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(Note; I do not have any DLCs so if requirement for that mission includes anything from DLC and that's why sorry for the question)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2939497607
potential = {
capital_scope = {
region = south_castanor_region
}
NOT = { has_country_flag = feudal_escann_kingdom }
NOT = { has_country_flag = adventurer_derived_government }
OR = {
ai = no
is_playing_custom_nation = no
}
OR = {
ai = no
AND = {
ai = yes
num_of_cities = 3
}
}
is_colonial_nation = no
OR = {
is_former_colonial_nation = no
AND = {
is_former_colonial_nation = yes
ai = no
}
}
normal_or_historical_nations = yes
was_never_end_game_tag_trigger = yes
NOT = { has_country_flag = formed_marrhold_flag }
NOT = { exists = B36 }
}
I am hoping to do as many formables as possible for extra content! Looks like I wont be able to do Blademarches or Cyranvar, but can still form castanor, adenica, and Arbaran!
Could you elaborate on
"(Hidden route)A new formable old kingdom in Escann."
Is this something else I could add to the list of formables in one run?
Thanks again! Your mod is amazing and has given me many hours of enjoyment!
NOT = {
culture_group = orcish
culture_group = goblin
culture_group = elven
}
has_estate = estate_castonath_patricians
OR = {
has_country_flag = reformed_escanni_adventurer
has_country_flag = formed_adenica_flag
has_country_flag = formed_blademarches_flag
has_country_flag = formed_castellyr_flag
has_country_flag = formed_farranean_flag
has_country_flag = formed_corintar_flag
tag = B36 #Marrhold
tag = Z45 #Vrorenmarch
}
NOT = { has_country_flag = destroyed_the_trialmount }
NOT = { has_country_flag = formed_castanor_flag }
NOT = { has_country_flag = destroyed_the_trialmount }
NOT = { has_adventurer_reform = yes }
NOT = { exists = B32 }
NOT = { tag = Z34 }
NOT = { tag = B95 }
NOT = {
culture_group = orcish
culture_group = goblin
culture_group = elven
}
}
Thanks for this amazing mod!
potential = {
primary_culture = sun_elf
religion = bulwari_sun_cult
tag = U01
OR = {
has_reform = phoenix_akalate
have_had_reform = phoenix_akalate
}
}
which = cavalry_power
value = 0.15
}
And this.
OR = {
has_terrain = steppe
has_terrain = grasslands
has_terrain = drylands
has_terrain = savannah
}
value = 10
}