Ravenfield

Ravenfield

Ravenfield Battalions Pack: Rebuilt | The Culling & The PKM's Completion
293 Comments
{442}Ryuu Turner  [author] 26 Aug @ 2:48am 
Well, I'm not uncooperative by nature, but when I started all this, mutators like that simply weren't an option, so my mod was the only thing of it's kind out there. Additionally I dislike the Battlefield-style long TTK, which was one of two things that led me to making this mod. The other thing was trying to survive in massive battles, which when you are facing a dozen bots, and each takes 4-5 shots to neutralize in most cases, you simply can't survive, so I started making a mod where my 30 round mag could mean 30 kills
chrystales 25 Aug @ 9:10pm 
Ah, I see. Yeah I was testing the damage by loading a match and just shooting a bunch of teammates at spawn with the damage number mutator. I'm also a fan of Insurgency-style hardcore TTK, and I use Damage core to bump up all damage by 1.6x, so that even the vanilla RK-44 can two shot body.

All the power goes to you for balancing your mod however you want. But it's a shame that this pack can't really play nice with other weapon packs and needs to be used alone. It's not even a contest when a high-power semi auto sniper from one mod deals like 60 damage while the standard M4 in this deals 70. With 1.6x damage on it literally just one shots, which led me to my testing in the first place.

But yeah it's not really a big issue otherwise.
{442}Ryuu Turner  [author] 25 Aug @ 8:23pm 
Also consider that the PKM does the same dmg as the snipers as it fires the same bullets....
{442}Ryuu Turner  [author] 25 Aug @ 8:22pm 
Hardcore shooter style balancing. The 7.62 AKs deal very high close range dmg, but are slower, drop more, typically less accurate, and much stronger dmg falloff than the 5.45 AKs. Similar setup for the 5.56 ARs vs the .300 BLK Honeybadger. Meanwhile the snipers must be used at long range to get the full dmg as they are set up with reverse falloff because I HATE being one tapped by bots breaching and clearing rooms with sniper rifles
chrystales 25 Aug @ 2:20am 
Why do assault rifles deal as much damage as sniper rifles?
josé dinglenut 30 May @ 1:21pm 
peak gun modding
engin 5 May @ 1:32am 
ok
{442}Ryuu Turner  [author] 4 May @ 6:44pm 
I'm in the process of pulling the transmission out of my car in my freetime while working full time so...... gonna be awhile
engin 4 May @ 6:50am 
whens the next update?
{442}Ryuu Turner  [author] 28 Feb @ 8:28am 
Thanks! Maybe one day I'll have the next update ready
LilG 27 Feb @ 1:55am 
Also Good Work:steamthumbsup:
LilG 27 Feb @ 1:54am 
Hi:steamhappy:
{442}Ryuu Turner  [author] 19 Feb @ 2:54pm 
I'd like to, but I've not had a lot of time for it recently. One of the downsides of growing up I suppose. I've got some stuff for it that's half-baked and/or ready to add, but there's a lot I have to fix up before I can release an update or it'll be broken entirely. I accidentally deleted a file I needed somewhere, and updated blender which broke a lot of animations that I haven't gotten fixed yet.
Webber 15 Feb @ 8:32pm 
will this mod still be updated?
MrKitty 25 Dec, 2024 @ 3:22am 
Please make ak-74m
LtCol.Gabriel "Kilroy" Bebers 13 Sep, 2024 @ 10:14am 
Don't stress yourself too much about this lol, goodluck bro! and thank you for the wonderful mod pack, this is honestly the best weapon pack in the ravenfield workshop!
{442}Ryuu Turner  [author] 12 Sep, 2024 @ 4:35pm 
In truth I'd like the tracer effect to be better, I'm just not sure how to build a good-looking particle system. A lot of the stuff like that in Unity is not very intuitive and I just don't have time to sink into learning it.
{442}Ryuu Turner  [author] 12 Sep, 2024 @ 4:32pm 
at the moment I don't have a way to have alternating particles like that or I would in a heartbeat. That would be sick.
LtCol.Gabriel "Kilroy" Bebers 11 Sep, 2024 @ 11:44pm 
I think it's useful for hipfire too, but maybe it's better that 1 in every 5 or 3 rounds, the projectile with the smoke effects appear, the Pkm I was using is the one found In assault section.

Thanks for taking the suggestion into consideration, I hope you have a great day/night!
{442}Ryuu Turner  [author] 10 Sep, 2024 @ 7:37pm 
Just keep in mind I'm not likely to be able to put an update through for some time, and may also forget to review it.

