Garry's Mod

Garry's Mod

TFA Insurgency: Shared Parts
94 Comments
spycrab 4 Sep @ 12:49am 
how to toggle lasers?
what button do i press
Alan 11 Aug @ 8:53am 
Nevermind the guns I try to attach stuff onto doesnt support sights
Alan 11 Aug @ 8:51am 
Is this an addon conflict?
Alan 11 Aug @ 8:50am 
[TFA Insurgency: Shared Parts] lua/tfa/att/ins2_scope_base.lua:259: attempt to perform arithmetic on local 'distfac' (a nil value)
1. attFunc - lua/tfa/att/ins2_scope_base.lua:259
2. CallAttFunc - lua/weapons/tfa_gun_base/common/attachments.lua:723
3. unknown - lua/tfa/modules/cl_tfa_rendertarget.lua:21
4. ProtectedCall - [C]:-1
5. TFARenderScreen - lua/tfa/modules/cl_tfa_rendertarget.lua:118
6. v - lua/tfa/modules/cl_tfa_rendertarget.lua:139
7. unknown - lua/includes/modules/hook.lua:102 what does this mean?
YuRaNnNzZZ  [author] 22 Jul @ 4:49am 
@dawn so you installed another reupload along with this addon and complain that it, surprise surprise, have files with same names in it.
dawn 22 Jul @ 1:56am 
Addon '<color=255,128,0>TFA Insurgency: Shared Parts</color>' probably conflicts with addon '<color=255,128,0>TFA INS2 Shared Parts</color>' due to both having the following files:

lua/tfa/att/ins2_scope_base.lua
lua/tfa/att/ins2_fg_grip.lua
lua/tfa/external/cl_ins2_pmhands.lua
lua/tfa/modules/cl_ins2_holosights.lua
lua/tfa/external/ins2_sounds.lua
😬yikers
YuRaNnNzZZ  [author] 6 Jul @ 12:57pm 
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FatalniyEblan 6 Jul @ 12:57pm 
What should I do if all my weapon attachments are missing after logging in to the server online?
Lucorn 2 Jul @ 8:57pm 
this only shows them in wire form, no textures or anything
c4t 30 Jun @ 10:55pm 
[TFA Insurgency: Shared Parts] lua/tfa/external/cl_ins2_sightanims.lua:18: attempt to call method 'GetStatL' (a nil value)
1. AnimateSight - lua/tfa/external/cl_ins2_sightanims.lua:18
2. fn - lua/tfa/external/cl_ins2_sightanims.lua:45
3. unknown - addons/ulib/lua/ulib/shared/hook.lua:115 (x1252)
Catman432111 7 Jun @ 2:01pm 
for some reason i can't see my playermodel hands when i equip tfa weapons, all of the other guns work good but it is just the tfa guns
mlbargman 4 Jun @ 8:07pm 
how do i get the attachments
OneFreeMλn 3 Jun @ 4:49pm 
The C menu screen is now working thank you, although none of the actual attachments themselves are still showing up for some reason?
OneFreeMλn 30 May @ 12:35pm 
Hey there, I've been trying to find the attachments in the C menu for the past couple days and none of the attachments are popping up there, is there a fix to this?
Coyc 14 May @ 12:42pm 
woah i didnt know you are still answering comments! InsHands is local thing
YuRaNnNzZZ  [author] 14 May @ 12:00pm 
there's no such thing as inshands
Coyc 14 May @ 11:39am 
SWEP.InsHands = true
SWEP.UseHands = true
KOTEK :3 7 May @ 10:17am 
this dont work
DollyShinjuku 9 Mar @ 1:51am 
Would it be possible to maybe add an outline option for the reticles of the Sights? No matter which color I pick for them, they always end up being hard to see on either dark or bright surfaces.
Noodle dragon :3 1 Mar @ 10:50pm 
thanks for helping me man
Noodle dragon :3 1 Mar @ 10:42pm 
Update:its back the Nmrih was the problem
Noodle dragon :3 1 Mar @ 10:24pm 
it showing me this

