RimWorld

RimWorld

Yuran race
538 Comments
Roo  [author] 8 Sep @ 2:26am 
2025Y / 9M / 12D
i will add dds image files.
razar1 5 Sep @ 3:44pm 
Just a heads up, the YR_AP_BlackSunOutCloth apparel applies the YR_AP_WhiteOutCloth hediff instead of the YR_AP_BlackSunOutCloth hediff.
ちーず 3 Sep @ 7:42am 
Hello.

Thank you for creating such a wonderful mod.

I usually play with Yayo's Animation's weapon animations enabled, so I move the conflicting SYS.dll file out of the folder. However, when I move this mod's SYS.dll file, I get an error that prevents me from selecting research.
https://gist.github.com/HugsLibRecordKeeper/e89293e2b70cfdf19b0026d90c19cac8

Would it be possible for you to make the mod playable without the SYS.dll file? If you don't have any plans for this, please feel free to ignore this comment.
Nein Nein Nein Sahur 26 Aug @ 3:24am 
Hmmm yes another one for my alien anime girl colony
Mave 24 Aug @ 6:43pm 
Yuran and Gloomydragonian race scenarios has an issue with sky island mod. For some reason in their scenarios sky island layer does not generate.
Roo  [author] 20 Aug @ 9:07am 
Yuran Entity added
I will omit details as they may be spoilers
七级天灾 18 Aug @ 8:36pm 
While using the BlackSnake character in-game, I noticed that selecting "Hide Hat" under Menu → Options → Interface does not fully remove the hat texture. A portion of the hat remains visible, resulting in an incomplete and visually awkward effect. This issue occurs even with all other mods disabled, leaving only the Humanoid mod active.
sleep4047 17 Aug @ 8:33pm 
사케? 이건 어떻게 만드나요 구하는 방법을 모르겟네요 ㅠ
Roo  [author] 15 Aug @ 5:47pm 
Turtle Shikigami's CPU usage is reduced
FightEnemies, GotoNearestHostile Separated
Roo  [author] 14 Aug @ 10:50pm 
View the update history and compare it with your file update times.
空白 14 Aug @ 10:42pm 
Hello author, before the update, the earth amulet can be equipped with naval armor, but after the update, it can't be equipped with it. Is this a bug? After the equipment can't be equipped, Youlan's viability suddenly drops, which is a bit unaccustomed.
Roo  [author] 14 Aug @ 11:51am 
Yuran's clothing has been rebalanced.

The middle layer has been removed from the Talisman.
The base durability of the Talisman has been reduced from 140 to 70.
The material requirement for the Talisman has been reduced to 25.
Talismans can now be crafted with any material except stone.
Talismans no longer lose durability in normal use.
When worn, their durability only decreases in combat.

A middle layer has been added to Yuran's basic clothing.
Yuran's basic clothing now protects the torso.
Roo  [author] 14 Aug @ 1:17am 
Remove masking from body and head textures.
Change the skin shader type to cutout.
IcE2G 13 Aug @ 6:19am 
Thanks for the great work. I understand the new balancing work but since the earth talisman is taking the clothes layer, Yuran will become naked when wearing it... :lunar2019crylaughingpig:
Roo  [author] 12 Aug @ 9:24pm 
Talisman and other armor stacked together to provide significant defensive performance.
This was not intended, so I'm fixing it.

Measures to prevent duplication of armor
A protective( Middle ) layer has been added to the Earth Talisman.
Shoulders and arms are no longer protected by the Earth Talisman.

Empty Defense Compensation
protection of the basic Yuran clothing is now limited to shoulders and arms.
Yuran's basic clothing defense is increased from 0.26 to 0.35.
Yuran gear category has been added.
Yuran gear also protects only shoulders and arms, but has the same performance as the vanilla's basic armor.

Forest Talisman still provides full body protection, but its blunt defense coefficient has been reduced by 0.15.

They say it's been improved, but that's about it. Yuran's arm will now be destroyed more frequently in battle.
But arms will still be less breakable than the vanilla costume.
Roo  [author] 12 Aug @ 12:23am 
Yuran Yin / yang Gloriola added
healing spell added
big cherry recipeMaker added
grim 11 Aug @ 5:50pm 
Good luck @Roo at weathering the storm!
Roo  [author] 10 Aug @ 11:36pm 
tall tree cost fixed
Roo  [author] 9 Aug @ 9:57pm 
Turtle Shikigami's ai fixed
Fixed an issue where the ability to find enemies would be blocked by walls or doors
Roo  [author] 8 Aug @ 5:37am 
Tall cherry tree fixed
Roo  [author] 8 Aug @ 1:09am 
Also, I'm not going to fix any issues that occur with older versions.
The reason is that older versions cause a lot of problems now.

Also, I'm not going to fix any issues that occur with older versions.
The reason is that older versions cause a lot of problems now.

