XCOM 2
[DEPRECATED] Enemy Compatibility Patches: Miscellaneous Aliens
19 Comments
Boyrdee 20 Dec, 2022 @ 6:36am 
LWOTC ? and do i have to start a new game
MeaslyTripod 20 Oct, 2022 @ 1:09am 
Many thanks to your tremendous effort to cover as many mod enemies as possible.

I wonder if you plan to cover Ashylnne_Lee's Flame Viper mod in the future.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1160638944
It's just a mod that adds a fire spitting viper.
Dęąth Viper 19 Oct, 2022 @ 3:52pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Village Idiot 17 Oct, 2022 @ 12:50am 
@terran, +1 for praetorians,ethereals & claus' packs (custodians, assault troopers, pathfinders, advent mec)
bichayeva 14 Sep, 2022 @ 11:33pm 
Also the mods A Requiem For Man: Praetorians Standalone and [WOTC] ADVENT Diversity Initiative?
bichayeva 14 Sep, 2022 @ 10:50pm 
Is it possible to include [WoTC] Custodian Pack as well?
silverleaf1 11 Aug, 2022 @ 4:55pm 
@Rather Incoherent Thanks for the quick answer! The mods made for XCOM 2 take a very good game and turn it into a very great one. I can't play without them.
Rather Incoherent  [author] 11 Aug, 2022 @ 2:46pm 
@Silverleaf1 Alien Elite Pack works just fine. Although, if you would rather use the individual mods, here's the link for Commanders https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1559273775
silverleaf1 11 Aug, 2022 @ 4:28am 
@Rather Incoherent It seems that Sectoid Commander can no longer be downloaded. The Viper Elite and Sectoid Commander mods are both part of the Alien Elite Pack. Will the Alien Elite Pack work with this mod?
blackclove 7 Aug, 2022 @ 8:03am 
Really enjoying these. I usually use Even More Robots, which might be a fun one to incorporate (and remove redundant robots from one pack or another). https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1779437601
LeyShade 4 Aug, 2022 @ 1:19pm 
@Rather Incoherent - No problems =) - Best of luck with your continued project and great job on your current releases =)
Rather Incoherent  [author] 4 Aug, 2022 @ 8:28am 
@ LeyShade I appreciate it, but honestly the process of converting what you've done to what I want or fully adjusting the base files doesn't seem like it's all that different to me. Thanks though!
LeyShade 4 Aug, 2022 @ 8:25am 
@Rather Incoherent - I've got most of these done for the stuff on workshop if you'd like batch copies of things to work from that might save you time on your own work =)
Krakenous 4 Aug, 2022 @ 7:38am 
Perfectly understandable haha, I know the feeling, always modding and tweaking you forgot to actually play! Thank you again for your efforts.
Rather Incoherent  [author] 4 Aug, 2022 @ 7:11am 
@Krakenous In the future, 100%. However, right now I'm sick of looking at Encounter Lists and just want to play some XCOM. A few months down the line when I've finished my new campaign, I'll probably add support for any requested mods / new stuff that catches my interest.
Krakenous 4 Aug, 2022 @ 6:24am 
Probably makes more sense to ask here, would you consider adding the rest of CX teams mods and ash's mods to this? Such as the flame viper, Celatid, armoured vipers, and other small variants on the workshop? I realise probably that means doing loads more work, but thought I'd ask anyway as I do enjoy those mods but they do have a tendency so appear full force a bit randomly. Finally, same with if it's possible to also add "a harder war ethereals" and the other various "boss style" units like the various Sectopods etc.
Vaultwulf 4 Aug, 2022 @ 2:11am 
Absolutely outstanding! THANK YOU!
Krakenous 3 Aug, 2022 @ 5:04pm 
As not to cross over conversations, backing onto the "what about this" question, I don't use the Viper Elite as I simply have too many other vipers lol so I'll just disable it as you suggest in method 1. Many thanks for this!
RustyDios 3 Aug, 2022 @ 2:32pm 
THANK YOU !!