A Hat in Time

A Hat in Time

Rift Raff 3 - Nyakuza Momentro
13 Comments
BRACK/MOUTH  [author] 16 Mar, 2023 @ 8:16pm 
updated. there are now arrows underneath trains at certain times to help lead to progress in the first map.
pushie 26 Feb, 2023 @ 9:54pm 
I think this is very nice and the level of difficulty is good.
However, the route to go through is too confusing, so maybe if you use kid's hat to guide people, even people who are not good at platform games can play easily. (I am too stupid to clear this map)
BRACK/MOUTH  [author] 18 Dec, 2022 @ 6:16am 
the mod's fixed allergy. there was something i didnt know about modding so the levers got cooked out, thats why you couldnt progress. all the levers were gone! but now theyre back. im sorry.
BRACK/MOUTH  [author] 18 Dec, 2022 @ 6:03am 
ok i see what you mean now allergic. damn. i only just found out what the real issue is
allergic to deathwish 14 Dec, 2022 @ 5:37pm 
Idk how to pass the giant glass wall at first area.
Lack of information of where is the right direction and how to progress.

Looks cool at first time but level design ruins it.

I feel like i am stuck in middle of metro which has no exit while playing this mod.
Bulbaquaza 11 Dec, 2022 @ 6:48am 
oh i must've missed the part about the cat police as i skipped through all of the text after the timer started as soon as possible so i wasn't wasting time reading text and instead doing the boss fight
BRACK/MOUTH  [author] 11 Dec, 2022 @ 6:37am 
thanks a lot! as for the timer, i wanted it to feel like the cat police were still coming. ill up to it to a minute and make it do the slowdown thing like in Arctic Cruise act 3. it gets super slow as it comes to 0
Bulbaquaza 11 Dec, 2022 @ 6:12am 
oh. yeah, i must've missed that.

also, i think it'd make more sense to have no timer after the mu fight, as having a timer there is still rather stressful.

other than that this was a pretty cool map, though! i very much enjoyed it aesthetically, very pretty.
BRACK/MOUTH  [author] 11 Dec, 2022 @ 5:59am 
well dang. you mightve missed the papers right behind where the level starts that tells you about the first map's phonebooths. ill improve that. and it seems most people believe Mo's timer keeps going but it doesnt. a new one begins w/ 40 seconds after the cutscene ends, plenty of time to get the time piece i would hope.
Bulbaquaza 11 Dec, 2022 @ 4:26am 
Also, the boss fight is a bit too difficult, and the timer doesn't stop after the boss fight ends.
Interesting custom boss fight, but I just wish the timer wasn't there to begin with, as the fight is difficult enough without it.
Bulbaquaza 11 Dec, 2022 @ 4:16am 
the level is rather brutal with its lack of checkpoints, most of the experience was me trying to get back to where i was originally only to not know how to complete a section and fall, resulting in me needing to get all the way back again- some clearer indicators on where to go + some more checkpoints would go a long way in this level

i like the level aesthetics-wise though and it's an interesting gimmick
BRACK/MOUTH  [author] 30 Jul, 2022 @ 3:24pm 
hanging my head low as i say this, but i forgot to fix Momentro Girl "EX"s health back to what it should be when i was debugging. both versions should have 10 health. im very ashamed, especially for those who have beaten Wanted in Nyakuza Momentro by now.
im very sorry

also hellosmagi there are pons for almost every jump in the regular level (comment repost, sorry, since i spelled your name wrong and after this blunder i cant have that)
HeliosMagi 25 Jul, 2022 @ 9:33am 
Really cool, but the parts where you have to use the train's inertia to make a jump can be rather frustrating. Maybe consider adding some sort of indicator to show when you're supposed to jump?