'[TFA] No More Room in Hell Melee SWEPs + TFA Base' - D:\SteamLibrary\steamapps\workshop\content\4000\2849966415/gmpublisher.gma
Noodle dragon :3 1 Mar @ 10:21pm 
okay
YuRaNnNzZZ  [author] 1 Mar @ 5:42am 
run command from previous comment page and post output here
Noodle dragon :3 1 Mar @ 1:44am 
still its not appear im using the Tfa that linked in require item
YuRaNnNzZZ  [author] 1 Mar @ 12:34am 
this mod is only compatible with latest base version linked in required items
no support for any kind of reuploads
Noodle dragon :3 1 Mar @ 12:14am 
dude everything from this mod is missing man do you know how to fix it?
YuRaNnNzZZ  [author] 28 Feb @ 8:41am 
tfa base had the feature to disable 3d scopes but it was always buggy so i just cut it out when we were going through rewrites
Phantom 28 Feb @ 8:38am 
Anyway, thank you for answer!
Phantom 28 Feb @ 6:52am 
Well... That is sad, actually, I remember that a long time ago it was an optional feature: to turn on or off these scopes.

So is it the same for the whole TFA base?
YuRaNnNzZZ  [author] 28 Feb @ 6:41am 
you can't
ins2 scopes are designed to be 3d only
Phantom 28 Feb @ 6:40am 
Hi

I have a question that bothers me for a long time. How can I disable 3D scopes?
💚1023xCaRl💚 28 Feb @ 6:37am 
Ok, let it be, I'll play with a the previous version that works without any problem,
Thanks and sorry bro.
YuRaNnNzZZ  [author] 28 Feb @ 6:31am 
did you read what i posted?
no support for unpacked copies and reuploads
💚1023xCaRl💚 28 Feb @ 6:30am 
Also conflicting with "Titanfall Sights [TFA INS2]".

[TFA Insurgency: Shared Parts] [TFA INS2] [!] Sight 'ins2_si_eotech_titanfall.lua' attempts to inherit invalid ins2_si_eotech attachment

1. unknown - lua/tfa/external/ins2_sights_patcher.lua:41
2. Run - lua/dlib/modules/hook.lua:904
3. unknown - addons/tfa_at_pack_extras_v3/lua/tfa/modules/tfa_attachments.lua:331
4. ProtectedCall - [C]:-1
5. TFAUpdateAttachments - addons/tfa_at_pack_extras_v3/lua/tfa/modules/tfa_attachments.lua:330
6. unknown - lua/autorun/tfa_base_autorun.lua:226

There are more errors with more sights but i put only one.
YuRaNnNzZZ  [author] 28 Feb @ 6:28am 
it's not the base linked in the required items, it's some unpacked verison that comes from sketchy reupload
💚1023xCaRl💚 28 Feb @ 6:27am 
c:\program files (x86)\programas\steam\steamapps\common\garrysmod\garrysmod\addons\tfa_at_pack_extras_v3\lua\tfa\modules\tfa_attachments.lua
YuRaNnNzZZ  [author] 28 Feb @ 4:35am 
run "whereis lua/tfa/modules/tfa_attachments.lua" in console and post the output here
💚1023xCaRl💚 28 Feb @ 4:33am 
Yess, before commenting I made sure everything is in order on my part.
With a copy of this mod from before updating it works good without problems. (Before 27 FEB update).
YuRaNnNzZZ  [author] 27 Feb @ 9:22pm 
make sure you're using latest workshop version of tfa base
💚1023xCaRl💚 27 Feb @ 4:52pm 
With the last update doesnt appear any sight,
leave it as it was please.
Virgiliu314 13 Feb @ 6:35am 
the lines in the qc also check out, so i may have been wrong about the source mod being broken after all. Thing is i DID use this mod and not some bootleg. But either way i am sorry for doubting you. I'm sorry for being *that* kind of guy but it really seemed like the problem stemmed from here but really it didn't. I owe you an apology.
Virgiliu314 13 Feb @ 6:32am 
so far both the vmt and vtf files seem to be there, now to see if they are "intact"
Virgiliu314 13 Feb @ 6:30am 
if my check is unconclusive i am sorry in advance, but then that begs the question "what is going on?"
Virgiliu314 13 Feb @ 6:29am 
alright i'll also decompile the optic models and see if the texture paths in the qc files match
YuRaNnNzZZ  [author] 13 Feb @ 6:20am 
if you really know what you are talking about
YuRaNnNzZZ  [author] 13 Feb @ 6:20am 
unpack the addon and show a single corrupted texture to me
Virgiliu314 13 Feb @ 6:19am 
I will attempt another cache clearing but i doubt that it will help