Also, I'm not going to fix any issues that occur with older versions.
The reason is that older versions cause a lot of problems now.
Roo  [author] 8 Aug @ 1:03am 
Tall cherry tree added
The hair shifting problem, which was also pointed out below, was confirmed to occur even when Graphics Settings+ was installed.
Antisodium 4 Aug @ 10:31am 
@Meguwaifu Yes it worked, thanks so much for sharing this. you samed my day!:steamthumbsup:
Meguwaifu 1 Aug @ 9:10pm 
Had the same issue as @Grisgant below, fixed it by disabling all TextureLoadingPatches within Performance Fish, hope it helps!
Roo  [author] 29 Jul @ 7:55pm 
Yuran god added in Ideo
vacsuit error fixed
Yuran Ritual Visual Effect fixed
Yuran BlackSnake faction Ritual Visual Effect added
Grisgant 26 Jul @ 10:28pm 
Thanks so much for the update. It's fixed now.
Grisgant 26 Jul @ 7:03pm 
After some testing it might actually be a mod incompatibility causing the hair alignment error for me. Will take some time to narrow down what it is.
Grisgant 25 Jul @ 6:25am 
The latest update might have caused hair textures to misalign. It's been re positioned slightly forward.
Roo  [author] 25 Jul @ 1:48am 
vacsuit texture added
Roo  [author] 22 Jul @ 9:22am 
AlienRace.AlienBackstoryDef : <requiresSpawnCategory>true</requiresSpawnCategory> added
Roo  [author] 21 Jul @ 9:57pm 
Recipe added for coin of circulation
1. 30 Gold, 1 Hanasake
2. 1 seal stone, 1 Hanasake, 10 Silver
Roo  [author] 19 Jul @ 10:56pm 
BlackSnake Scenario remake

Now in the BlackSnake Scenario, you start off as one Yuran left in an empty village. BlackSnake joins you immediately after the game starts

PsychicLinkLine bug fixed
yellow_ying 13 Jul @ 12:22am 
How to plant cherry blossom trees on a spaceship
sasurai1674 8 Jul @ 8:30am 
@DMesse :Oh! Wise one, I thank you for your gift of wisdom!
DMesse 8 Jul @ 8:05am 
@sasurai1674: Yes, the way I got it working was having a stockpile zone just for Yuran beer with right temperature. Let the material sit there and it will automatically convert into Yuran Sake after the timer finishes.
sasurai1674 8 Jul @ 7:55am 
@DMesse :There is a problem in the colony, and I would like to borrow your wisdom. The flower yeast does not turn into alcohol even when stored within the appropriate temperature range. Is this because a brewing device is needed, or do we need to place it on the floor in a designated stockpile zone? I apologize for the machine translation.
DMesse 7 Jul @ 4:27am 
kitsuness83: Find ways to obtain *big cherry*. Sometimes Yurans (dead or alive) have this on them. Some traders/settlements will have a box of it. Open the box when you purchase 'em. Once you have big cherries in your colony, you're building a funny looking single tile Yin-Yang spot. They're structures under Yuran building tab.

Goliath: No, I didn't have Royalty DLC for a looooong time and I could fully use Yuran Miko spells both with and without that DLC.
Goliath 6 Jul @ 9:49am 
do you need royalty for the Yuran spells?
kitsuness83 5 Jul @ 4:32pm 
I cannot find a way to grow cherry trees or red wood :(
Pupil_passed 22 Jun @ 8:22pm 
悠兰的收容平台连接物不像异象dlc的碎片阻隔器,不能穿墙连接
Unlike the holding platform in Anomaly DLC, yuran's stone or pillar can not pass through walls to link holding platform
Roo  [author] 14 Jun @ 10:06pm 
Right now 1.6 is an unstable version and I don't want to jump in here right now and have a chat with the duplicate bug reporters.

The 1.6 release of each race mod will be decided after the official 1.6 release of RimWorld.
zeddro 29 May @ 12:26am 
CE 사절문구봐ㅋㅋㅋㅋ 루CE페륨 중독자들에게 계속 고통받으셨나보네ㅋㅋㅋㅋ
Gothicc 27 May @ 3:09pm 
I love my Yuran colonist, she just had a baby and looking at it, is the baby just the adult Yuran made teeny? If so, it gave me a bit of a chuckle.
caoyuanfei 7 May @ 10:23pm 
Dear Author, due to the need for compatibility, May I ask you a question: In background design, compared to humans, is Yuran's skin protection and unarmed combat ability stronger or weaker?:steamhappy:
Roo  [author] 6 May @ 10:46pm 
Translation Changes
<defName>Yuran_BS_Miko_Baby
<title>Yuran Miko's Child -> Yuran mysterious child
<titleShort>Miko's Child -> mysterious child
<description>[PAWN_nameDef] is Child of Miko. -> [PAWN_nameDef] is child with the power of a Miko.

Now, regular Yuran can give birth to miko with a low probability. ( For human male spouses )
Yuran miko can give birth to miko with a high probability, but gives birth to regular Yuran with a low probability. ( For human male spouses )
ThatFawker 6 May @ 2:14am 
Ahh nevermind, it seems to apply to all alien races. Not sure if it's a biotech thing or if I had a mod that allowed them to back then.
ThatFawker 6 May @ 1:47am 
Just noticed that Yurans can't reproduce with other races. Is it due to the lore? Anyway around this or is it possibly an incompatibility?
Roo  [author] 4 May @ 8:48pm 
fixed
caoyuanfei 4 May @ 9:00am 
but when i spawn the Yuran_NPC_Ninja and Yuran_NPC_Samuraim, they not wear the cloth they should wear.
Besides, is this normal? yuran_all repeated twice in the every PawnKindDef