Ravenfield

Ravenfield

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Ravenfield Battalions Pack: Rebuilt | The Culling & The PKM's Completion
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Content Type: Weapons
File Size
Posted
Updated
263.072 MB
27 Jul, 2022 @ 4:19pm
1 Dec, 2023 @ 8:11am
25 Change Notes ( view )

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Ravenfield Battalions Pack: Rebuilt | The Culling & The PKM's Completion

Description
Official relaunch of the Battalions Pack under the new version of Unity. In addition to not being broken anymore, I made a few quality tweaks to the animations.

Battalions Pack Discord Server link: https://discord.gg/94KpVuBUmw

Thanks to Freedomlander_101 on YT for making and letting me link this video.






Omega Inc. Armory:
M4 "Standard Issue" version and "Equipped" version and "Crew" version
Honeybadger .300 BLK "Standard Issue" version and "Equipped" version
M16 "Standard Issue" version and "Equipped" version
P226 "Standard Issue" version and "Equipped" version
Ultimax 100 "Standard Issue" version and "Equipped" version
SR-25 "Standard Issue" version and "Equipped" Version
M249 SAW "Equipped" Version and Gear Version

Czervanian Armory:
Vepr 12 "Standard Issue" version, "Equipped" version, and "Non-lethal Equipment" Version
Makarov "Standard Issue" version
AK-204 Crew and Equipped
RPK-16 Standard Issue and Equipped
SV-98 Scoped and Irons
AK-203 Standard Issue and Equipped
PKM Primary and Gear
AK-12 Standard Issue, Equipped CQC & Equipped Mid Range

Free World Arms Industries:
M1911A1 "Standard Issue" version
Browning HP "Standard Issue" Version
FN FAL "Standard Issue" Version and "L1A1" Version
SPAS-15 (Semi-Auto Buckshot, Semi-Auto Slug, Pump Action Buckshot, and Pump Action HE Shell)
C7A2


My coming soon list:

My current focus is to get everything to make the Czervanian Armory completed done. This includes, but may not be limited to:

Sniper Rifles:
SV98 -Done
SVD/SVDM -Done, Ready to add

LMGs:
PKM (Primary and Support Gun versions) -Done

Shotguns:
Vepr12 Equipped -Done, Ready to add
KS-23

Anti-Vehicle:
RPG-7
OSV-96

SMGs:
Vityaz SMG

Pistols:
APS Stechkin
MP-443 Grach -Done, Ready to add


Additional weapons may be added later to the Czervanian pack, but at that point will be considered a complete armory in that all the bases will be covered.



Credits

IDDQD
Weapon and attachment modeling
gunman001
Sound Porting
Joe the Pirate
Attachment modeling
TastyTony
Weapon and attachment modeling
Sudoname
Weapon and attachment modeling
notcplkerry
Weapon and attachment modeling
LeMfao
Parallax dual render scope shader. Very cool 😎
417000
Weapon and attachment modeling
veightyfive
weapon and attachment modeling
America's Army Proving Grounds
Weapon inspiration and weapon sound recordings
Insurgency, Day of Infamy and Insurgency: Sandstorm
Weapon model and weapon sound recordings
CSGO, Tom Clancy's Ghost Recon Wildlands, Rush Team, Squad, Mick Gordon's Doom Soundtrack
Weapon sound recordings


Special thanks to:
I may not remember everyone's specific contributions to my handiwork, but I wouldn't be here without their help. Thank you guys so much for helping me past the little (and big) things holding me back.

Farengar

SteelRaven7
of course for making the game and on one occasion (that I can recall) adding a feature I asked for/thought of.

IDDQD
Blender modeler from Ukraine. None of his work is in service here anymore sadly, except for one, still gorgeous, AMD-65. No matter what you say, my friend, it's beautiful work.

Blipbloop

Shiny Spiteful

Vel
For showing me how to UV unwrap things to use textures

Nofabe
The kind soul from the distant past of the RF modding scene, Nofabe. I'll always remember you helping me figure out a stupid problem i couldn't figure out when I first started animating... Thank you my friend.

Domino

Lokkon

Dogsayingwoosh
creator of the legendary RavenWeaponPack, for helping me on occasions and teaching me groundbreaking new systems for animation controllers. Couldn't have this quality without him.

gunman001
"It's 'gun man' not gunmun..." lmao. It was an honor to work with you and I still appreciate you sound clipping for me before I learned to do it myself.

Joe the Pirate

Sui

BTR-60 Enjoyer, & Just_A_Boy_In_Discord
Most screenshots seen on the mod pages and insistence that the Makarov MUST have the star engraved into the grip
293 Comments
{442}Ryuu Turner  [author] 26 Aug @ 2:48am 
Well, I'm not uncooperative by nature, but when I started all this, mutators like that simply weren't an option, so my mod was the only thing of it's kind out there. Additionally I dislike the Battlefield-style long TTK, which was one of two things that led me to making this mod. The other thing was trying to survive in massive battles, which when you are facing a dozen bots, and each takes 4-5 shots to neutralize in most cases, you simply can't survive, so I started making a mod where my 30 round mag could mean 30 kills
chrystales 25 Aug @ 9:10pm 
Ah, I see. Yeah I was testing the damage by loading a match and just shooting a bunch of teammates at spawn with the damage number mutator. I'm also a fan of Insurgency-style hardcore TTK, and I use Damage core to bump up all damage by 1.6x, so that even the vanilla RK-44 can two shot body.

All the power goes to you for balancing your mod however you want. But it's a shame that this pack can't really play nice with other weapon packs and needs to be used alone. It's not even a contest when a high-power semi auto sniper from one mod deals like 60 damage while the standard M4 in this deals 70. With 1.6x damage on it literally just one shots, which led me to my testing in the first place.

But yeah it's not really a big issue otherwise.
{442}Ryuu Turner  [author] 25 Aug @ 8:23pm 
Also consider that the PKM does the same dmg as the snipers as it fires the same bullets....
{442}Ryuu Turner  [author] 25 Aug @ 8:22pm 
Hardcore shooter style balancing. The 7.62 AKs deal very high close range dmg, but are slower, drop more, typically less accurate, and much stronger dmg falloff than the 5.45 AKs. Similar setup for the 5.56 ARs vs the .300 BLK Honeybadger. Meanwhile the snipers must be used at long range to get the full dmg as they are set up with reverse falloff because I HATE being one tapped by bots breaching and clearing rooms with sniper rifles
chrystales 25 Aug @ 2:20am 
Why do assault rifles deal as much damage as sniper rifles?
josé dinglenut 30 May @ 1:21pm 
peak gun modding
engin 5 May @ 1:32am 
ok
{442}Ryuu Turner  [author] 4 May @ 6:44pm 
I'm in the process of pulling the transmission out of my car in my freetime while working full time so...... gonna be awhile
engin 4 May @ 6:50am 
whens the next update?
{442}Ryuu Turner  [author] 28 Feb @ 8:28am 
Thanks! Maybe one day I'll have the next update ready