Europa Universalis IV

Europa Universalis IV

Make Ibevar Great For Anbennar
133 kommentarer
Jele 12. okt. kl. 12:00 
Hey, great mod, but a thing I found is a problem. Playing as Arakeprun I reached mission "Academy of Arcane sciences" however after fulfilling the requirements, I could not fire it.
(Note; I do not have any DLCs so if requirement for that mission includes anything from DLC and that's why sorry for the question)
pertpd 7. sep. kl. 22:19 
玩完了,十分出色,希望能继续丰富和法拉内尔的剧情,比较原版里面法拉内尔可以联统伊贝瓦尔,可以变成法拉内安也可以联统法拉内安(甚至还能和剑之誓约那个王室联动),只不过精灵好像没办法和其他种族联姻,这个可能要改一下,顺带还可以再丰富一下其他任务树,例如和阿蕾骑士团的关系那些
ᛣ Munin ᛉ 7. aug. kl. 12:50 
Bug when forming new country as ibevar, moonhaven breaks free.
poet of latin 1. aug. kl. 6:47 
能否给伊贝瓦尔一个变法拉内安的决议?
JohnnyBravo 31. juli kl. 2:01 
Stop calling them hidden routes, just tell me how to get em :(((
Meatshield 26. juli kl. 2:15 
Farranean mission tree has also been added, and I think it would be nice to add content that goes to Farraneam after completing the Ibevar mission.
甜酵母  [ophavsmand] 20. juni kl. 9:41 
The lack of localization does not affect the stability of the game. In terms of gameplay, unless you see the key values, it actually has no impact at all.
thevenirto 20. juni kl. 4:47 
I tried to run both fork from gitlab and from steam and still get "missing localization" at the start. Any ideas what patches am I missing ?
甜酵母  [ophavsmand] 8. juni kl. 5:26 
Of course, you can also run it in this mod. This mod is based on the beta version of Anbennar and fully supports English (except that the introduction is not entirely in English).

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2939497607
甜酵母  [ophavsmand] 8. juni kl. 4:45 
yes, gitlab anbennar/anbennar-eu4-dev Remember to change the name of the folder to.
SwaggerC4 8. juni kl. 4:41 
How do I enable the test version? Is that the online bitbucket version?
甜酵母  [ophavsmand] 7. juni kl. 9:57 
marrhold:
potential = {
capital_scope = {
region = south_castanor_region
}
NOT = { has_country_flag = feudal_escann_kingdom }
NOT = { has_country_flag = adventurer_derived_government }
OR = {
ai = no
is_playing_custom_nation = no
}
OR = {
ai = no
AND = {
ai = yes
num_of_cities = 3
}
}
is_colonial_nation = no
OR = {
is_former_colonial_nation = no
AND = {
is_former_colonial_nation = yes
ai = no
}
}
normal_or_historical_nations = yes
was_never_end_game_tag_trigger = yes
NOT = { has_country_flag = formed_marrhold_flag }
NOT = { exists = B36 }
}
kramarczuk 7. juni kl. 8:37 
Thank you so much! I thought we were locked as part of this mod from switching culture (I did form Cyranvar, so based on your response I realize that is why I was locked!).

I am hoping to do as many formables as possible for extra content! Looks like I wont be able to do Blademarches or Cyranvar, but can still form castanor, adenica, and Arbaran!

Could you elaborate on
"(Hidden route)A new formable old kingdom in Escann."
Is this something else I could add to the list of formables in one run?

Thanks again! Your mod is amazing and has given me many hours of enjoyment!
甜酵母  [ophavsmand] 7. juni kl. 3:15 
PS: In this mod, the Ibevar spirit can create Cyranvar, but it will lock your culture.
甜酵母  [ophavsmand] 7. juni kl. 3:13 
In this mod, the adenica created by the Ibevar精灵 has the "formed_adenica_flag" attribute. So all you need to do is to avoid this condition:
NOT = {
culture_group = orcish
culture_group = goblin
culture_group = elven
}
甜酵母  [ophavsmand] 7. juni kl. 3:12 
trigger = {
has_estate = estate_castonath_patricians
OR = {
has_country_flag = reformed_escanni_adventurer
has_country_flag = formed_adenica_flag
has_country_flag = formed_blademarches_flag
has_country_flag = formed_castellyr_flag
has_country_flag = formed_farranean_flag
has_country_flag = formed_corintar_flag
tag = B36 #Marrhold
tag = Z45 #Vrorenmarch
}
NOT = { has_country_flag = destroyed_the_trialmount }
NOT = { has_country_flag = formed_castanor_flag }
NOT = { has_country_flag = destroyed_the_trialmount }
NOT = { has_adventurer_reform = yes }
NOT = { exists = B32 }
NOT = { tag = Z34 }
NOT = { tag = B95 }
NOT = {
culture_group = orcish
culture_group = goblin
culture_group = elven
}
}
甜酵母  [ophavsmand] 7. juni kl. 3:11 
@kramarczuk All you need to do is change the culture to "Escann".
甜酵母  [ophavsmand] 7. juni kl. 3:02 
@SwaggerC4 Enable it by using the latest test version of Anbennar instead of the steam version of Anbennar.
kramarczuk 6. juni kl. 17:56 
I realize this goes against the RP, but im just looking for the ultimate game in terms of mission poossibility. Is it possible to form Castanor as Ibevar? If so, how?

