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And can confirm that it fixes the particles, so now this is usable again.
for example an electric weapon from dead island mod
If not, you'll have to do it yourself. You'd have to find a bone at the tip of the model (in Blender usually), then once you have it, create an attachment variable in your .qc file:
$attachment NAME_OF_ATTACHMENT "BONE_NAME" 0 0 0 rotate 0 0 0
and only then, you can use the code in the description like so:
{ event AE_CL_CREATE_PARTICLE_EFFECT 4 "murasama_redsaber2 follow_attachment NAME_OF_ATTACHMENT" }
You can read more about these here:
https://developer.valvesoftware.com/wiki/Particles_In_Animations
https://developer.valvesoftware.com/wiki/Attachments
Also, for the 20Cat's Particle Manifest, you can find a reupload here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3034954719
Can you just send a screenshot of your issue so I can clearly figure out what's wrong?
Custom Melee Mod (3DS Max or Blender)
After you're familiar with that, do some googling on how "AE_CL_CREATE_PARTICLE_EFFECT" and attachment points work and you should be able to figure it out yourself. Again, not really something your average joe can do but there's no easier way to do it other than using my Murasama mod that already references the effect name.