Total War: WARHAMMER II

Total War: WARHAMMER II

Tweaked recruitment for High and Dark Elves
8 Comments
titanbass1 7 Sep, 2022 @ 3:49pm 
Where are all those extra heroes from? Is that all SFO?
Nice changes by the way.
Gleen Cross  [author] 31 Aug, 2022 @ 1:57am 
@Skilling4killing It's the SFO mod
Skilling4killing 30 Aug, 2022 @ 7:23am 
May I ask which other mods you are using, I am particularly interested in the additional effects of the ports, shades and public order buildings?
Doktober 17 Aug, 2022 @ 4:14pm 
That's a great thumbnail
Gleen Cross  [author] 3 Aug, 2022 @ 7:30pm 
Fair enough, I made the correlation because of the building description and the fact most factions unlock all of their heroes at the level 3 buildings (also a justification to even build the damn thing, I rarely use Shades in my campaigns)
Neone8786 3 Aug, 2022 @ 7:26pm 
I think that makes sense because even though CA's assassins look like shades they are not shades in the lore. However, corsairs literally spend their lives on the water.
Gleen Cross  [author] 3 Aug, 2022 @ 7:08pm 
@ mlgundling I think the even trickier question is why the hell Assassins are not recruited through the Shades building
Neone8786 3 Aug, 2022 @ 7:01pm 
Thank you! Why did CA make corsairs recruitable from non-ports?