Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
A system that temporarily buffs you when you die. Every time you die, you receive x seconds of this buff, that increase y% of your damage or other stats.
Duration and % being configurable.
I'm kinda masochist and I usually play with more spawn rate, buffed mobs and etc. A system like this would be a way to give me a chance in situations like this.
Sounds like a berserker mode, anime plot: everytime you die you respawn stronger (not for so long) hahaha
Just throwing ideas if you're up to; it could be interesting to allow negative numbers, so every time the player dies, the player is a bit stronger. Only to not feel so bad dying and have a sense of progression
Of course, the player *could* just grind those, but that would be a huge time spent trying to cheat a system of a mod... Not to mention the grace period. Too much time spent on a minor benefit
Anyways, thanks a ton for the mod so far @andro951 ! The new additions are great!
Is there a threshold? What happens if your life goes bellow 0?
I didn't get why the player would lose less health with more health, shouldn't it be the opposite?