The PKM is also intended to be pretty difficult to use especially at long distances when not prone on account of it's capability to 1-shot targets, and just taking the smokey tracer effect away will not necessarily make the weapon become easier to use at range with the scope; it moves a lot during fire
{442}Ryuu Turner  [author] 10 Sep, 2024 @ 7:30pm 
personally I find it helps with hip fire a lot, but given the volume of complaints perhaps I will revisit my particle effects for the PKM's 7.62x54R. Which version of the PKM, as both have separate projectile assets?
LtCol.Gabriel "Kilroy" Bebers 10 Sep, 2024 @ 12:44am 
The PKM here is legit the best i've ever seen, the belt anims, the way the operator doesn't even bother reloading the Weapon when it has 99-96 rounds in the can, perfection, but my complaint is the Smoke trails of the bullets, i can't use the scope because of it, maybe tweak it a bit or remove it entirely?
Janmike524 24 Aug, 2024 @ 10:45pm 
THATS WHAT IM TALKING AOBUT, THE GOAT, THE GOAT!!!!
{442}Ryuu Turner  [author] 29 Jun, 2024 @ 3:20pm 
Yes, but very very slowly.
Survivalist_52 29 Jun, 2024 @ 11:03am 
Are the other weapons still coming?
Har Swastika 22 Feb, 2024 @ 3:52am 
questions sir! will the "grunt" en-bloc shotgun comeback again..?:steamhappy:
{442}Ryuu Turner  [author] 5 Feb, 2024 @ 5:55pm 
begone from my comments, foul wench
{442}Ryuu Turner  [author] 5 Feb, 2024 @ 4:53pm 
what the actual fuck? ZeroTwo, is that you?
{442}Ryuu Turner  [author] 29 Dec, 2023 @ 2:08am 
I’m sorry I will not be accepting any commissions again.
KRAN 28 Dec, 2023 @ 9:18pm 
how much is your commission if I order an RKS-74 made by you but as a separate mod with an original name and without a sight?
Тоби Пизда 24 Dec, 2023 @ 2:26am 
Hi, when you return AKM?
{442}Ryuu Turner  [author] 7 Dec, 2023 @ 4:57am 
I will continue using vanilla style alternate designations as I see fit
{442}Ryuu Turner  [author] 7 Dec, 2023 @ 4:20am 
No
KRAN 7 Dec, 2023 @ 4:04am 
can you release them only with the original names?
{442}Ryuu Turner  [author] 7 Dec, 2023 @ 3:21am 
I removed them. They will return later when they will have a proper entry instead of just overcrowding the Czervanian Armory with too many assault rifles
KRAN 6 Dec, 2023 @ 10:21pm 
Where are old AKs ?
{442}Ryuu Turner  [author] 2 Dec, 2023 @ 4:36pm 
Thank you Pyro. All the modern AK models are courtesy of NotCplKerry as well as the beautiful ammo belt and 7.62 bullets on the PKM
Pyro plays 2 Dec, 2023 @ 2:08pm 
Hi, its me again.

I am in LOVE with the new Czervanian armory, the modern AK's look beautiful, and are satisifying to shoot enemies with. I'm impressed with the work, amazing job!
Excited to see whats to come for the future of this modpack!
SCP-▮▮▮▮ 2 Dec, 2023 @ 12:13pm 
During a practical check, it turned out that for some reason steam did not delete one file from the folder with the mod and therefore there were copies.
Ghost 1 Dec, 2023 @ 7:58pm 
@{442}Ryuu Turner Ok, send me your discord so we can negotiate a price and discuss ak-12 variants
{442}Ryuu Turner  [author] 1 Dec, 2023 @ 7:49pm 
@SCP-АЛЛО I just checked and there are no duplicate weapons. You've either encountered a bug and should redownload the pack, or you're a clown who is wasting my time.
{442}Ryuu Turner  [author] 1 Dec, 2023 @ 6:04pm 
And ffs, literally only the PKM HMG has “explosive” rounds and it doesn’t even deal damage, just knockdown damage to make a “suppression” effect
{442}Ryuu Turner  [author] 1 Dec, 2023 @ 5:51pm 
@Ghost_0331 I’m done with the AK-12. It already has two equipped versions which is more than enough. If you want to commission more contact me directly through discord.
SCP-▮▮▮▮ 1 Dec, 2023 @ 1:13pm 
And one more question, today I'm really well settled for the mod. Explosive rifle cartridges - is this how it's meant to be?
Ghost 1 Dec, 2023 @ 12:47pm 
it won't take you long to add some variants to the your ak-12
{442}Ryuu Turner  [author] 1 Dec, 2023 @ 12:42pm 
I don’t have a lot of time, but I’m not opposed depending on the commission request
Ghost 1 Dec, 2023 @ 12:34pm 
@{442}Ryuu Turner can you accept commission?
{442}Ryuu Turner  [author] 1 Dec, 2023 @ 12:31pm 
I’ll take a look when I get home
SCP-▮▮▮▮ 1 Dec, 2023 @ 12:24pm 
Yes, there is a list. SRK-16 EQUIPPED, SRK-16 STANDARD ISSUE, ZV-98, ZV-98 IRON, MAKAROV, RK-240 CREW.
{442}Ryuu Turner  [author] 1 Dec, 2023 @ 12:19pm 
No, and it shouldn’t be. I took them out. Do you have pictures or a list of duplicated weapons?