Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

TD Graphics Fixes
21 Comments
Chthon 14 Jun, 2024 @ 12:14am 
Well, do you have the UFO image without a background so we can stick it on a desert tile?
Nyerguds  [author] 13 Jun, 2024 @ 11:54pm 
@Chthon: That's just a Desert version of the remaster's Orca crash though. The whole point of the joke in N64 Nod2 was that there's three dudes staring at a space ship.
Nyerguds  [author] 12 Jun, 2024 @ 10:53pm 
@Chthon: the C&C95 1.06 patch actually contains a Desert version of the Temperate P04 tile, as second frame in P04.des. as for the remaster side… well, there's my UFO mod :steamhappy:
Chthon 7 Jun, 2024 @ 7:00am 
Here's my best effort at the missing tile in N64 Nod2: link [github.com]
Nyerguds  [author] 25 Mar, 2024 @ 12:03am 
Mythos: Yes. The readme of the editor specifically mentions that, too. From the moment this mod is installed (meaning, you subscribed to it here), the editor should detect it and use it, even if it's not actually enabled in the game.
Gogmagog 24 Mar, 2024 @ 2:55pm 
Does this work with your editor?
Nyerguds  [author] 21 Jan, 2023 @ 12:08am 
@Artaxeus Uh. The whole mod system isn't multiplay compatible. Enable any mod and it'll immediately tell you that multiplay is disabled.
neurogue 20 Jan, 2023 @ 7:09pm 
Nice work, is this MP compatible?
Nyerguds  [author] 6 Oct, 2022 @ 2:13pm 
No problem. From what tomsons26 told me, this was actually a post-processing that was probably done to all transparent graphics at some point, but which was just forgotten on this one. There was no real extra editing effort involved; these are 100% just the remaster graphics with that post-processing applied.
zerobyte666 6 Oct, 2022 @ 12:22pm 
Can I "borrow" (i.e. steal) it?
It looks much better and not "out of place" anymore.
I used the existing one because nothing else looks even remotely fitting for a place you round up and send prisoners to. (btw I used "shot in the head" animations for that mechanic...)
Nyerguds  [author] 6 Oct, 2022 @ 11:48am 
Yea, turns out the problem with the applied white on it could actually be undone 100% mathematically; tomsons26 figured that out, and I wrote some quick code to apply it, and boom, all fixed.
zerobyte666 6 Oct, 2022 @ 8:45am 
Oh cool, better looking "The Studio".
In my mod Nod uses it as a labour camp for civilian prisoners to generate some money.
Nyerguds  [author] 4 Oct, 2022 @ 3:12pm 
This mod has been upgraded to a more general graphics fixes mod. If it doesn't update, unsub and resub to refresh it.
Nyerguds  [author] 8 Aug, 2022 @ 3:24pm 
Mind you, if you get on with modding this, it might be a good idea to try to fix CONC. It's severely bugged in its placement logic.
Nyerguds  [author] 8 Aug, 2022 @ 3:21pm 
Apparently they already grant movement speed bonus? Or conc does anyway. According to tests a friend did.
zerobyte666 8 Aug, 2022 @ 2:19pm 
Maybe I'll be able to add the possibility to build these tiles - and make it so they grant units, say, +15% movement speed or something like that.
zerobyte666 8 Aug, 2022 @ 2:13pm 
Oh this is really cool, Nyerguds.
RoseHime 8 Aug, 2022 @ 8:06am 
Look like DUNE2 concrete :steamhappy:
Nyerguds  [author] 7 Aug, 2022 @ 2:06am 
Volkov: Well, you do need a map that contains these pavement before there's anything to see in the game. This mod doesn't do something like allowing you to build them; all it does it fill in missing graphics.

My updated map editor supports placing them, though. And the next version will even be able to load the mod graphics for them. I'll link it in description once I released the new version. For now, there's a thread in the workshop forum where you can find the link.
Volkov 5 Aug, 2022 @ 5:10pm 
cant see it on the game :steamfacepalm:
N3tRunn3r 5 Aug, 2022 @ 7:16am 
:Tiberium: lovely :Tiberium: