Left 4 Dead 2

Left 4 Dead 2

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Murasama Particles (READ DESC.)
   
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Game Content: Weapons, Miscellaneous
Weapons: Melee
File Size
Posted
99.699 KB
18 Jul, 2022 @ 2:12am
1 Change Note ( view )

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Murasama Particles (READ DESC.)

In 1 collection by Kur0して
The MGR Collection
5 items
Description
Jetstream Sam's Murasama particles.


>>>>>>>>>>>>>>>>>>ONLY FOR MODDERS<<<<<<<<<<<<<<<<<<
You do not need to subscribe to this anymore to have the particles on my murasama mod. It is already included in it. The particle effect name is murasama_redsaber2. You can use it in $sequence in your .qc file like this:
$sequence "swing_e_w" { "v_katana_anims\swing_e_w.smd" activity "ACT_VM_HITCENTER" 1 { event AE_CL_CREATE_PARTICLE_EFFECT 4 "murasama_redsaber2 follow_attachment attach_blur" } fadein 0.2 fadeout 0.2 snap fps 42 }

This mod NEEDS 20Cat's Particle Manifest and +Ultra Particle: Texture files in order to work.
You can install +Ultra Particle: Weapon effects if you want but it isn't required and it won't break anything if you do install it.
28 Comments
Ghost★Girl 29 Aug @ 7:06pm 
I tried this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1380516683&searchtext=Particle+Manifest

And can confirm that it fixes the particles, so now this is usable again.
Kur0して  [author] 12 Mar @ 5:47am 
Tons of reuploads are on the workshop
inXsify 7 Mar @ 6:52pm 
20Cats mod isn't available on the workshop anymore so im unable to try this
Gonzbt/Betel.Arg 5 Sep, 2024 @ 11:13am 
Is this possible to add to a weapon model?

for example an electric weapon from dead island mod
Kur0して  [author] 27 Dec, 2023 @ 8:20pm 
I don't know what else to tell ya man. There's no way to magically assign a swing effect to a custom model. You'd have to do it for every custom model you want to assign it to. Unless you're actually talking about my Murasama mod that has this effect compiled into it.

If not, you'll have to do it yourself. You'd have to find a bone at the tip of the model (in Blender usually), then once you have it, create an attachment variable in your .qc file:
$attachment NAME_OF_ATTACHMENT "BONE_NAME" 0 0 0 rotate 0 0 0

and only then, you can use the code in the description like so:
{ event AE_CL_CREATE_PARTICLE_EFFECT 4 "murasama_redsaber2 follow_attachment NAME_OF_ATTACHMENT" }

You can read more about these here:
https://developer.valvesoftware.com/wiki/Particles_In_Animations
https://developer.valvesoftware.com/wiki/Attachments

Also, for the 20Cat's Particle Manifest, you can find a reupload here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3034954719
Gamerette 27 Dec, 2023 @ 6:01pm 
lazy :p
Kur0して  [author] 27 Dec, 2023 @ 5:46pm 
You can look at the comment I made a while ago if you want to add it to your own weapon. This doesn't work out of the box. You're gonna have to do some fiddling on your own.
Gamerette 27 Dec, 2023 @ 11:36am 
the thing is, for me the laser is NOT working i have just the model and the sound
Kur0して  [author] 28 Apr, 2023 @ 6:26am 
I already said not to use this if you're not planning to make your own mod with it. My murasama mod already comes with this bundled into it so you don't need to do anything else.
lIllIlllllIlIll 26 Apr, 2023 @ 2:20am 
how exactly works particles cuz last time i had everything not working