Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3429350508&searchtext=torpedo
No, it's my mod and I hate the torpedo sound. I wanted them silent so i added the functionality to my mod. If you, or anyone else, want the sound returned: just delete the file as I outlined previously.
As for retargeting of torpedoes, that might be possible. I never looked into it because that wasn't really a concern I had.
In theory, they should exist as entities and the destroyed targets could be removed from the target list. But the target list would need to be repopulated (easy enough to recall the function) so that it registers the destroyed enemies.
However, I am not sure you can force the torpedo to retarget as I don't know what functions are afforded it after launch.
Just remove the "volumes" configuration from the mod/data/sfx folder.
It won't break the mod at all, but will return the sound
You're so welcome! I wanted them to be fun, and when I killed myself or have 10 tubes but can only target 1 target (and therefore need to weapon group hotkey cycle) it becomes not fun... So I sought to fix it.
Thanks for your effort and hopefully I can help