Supreme Ruler Ultimate

Supreme Ruler Ultimate

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Unit Overhaul Mod v4.7
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2.589 GB
5 Aug, 2022 @ 4:38pm
8 Aug @ 8:23am
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Unit Overhaul Mod v4.7

Description
Unit Overhaul Mod v4.7

Installation:
Install Instructions can be found in the mod folder under Casual Reading along with how to update the GCR + Unit Overhaul Mod to 4.7 with the new maps. Follow those instructions to the letter and you will have success!
Please note that this mod works great with base SRU game but really shines when combined with DesTryke's GC Rebalance Mod as that map has been extensively modded to a high degree of real-world accuracy according to several sources of 2021 reference data. Please see install instructions for both versions in the included casual reading folder and change log.
Do note that there will be a slight chug of lag at game start for about 5 to 10 days while the scenario settles all the units, this will go away shortly.

Check out the Unit Overhaul Discord Channel: https://discord.gg/QMfGgPfNqh

This mod takes SRU in a new direction with the overall intention of attracting the “Turn Based Grand Strategy Crowd” on which the highly detailed Gary Grisby’s War in the East, Decisive Campaign Series, Flashpoint Campaign Series, and even the Command: Modern Operations series attract. This mod excels at slow, pause often, move your battalion, brigades, and divisions like chess pieces. Just about every Multi-Domain Battle scenario can be gamed out with this mod, but instead of just single theaters like most of the above mentioned cover, the entire world can be gamed out. A China/Taiwan scenario can be gamed out, with every available resource in the Pacific Theater at play along with managing the logistics, economy, research, and political maneuvering. An India/Pakistan scenario can be played out in a highly stable multi-player campaign. You can even play as one of the Mexican Cartels and work together or go against other cartels with several other players. With the new placement of actual military structures of almost every major and minor country, the ai actually does a decent job, if you play realistically.

Key Overhauls to this mod:
  • Complete overhaul of almost every unit
  • Multiplayer tested
  • 1000s of new units
  • Hypothetical units
  • Hundreds of new unit images
  • Every unit has a niche role
  • Every unit has more realistic build times
  • Actual military structures of almost every country
  • Unit experience
  • New 2021 map
  • Over 100 foreign bases for multiple countries
  • Enhanced AI
  • Event packages – Real world, and alternate timelines
  • Cyber warfare
  • Electronic warfare
  • Asymmetric warfare
  • Drone warfare
  • Satellite warfare
  • Orbital bombardment
  • Special Operations warfare
  • PYSOP warfare
  • Mine warfare
  • Chemical warfare
  • Country specific elite Forces
  • Cartels
  • Foreign military bases
  • Headquarters Units
  • Highly detailed logistics units
  • Covers 1936 to 2050
  • NATO
  • Combined arms multi-domain warfare works


    Quality of Life Tip. This mod details every major military structure or formation for every country on the 2021 map. Every unit’s location and experience level is modeled. Before unpausing the game take a moment to select any unit and then unselect it. Click on the Defense Tab and lock your Global Rules of Engagement. This will keep your units for reserving to its nearest barracks or base and give you a chance to battle group your formations. Every formation has a HQ unit that will tell you what brigade, division, corps, or army it belongs to. Many countries also have a word document in the casual reading folder to help you organize the battle groups, if not you can look at the orbat of the country you are playing or request a word document from me. When done you can unlock your global rules of engagement again and micromanage to your heart’s content, or not.


    After speaking with the creator of “World War 3: Part I, Russia Invades the Baltics” I was inspired to create Single Player or Multiplayer a highly detailed and modeled lead up to WWIII based loosely on Flat Circle History’s amazing video!
    Check out Flat Circle History’s amazing video: https://youtu.be/br_z4fv51W0?si=CcLTPVqoyMM2EYe3
    Features of this update:
    All African country Military Structures and Starting Positions are now included.

    Every country on the 2021 map is now completely modeled with accurate military structures and placement of forces, and experience on the map.
    Included a new event folder that contains different event files for the GCRemodEvents file (GC Rebalance + Unit Overhaul combo only). You can choose a base 2021 sandbox game with no events, a Historical to Date event file which includes the Russian/Ukraine invasion, or the default file which predicts some potential events with China and Taiwan and North and South Korea conflict.


    Introduction of actual Military Force Structure:
    Actual brigades, divisions, corps, armies, air wings, carrier strike groups and other military forces have been placed in approximate locations for every country on the 2021 map. The AI will more likely reserve these at the nearest barracks or air base. However at least these force concentrations will be somewhat accurate if the player attacks these countries. The player can battle group these forces at immediate start, just lock your defense minister before you unpause. I have included Military Force Structure Organizers in the Casual Reading folder to help with this.
    In addition, these forces are given experience according to training level and recent experience. Unique differences between highly trained Active Western forces and forces that rely heavily on a conscript system. This provides more character depth and connection to your forces and hurts if you lose them.
    All in all, there is much more realism and tactical immersion. No more moving meaningless blobs around the map!


    Be sure to check the included casual reading folder for force organizers, the change log, installation instructions, and tons of other stuff to read to better explain everything!

