Total War: WARHAMMER II

Total War: WARHAMMER II

Not enough ratings
Tweaked recruitment for High and Dark Elves
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
875.578 KB
3 Aug, 2022 @ 5:02pm
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
Tweaked recruitment for High and Dark Elves

Description
This simple mod changes the recruitment of Dark Elves and High Elves, some units were reallocated to contextual places:

The “maritime” elven units (Dark or High) can be recruited from ports. The Black Ark can recruit every single Dark Elf unit (following its description as giant fortresses), at level 4 the Ark can recruit Kharybids, level 5 Dark Elf ports can also recruit the Kharybids to keep up with the theme;


The dark elf Assassin can be recruited early through the Exiles building (in other words, the building where you recruit Shades), it just makes sense and it’s balanced with other factions who can unlock most of their heroes at level 3 buildings;


The Sister of Slaughter can be recruited through the Level 3 Arena building, to fight in the arena is literally their “job” in the Dark Elf society;


Harpies can be recruited early in the landmark at Quintex, the Medusa is unlocked at the level 5. I chose this location because both units are associated with Morathi, so it's thematic.
8 Comments
titanbass1 7 Sep, 2022 @ 3:49pm 
Where are all those extra heroes from? Is that all SFO?
Nice changes by the way.
Gleen Cross  [author] 31 Aug, 2022 @ 1:57am 
@Skilling4killing It's the SFO mod
Skilling4killing 30 Aug, 2022 @ 7:23am 
May I ask which other mods you are using, I am particularly interested in the additional effects of the ports, shades and public order buildings?
Doktober 17 Aug, 2022 @ 4:14pm 
That's a great thumbnail
Gleen Cross  [author] 3 Aug, 2022 @ 7:30pm 
Fair enough, I made the correlation because of the building description and the fact most factions unlock all of their heroes at the level 3 buildings (also a justification to even build the damn thing, I rarely use Shades in my campaigns)
Neone8786 3 Aug, 2022 @ 7:26pm 
I think that makes sense because even though CA's assassins look like shades they are not shades in the lore. However, corsairs literally spend their lives on the water.
Gleen Cross  [author] 3 Aug, 2022 @ 7:08pm 
@ mlgundling I think the even trickier question is why the hell Assassins are not recruited through the Shades building
Neone8786 3 Aug, 2022 @ 7:01pm 
Thank you! Why did CA make corsairs recruitable from non-ports?