Space Engineers

Space Engineers

fully poseable mech suits with inter-changeable tools/weapons(outdated&broken)
18 Comments
Sagirou 7 Mar, 2015 @ 5:06am 
Im sort of glad i have this game already. We get to have input on the games design. Not only that, but we get it cheaper. Sounds like your friends are a bit elitist ted. No offense.
[M3A7] 7 Dec, 2014 @ 11:10am 
I Fixed these for the creator. I am sending them to him to he can update this page with mechs that don't blow up. This is happening because the rotors are not set to 0 default, instead of 11 cm.
Kittysparta9 24 Oct, 2014 @ 3:38pm 
thay fall apart when i get in the world
KaRaSu©- Chilled 2 Da Soul 14 Sep, 2014 @ 6:34pm 
Thats cool,

Yeah I can relate I burnt up to 300hours on this game
in 3-week, but none of my fiends either have, or have and don't want
to play this yet until it gets out of Alpha....so I got burnt out fast........
JoeTheAntiPro  [author] 14 Sep, 2014 @ 6:00pm 
@Ted©
sadly no... i've been lazy

i started to update them to have a walking animation, more stable flight, and make them battery powered with a connector on the back, then kinda gave up when an update whiped all the rotor settings...

if i start working on them again i will probaly remove the cockpit and replace it with a control block, and replace the spotlight eye with a functional camera etc.
KaRaSu©- Chilled 2 Da Soul 14 Sep, 2014 @ 1:59pm 
Totally just had a
"Battle Clash", "Metal Combat", "Heavy Gear"
Flashback, Nice Detail Work Dude.
With the Timing Block/Pistons, do they walk now?
:mechy:
JoeTheAntiPro  [author] 1 Aug, 2014 @ 4:39am 
im having trouble getting them to walk. i know its possible with the keybinds, but i may need some help
Yokora 31 Jul, 2014 @ 11:25pm 
key bindings are now here
JoeTheAntiPro  [author] 25 Jul, 2014 @ 2:11pm 
im having serious lag issues since my computer isnt meant for gaming though, so i havent really felt like even trying to play the game recently.
JoeTheAntiPro  [author] 25 Jul, 2014 @ 2:09pm 
mechs in space engineers really will never be much more than cosmetic even if they can walk since it is a very impractical type of vehicle. so they will always be mostly cosmetic. however i do plan on modifying them so they'll be slightly more stable in flight. just need to reposition the thrusters to push from as close to the center of gravity as possible.
Radd 24 Jul, 2014 @ 6:42pm 
Good start, seems purely cosmetic at the moment. The detail is good and a few of them remind me of the old school zakus. Rather than waiting for them to walk it would be cool to see their flight perfected.

Nice work
Hex IBS 17 Jul, 2014 @ 12:32pm 
☻/
/▌
/ \
Typhoonoftempest 16 Jul, 2014 @ 6:21pm 
outstanding modular design there sir, I look forward to when they can move about! :D
JoeTheAntiPro  [author] 13 Jul, 2014 @ 5:54pm 
at the moment, they cant really walk. there would need to be some sort of key binds implemented in the game make that work.

to control them currently you'll need to mess around with rotor setting in the control pannel.

not all the parts are grouped or properly labled on all the mechs on the map, but all of the rotor joints are named.
Cheese Dragon 13 Jul, 2014 @ 3:00pm 
how do you control them?
Cheese Dragon 13 Jul, 2014 @ 2:59pm 
do they walk?
JoeTheAntiPro  [author] 13 Jul, 2014 @ 5:17am 
thanks Artarious! think i should work on larger mech suits?
ArtariousTGAT 12 Jul, 2014 @ 4:18pm 
Completely amazing.