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Other than that, this hat looks pretty good. I wouldn't mind seeing this in the game.
Finally, unlike the snaggletooth Stetson, the model of your cosmetic is not detailed enough to sell that its monster themed. The Stetson has a very obvious face with glowing red eyes and big teeth. It doesn’t help that the eye on your cosmetic is on an angle and not a traditionally round eye shape, and the teeth look more like part of a pattern on the band of the hat. You need to make both aspects stand out more (such as by making the eye round and maybe giving it a pupil, and making the teeth more monster like by being pointier, etc) in order to really sell the monster aspect.
(https://wiki.teamfortress.com/wiki/Snaggletoothed_Stetson in case you don’t know what I’m talking about)
Your cosmetic is very similar both visibly and conceptually to the snaggletooth Stetson, a multiclass monster themed cowboy hat that already exists in game. The only thing that sets your cosmetic apart is that it is all class, but this may not be a good thing. The Stetson is wearable by Engineer, Pyro and Sniper, classes for whom cowboy hats fit particularly well. There is a reason why you don’t see cowboy hats on classes like spy, medic or heavy, because it doesn’t fit the personality or general look of the class. If you wanted to make your cosmetic all class, the best thing for you to do would be to change the style of hat to something like a top hat (which every class can wear as in the case of the gibus, etc), but even then it would likely be viewed as just another top hat cosmetic.