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Honestly, I only wanted aircraft modifications from this, but had an unexpected conflict with other mods. Game wouldn't load. When I unsubbed I noticed a handful of other mods had been disabled and their settings wiped. Clearly a conflict. Never got more than one recruit after that.
Im mainly interested in this part of the mod:
53. Increase Max Units Player Can Deploy In Tactical By This Amount:
Do i still need to purchase every DLC to be able to use that aspect of the mod?
Fixed Issue with Heavy Gold Armor Torso Skin Not Having Jet Jump
Fixed Issue With All Bionics And Mutations Can Equip Mounted Weapon And Mech Arms Bug
Fixed Sniper Helmet Gold Skins Call Reinforcements Ability not working.
Gold Armor Skins now display their added ability when you hover over them in geoscape.
Working On Issues With Op Armor Abilities For Mutations And Some Augmentations.
Planning to fix issue With Give soldier xp/sp once.
have not uploaded changes yet as I plan to do a full release of the bugs
I was thinking of trying it again, never did play with the last dlc.
PassiveModifierAbilityDef Reckless = Repo.GetAllDefs<PassiveModifierAbilityDef>().FirstOrDefault(a => a.name.Equals("Reckless_AbilityDef"));
And had to add:
using PhoenixPoint.Tactical.Entities.Abilities;
And now it's working! Thanks so much!
try this
AbilityDef Reckless = Repo.GetAllDefs<AbilityDef>().FirstOrDefault(a => a.name.Equals("Reckless_AbilityDef"));
Reckless.StatModifications[0].Value = 1.3f; //for damage
Reckless.StatModifications[1].Value = -0.1f; //for accuracy
forgot if the negative number works like that, let me know
when you see LI, the first LI is donated as [0]
i.e Reckless.StatModifications[0]
the second LI is [1]
i.e. Reckless.StatModifications[1]
AbilityDef Reckless = Repo.GetAllDefs<AbilityDef>().FirstOrDefault(a => a.name.Equals("Reckless_AbilityDef"));
However, I'm not sure the syntax for modifying the accuracy and damage of the ability. I went through the Dump Data you posted, found the Data_AbilityDef.xml, found the lines for Reckless:
<StatModifications>
<LI>
<TargetStat val="BonusAttackDamage"/>
<Modification val="Multiply"/>
<Value val="1.1"/>
</LI>
<LI>
<TargetStat val="Accuracy"/>
<Modification val="Add"/>
<Value val="-0.1"/>
</LI>
</StatModifications>
here is the link
filemail . com/d/pxqvwreckypewuq
Vidar.SpreadRadius = NJRL.SpreadRadius;
Vidar.SpreadDegrees = NJRL.SpreadDegrees;
Vidar.UseAimIK = true;
Vidar.AimTransform = NJRL.AimTransform;
Vidar.AimPoint = NJRL.AimPoint;
Vidar.DamagePayload.ParabolaHeightToLengthRatio = 0;
Vidar.DamagePayload.ProjectileVisuals.TimeToLiveAfterStop = 1.5f;
Vidar.DamagePayload.ProjectileVisuals.ImpactNormalDisplacement = 0.05f;
Vidar.DamagePayload.ProjectileVisuals.HitEffect.Offset = 0.02f;
Vidar.DamagePayload.Range = 50;
Vidar.DamagePayload.AoeRadius = 3.5f;
Vidar.DamagePayload.ConeRadius = 1;
Vidar.DamagePayload.ProjectileOrigin = NJRL.DamagePayload.ProjectileOrigin;
Vidar.Abilities[0] = NJRL.Abilities[0];
try this
WeaponDef Vidar = Repo.GetAllDefs<WeaponDef>().FirstOrDefault(a => a.name.Equals("FS_AssaultGrenadeLauncher_WeaponDef"));
WeaponDef NJRL = Repo.GetAllDefs<WeaponDef>().FirstOrDefault(a => a.name.Equals("NJ_HeavyRocketLauncher_WeaponDef"));
It is in super cheats mod plus main
public override void OnConfigChanged()
{
BaseStatSheetDef baseStatSheetDef = Repo.GetAllDefs<BaseStatSheetDef>().FirstOrDefault(a => a.name.Equals("HumanSoldier_BaseStatSheetDef"));
baseStatSheetDef.MaxStrength = Config.MaxStrength;
baseStatSheetDef.MaxSpeed = Config.MaxSpeed;
baseStatSheetDef.MaxWill = Config.MaxWill;
baseStatSheetDef.Stamina = Config.Stamina;
}
from there look at the config page
[ConfigField(text: "Adjust Maximum Strength",
description: "vanilla default is 35")]
public int MaxStrength = 35;
[ConfigField(text: "Adjust Maximum Willpower",
description: "vanilla default is 20")]
public int MaxWill = 20;
[ConfigField(text: "Adjust Maximum Speed",
description: "vanilla default is 20")]
public int MaxSpeed = 20;
[ConfigField(text: "Adjust Maximum Stamina",
description: "vanilla default is 40")]
public int Stamina = 40;
Everything is here BATMAN!
Activate this first and restart game, then activate TFTV.
You should restart game whenever you change a mod setting to proper apply.
and then by the third or fifth mission im uninstalling and going back to xcom because FML it is so tedious. its worse than death stranding for watching someone walk.
It's a shame too, because all I really wanted was to increase the deployment cap.