tModLoader

tModLoader

Death Penalty
17 Comments
Regalis 12 May @ 11:40am 
You don't spell lose like loos or loose.
Peredur Saruin I 21 Apr @ 12:14am 
I do rekkon that what I said was: A feature of this mod or an idea for a new mod.

A system that temporarily buffs you when you die. Every time you die, you receive x seconds of this buff, that increase y% of your damage or other stats.

Duration and % being configurable.

I'm kinda masochist and I usually play with more spawn rate, buffed mobs and etc. A system like this would be a way to give me a chance in situations like this.

Sounds like a berserker mode, anime plot: everytime you die you respawn stronger (not for so long) hahaha
Peredur Saruin I 21 Apr @ 12:05am 
Bro I can't even remember or understand what the freak I typed hahahaha
andro951  [author] 27 Sep, 2023 @ 7:24am 
Peredur Saruin I, can you be more specific?
Peredur Saruin I 27 Sep, 2023 @ 7:09am 
What about a death reward temporary system?
Sumenora 4 Sep, 2023 @ 12:32pm 
will do
andro951  [author] 3 Sep, 2023 @ 5:02pm 
Updated to 1.4.4. I did not test it though, so please let me know if something seems like it's not working correctly anymore.
Sumenora 25 Aug, 2023 @ 5:43am 
will you update this mod to 1.4.4?
atepilin 27 Jul, 2022 @ 8:10am 
very nice mode beacuse I needed to have lesshealth
meow 21 Jul, 2022 @ 7:16pm 
loos
Haite 21 Jul, 2022 @ 2:22pm 
Awesome!
Just throwing ideas if you're up to; it could be interesting to allow negative numbers, so every time the player dies, the player is a bit stronger. Only to not feel so bad dying and have a sense of progression
Of course, the player *could* just grind those, but that would be a huge time spent trying to cheat a system of a mod... Not to mention the grace period. Too much time spent on a minor benefit
Anyways, thanks a ton for the mod so far @andro951 ! The new additions are great!
andro951  [author] 21 Jul, 2022 @ 10:16am 
Added some basic config settings
Xetaxheb 20 Jul, 2022 @ 6:10pm 
An option for cooldown/grace period after death would be nice, just a simple timer of something like "if you've died in the last minute then you don't lose health" in case you're stuck dying at spawn or something. I run some other mod that causes near instant respawn outside of bosses and as a side effect had a situation where I died about 10 times in 15 seconds.
andro951  [author] 20 Jul, 2022 @ 2:37pm 
You do not loose life If 100 life or less.
Haite 20 Jul, 2022 @ 2:06pm 
I liked it a lot actually, it makes dying more punishing having a permanent penalty instead of just a temporary like in vanilla, without being too harsh like the hardcore mode. Also, balances the crafted items that extend your health permanently.
Is there a threshold? What happens if your life goes bellow 0?
andro951  [author] 20 Jul, 2022 @ 1:30pm 
Haite, I made the mod at a request from someone in the server based off of a mod that existed in 1.3. The idea is to loose 1 health upgrade item on death, so if between 100-400, you'll loose 20 for a life crystal and >400 5 life for a life fruit. I may add some config options at some point, but this is very much a one off side project that I'm not very invested in. I personally think 4 life fruits per death is a bit steep.
Haite 20 Jul, 2022 @ 12:29pm 
Awesome concept! It would be great if it allowed some customisation
I didn't get why the player would lose less health with more health, shouldn't it be the opposite?