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Before this mod, an example of a war between Russia and the US would see no real interaction. With this mod, the US has bases all over, its carrier groups are in their mission locations, and the Russians have several bases around the world, one in Cuba. So the ai is actively patrolling and has target pathing destinations to get its units more involved.
To assist with this problem, we have added over a hundred foreign bases for dozens of countries.
In addition every known carrier or short deck carrier will start off with its appropriate carrier wing. For the most part that wing of aircraft will stick to the carrier. If one of those aircraft are damaged it will path to the nearest airfield to repair. So an improvement yes, but not a full fix.
Small question as i remember it was a problem in the past in SRU : is the ai is able to manage planes from carriers in this mod or it is not possible due to engine limitation ?
A couple of events for the cartels to keep them interesting and ongoing.
Paramilitary units have been redone and are more mobile with different images.
Rework of the US Navy structure.
Added several more new units and a new Typhoon 6x6 MRAP image from Sgt. Scuba.
Other updates in this version. The US’s recently announced F-22D Super Raptor and F-55 were added along with several updates of many 5th and 6th Gen Fighters. The Golden Dome ABMSAT can be researched, and North Korea gets their AEGIS Choe Hyon Destroyer. FPV Drone Units were added in addition to the larger FPV drone variants. A short India/Pakistan war was added in the events file.
Had no idea the changes were that big - at least not based on this guide by the devs:
https://www.bgforums.com/forums/viewtopic.php?t=32919
https://gtm.steamproxy.vip/app/244410/discussions/0/613936673514363240/
DesTryke may have adjusted these in his GC Rebalance Mod.
A big thank you to the author and all folks who helped this come to fruition, this is an outstanding mod!
Would anyone here happen to know what are the benefits of having business centers?
Thanks in advance!
In the mean time, I guess the best I can offer is to look at SRU with this mod as a different play style from the norm. I like to look at it as more of an old school turn based game like Gary Grisby's War in the East kind of mindset as far as complexity and depth. I play on slow to normal and pause often to micromanage almost every aspect from my economy to giving individual orders to almost every unit.
One question though - what can I do to use this in SR2030? I have 3x the FPS, especially when zoomed out, and just can't bring myself to play SRU anymore :/
Australia is a small military but will be crucial in some events along with Canada, so look forward to all of these military structures being implemented in the next update!
Going to focus on Isreal and Iran in the following update and some of the major middle east players.
South Koreas orbats and formations have also been completed along with some updates on the map with the DMZ and various defensive structure.
These can be found on DesTrykes maps. An event is also included with a likely invasion plan that follows North Korea battle plans.
I do have an alternative Axis victory, alternative "Man in the High Castle" type map on my back burner, but that is down the road.