Thanks for this amazing mod!
SwaggerC4 6. juni kl. 12:01 
I tried to boot this mod for the past 30 minutes with no success. Hits me with an event at the start of the game "missing localisation" which removes the missionary strength but I don't have the government mechanics, idea changes, or estate privileges. I've tried the fix you gave earlier, adjusting the load order, etc. etc.
甜酵母  [ophavsmand] 5. juni kl. 0:10 
In short, it is the route for phoenix_akalate to establish khet
odonovanjack13 4. juni kl. 8:47 
so its a hidden route for the khet to form phoenix empire?
甜酵母  [ophavsmand] 4. juni kl. 6:11 
phoenix_akalate = {
potential = {
primary_culture = sun_elf
religion = bulwari_sun_cult
甜酵母  [ophavsmand] 4. juni kl. 6:08 
However, they didn't finish it(mission description).
甜酵母  [ophavsmand] 4. juni kl. 6:06 
potential = {
tag = U01
OR = {
has_reform = phoenix_akalate
have_had_reform = phoenix_akalate
}
}
odonovanjack13 3. juni kl. 14:51 
what is the hidden route about the phoenix empire? has it been added?
tyvm
甜酵母  [ophavsmand] 8. mar. kl. 4:52 
has_global_modifier_value = {
which = cavalry_power
value = 0.15
}
And this.
甜酵母  [ophavsmand] 8. mar. kl. 4:51 
Now it's been changed to this.I suggest you contact another author like this, I do some bug fixes and upload maintenance, creative advice and art. Unlike my other mods I don't have full creative autonomy.You can do it in discord on Anbennar channel @Lament Lapis,I think he'll add it back.
甜酵母  [ophavsmand] 8. mar. kl. 4:50 
num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with = {
OR = {
has_terrain = steppe
has_terrain = grasslands
has_terrain = drylands
has_terrain = savannah
}
value = 10
}
skoobeldoobel 8. mar. kl. 3:55 
why is there a decision that allows every single nation to get cossack estates?
甜酵母  [ophavsmand] 1. mar. kl. 4:08 
可以在Anbennar群@七日之歌
Άννα Κομνηνή 1. mar. kl. 2:44 
为什么我没有解锁变身阿巴兰的决议,我做完了伊贝任务
Nobleman 5. feb. kl. 8:58 
Thanks for the information.
甜酵母  [ophavsmand] 5. feb. kl. 7:58 
In the latest Anbennar beta version, the special soldier type Monks (the original Japanese samurai) has been added. This type is linked to the upper limit of the army, so the Xia military has been removed.
甜酵母  [ophavsmand] 5. feb. kl. 7:24 
Sure, I can also convey it on your behalf.
甜酵母  [ophavsmand] 5. feb. kl. 7:20 
Yes, so I suggest you contact another author like this, I do some bug fixes and upload maintenance, creative advice and art. Unlike my other mods I don't have full creative autonomy.
Nobleman 5. feb. kl. 4:51 
oh thanks you
Nobleman 5. feb. kl. 4:50 
I wish you would have weakened it a bit instead of completely deleting it.
甜酵母  [ophavsmand] 5. feb. kl. 4:50 
You can do it in discord on Anbennar channel @Lament Lapis,I think he'll add it back.
Nobleman 5. feb. kl. 4:38 
:( sad:winter2019sadyul:
甜酵母  [ophavsmand] 4. feb. kl. 22:33 
yes
Nobleman 4. feb. kl. 15:14 
one xia military estate modifier delete?
甜酵母  [ophavsmand] 3. feb. kl. 22:15 
不过你可以在anb群里@七日之歌,让他改回去
甜酵母  [ophavsmand] 3. feb. kl. 22:00 
移除了
dismissedDemon 3. feb. kl. 12:48 
佬,旧版本MIGA带有给摄政王庭专属的系列教士特权,新版本里似乎删除了?请教下,是单独拆分了一个子submod吗,还是说只是单纯移除了
甜酵母  [ophavsmand] 30. jan. kl. 21:10 
Or you can do it in discord on Anbennar channel @Lament Lapis.
甜酵母  [ophavsmand] 30. jan. kl. 21:08 
I suggest you manually delete those irrelevant files, or send a private message to another creator, in this mod, I am mainly responsible for uploading and checking and fixing bugs.
Can we get a lite version that's just Ibevar?
甜酵母  [ophavsmand] 4. jan. kl. 22:04 
The specific description is expressed through the event text, and interaction_desc is its own description.