the original author implement the fix for english, I will announce it on the discord server if this happens.

**********Description of this update**********
patches for english.
36 Comments
Ara 21 Aug @ 11:44pm 
@AkiRugia Thank you for the translation :cattiva:
AkiRugia 21 Aug @ 11:18pm 
Technique Cultivation
Similar to the original version, with a few differences: only one experience bar, uses spirit stones instead, and cultivation speed is increased. To prevent mindlessly maxing out experience through cultivation and making all traits perfect, a bottleneck concept has been added. After reaching this bottleneck, cultivation efficiency significantly decreases, but experience gained from combat remains unchanged, encouraging more combat. After all, no novel protagonist spends all their time in seclusion without venturing out. The current bottleneck is set at 0.85, roughly when traits just reach red quality, which should not significantly impact combat.

Technique Transmission
Add existing experience to skills to quickly max out the experience of newly learned secret manuals. Also subject to the bottleneck issue, though the decay is minimal.

Part 4/4
AkiRugia 21 Aug @ 11:17pm 
Trait Replacement
Spend a certain amount of experience to replace existing traits in techniques with unlocked traits. To avoid making it overly simplistic, the MOD imposes some restrictions: realm limitations, limits on the number of special traits from the base game, positional restrictions (some traits can only appear in specific slots), etc.

Technique Upgrade
Spend a certain amount of experience to raise the realm of a technique. The realm of all its traits in the trait library will also be upgraded simultaneously.

Part 3/4
AkiRugia 21 Aug @ 11:16pm 
Skills: Unlock First, Perfect Later
After learning a secret manual, all traits are unlocked, but their quality starts at white. As skill experience increases, the quality gradually improves. Once experience is maxed, all traits become perfect, completely eliminating the cumbersome comprehension system.

Quick Learn
Spend a certain amount of experience to quickly learn a secret manual, completing it in 15 days and skipping the tedious minigame.

Trait Library Management
The trait library for each subcategory (e.g., Gentle Breeze Sword, Phantom Shadow Sword) is managed separately. Each trait has its own maximum realm and level. Learning new secret manuals unlocks new traits. For example, learning a red-grade manual will unlock all its traits at red quality, with the realm set to the highest among all learned manuals containing that trait. Unlocked traits can also be upgraded and improved in quality by spending experience.

Part 2/4
AkiRugia 21 Aug @ 11:15pm 
Since many people ask about the translations for the original page:

An experience-based skill system that allows for smoother leveling and monster hunting.

Feature Access
Press X to open the skill interface, where you will find a "Skill Growth System". All MOD features are located here (except for Quick Learn, which is on the secret manual details page).

Experience-Based
The MOD accumulates experience points for all skills, categorizing them into twelve types of martial arts spiritual roots and five universal techniques: Strength, Form, Classic, Formula, and Record. Accumulated experience can be used for quick learning of secret manuals, technique upgrades, trait replacement, and more. As experience increases, the corresponding spiritual root aptitudes and Dao points will also grow.

Part 1/4
Shifty 12 Aug @ 5:52am 
So... What it do? Shockingly, I can't read the Chinese on the original page...
Stefano 26 May @ 12:36am 
it was my mistake turn out melon loader doesnt work on linux out of the box i had to install some libraries and all(explained in TOI discord for ppl with the same issue), thanks for the response btw
DeGracia  [author] 25 May @ 10:16pm 
as of 2025-05-26 it's still working, I'm still using it on my play. if there's no button on the skill interface make sure you don't delete the game version.dll it's necessary for mod that load dll

ps: it is not fully compatible with the 5 blooms skill, but still works
Stefano 25 May @ 10:21am 
does this mod still work? i don\t see any UI or button on the skill interface. i even tried running only this mod alone to no avail
Battler 22 Jan @ 9:33pm 
As for getting roots/skill points, that's the most logical mechanics for me. We often use the lightning element, so increase your affinity with lightning naturally. We won a tough battle and improved so get skill points. Learning through debate and fruit was really dumb. But, it's also balanced here. For example, you won't get a 999 root in the middle of the game. My main element was lightning, and I had about 150 at the peak of the golden core without using fruits (as planned in this step of the game). And I would have fewer skill points than I needed for a complete mythical mind set if I hadn't participated in some debates and tournaments.

But still, it's worth admitting that having perfect skills will make you a little stronger than playing without a mod, so for balance, I recommend hell difficulty.