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Open "modinfo.lua" and search for dependencies and change it to:
dependencies = {
{id = "Avorion", min = "2.2", max = "2.6.*"}
to "fix" the reassignment of targets from self to enemies, change line 45 in torpedoautotargeter.lua from if firingEntityId == torpedoAI.target or torpedoAI.target.isNil then
to if ( firingEntityId == torpedoAI.target or torpedoAI.target.isNil ) then
That should fix the logic this script was using. However, there still seems to remain the issue of targeting yourself and rubbing one out; if there are no targets around it comes home to you.
Finally, I took inspiration from Nyrin (rather than copy) and wrote my own torpedo targeting AI. The logic is different it might be what you're looking for: SerinaAI
For example, listing torpedo tube #1 as Nuclear torpedoes will automatically fill every Nuclear torpedo into that slot until it's either full or there's no more. So if you wanted you could purchase hundreds of a specific type of torpedo and set all your tubes to that type, that way they'll always automatically load themselves as long as you have enough around.
Fire at various targets with 10 launchers.
Or all on if he's marked as a target.
simple but good.