    I would like to thank Carnage, Squiidy, Toothless Shark, sgtscuba, Goldleader108, AVP, Balur, Rehan, DesTryke, The American Patriot, Donhuang, SchmitOhaulic3, Dawsonisnotgay, ffdmh2223, Flat Circle History, max., and many others who have offered insight, data, peer review, and countless hours of play testing.
Popular Discussions View All (3)
6
19 Jul, 2024 @ 2:18pm
Help with "instalation"
luk
0
11 Dec, 2023 @ 5:46pm
PINNED: 20 Tips for a good long play, role play, against the AI using Unit Overhaul
Tnarg
0
12 Oct, 2023 @ 6:26pm
Mines and IEDs
estudi18
170 Comments
Tnarg  [author] 8 Aug @ 8:33am 
Its Complete! Unit Overhaul 4.7 now has a complete 2021 map that features researched military formations in their real world locations for every country. Hundreds of 2021 map fixes and updates(GCR Mod Map). Enhanced AI, thousands of new units and hundreds of new unit images, multi-domain warfare, improved economy, multiplayer tested...a complete overhaul to SRU. Moving onto scenarios next!
cofigabo 1 Aug @ 11:34am 
@Tnarg,thank you for your answer.
Tnarg  [author] 1 Aug @ 7:29am 
The ai struggles to cross oceans, but, if its own forces are attacked, it will react (eventually) by placing units in transports at ports and send them off to the nearest friendly port where the action is taking place.

Before this mod, an example of a war between Russia and the US would see no real interaction. With this mod, the US has bases all over, its carrier groups are in their mission locations, and the Russians have several bases around the world, one in Cuba. So the ai is actively patrolling and has target pathing destinations to get its units more involved.

To assist with this problem, we have added over a hundred foreign bases for dozens of countries.

In addition every known carrier or short deck carrier will start off with its appropriate carrier wing. For the most part that wing of aircraft will stick to the carrier. If one of those aircraft are damaged it will path to the nearest airfield to repair. So an improvement yes, but not a full fix.
Tnarg  [author] 1 Aug @ 6:12am 
#cofigabo, if the carriers are in theater, planes that are carrier capable will utilize them. But yeah, that was an engine thing.
cofigabo 1 Aug @ 5:07am 
Hello

Small question as i remember it was a problem in the past in SRU : is the ai is able to manage planes from carriers in this mod or it is not possible due to engine limitation ?
Tnarg  [author] 21 Jul @ 8:41am 
Updated to Unit Overhaul 4.6. Every country in Asia is now complete. Other updates in this version. Complete (optional) overhaul, by Squiidy, for every unit to have more realistic build times. This, along with starting unit experience, provides great value to your available starting units. This also will reduce late game lag from all the units the AI would otherwise build up over time. Squiidy was also able to do some work on the AIParams file to help countries that have nuclear weapon tech, to not just build nuclear weapons. Sgt Scuba created a Shahed 136 drone model that is used for several other drones that have a similar design. Iran’s Northern Fleet was added to contest the Caspian Sea. And finally, dozens of more units were added along with several from “Twilight of Empires” a Sea Power mod by Goldleader108. These units are fictional 80’s era naval assets that give several countries more interesting options. Check the change log for a full list
Tnarg  [author] 9 Jul @ 8:47am 
Updated to Unit Overhaul 4.5. Every country in South America, Central America, Mexico, the Cartels, and the Caribbean have complete military structures with approximate placement and experience levels.

A couple of events for the cartels to keep them interesting and ongoing.

Paramilitary units have been redone and are more mobile with different images.

Rework of the US Navy structure.

Added several more new units and a new Typhoon 6x6 MRAP image from Sgt. Scuba.
Mavrakson 20 Jun @ 9:30pm 
Good work man you are the only reason many people switched from 2030 to Ultimate:steamthumbsup:
Tnarg  [author] 15 Jun @ 8:34am 
Updated to Unit Overhaul 4.4. All of Europe now has complete military structures and placement. Many new units to include a whole new domain of warfare, PSYOP units. Also some more additions to drone warfare, to include Clandestine Drone Container Trucks as seen in the Ukraine conflict and Clandestine Drone Control Teams as seen deployed by the Israelis in Iran. The Chinese Jiutian SS AUV drone air carrier for saturation attacks, the new Multi-Domain Effects recon battalions, plus more.
Tnarg  [author] 24 May @ 4:54pm 
Unit Overhaul 4.3 is out! India, Pakistan, Afghanistan, Emirates Afghanistan, Saudi Arabia, Syria, Rojava, Lebanon, Jordan, Kuwait, Qatar, UAE, Oman, Yemen, SPC Yemen, and Bahrain Military Structure and Starting Positions are now included.

Other updates in this version. The US’s recently announced F-22D Super Raptor and F-55 were added along with several updates of many 5th and 6th Gen Fighters. The Golden Dome ABMSAT can be researched, and North Korea gets their AEGIS Choe Hyon Destroyer. FPV Drone Units were added in addition to the larger FPV drone variants. A short India/Pakistan war was added in the events file.