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Before this mod, an example of a war between Russia and the US would see no real interaction. With this mod, the US has bases all over, its carrier groups are in their mission locations, and the Russians have several bases around the world, one in Cuba. So the ai is actively patrolling and has target pathing destinations to get its units more involved.
To assist with this problem, we have added over a hundred foreign bases for dozens of countries.
In addition every known carrier or short deck carrier will start off with its appropriate carrier wing. For the most part that wing of aircraft will stick to the carrier. If one of those aircraft are damaged it will path to the nearest airfield to repair. So an improvement yes, but not a full fix.
Small question as i remember it was a problem in the past in SRU : is the ai is able to manage planes from carriers in this mod or it is not possible due to engine limitation ?
A couple of events for the cartels to keep them interesting and ongoing.
Paramilitary units have been redone and are more mobile with different images.
Rework of the US Navy structure.
Added several more new units and a new Typhoon 6x6 MRAP image from Sgt. Scuba.
Other updates in this version. The US’s recently announced F-22D Super Raptor and F-55 were added along with several updates of many 5th and 6th Gen Fighters. The Golden Dome ABMSAT can be researched, and North Korea gets their AEGIS Choe Hyon Destroyer. FPV Drone Units were added in addition to the larger FPV drone variants. A short India/Pakistan war was added in the events file.